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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
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PckStudio - Fix typo in csproj file
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362
PckStudio.ModelSupport/Format/External/BlockBenchModel.cs
vendored
Normal file
362
PckStudio.ModelSupport/Format/External/BlockBenchModel.cs
vendored
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using NamedTexture = PckStudio.Core.NamedData<System.Drawing.Image>;
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namespace PckStudio.ModelSupport.Format.External
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{
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internal static class BlockBenchFormatInfos
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{
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internal static readonly string FormatVersion = "4.5";
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internal static BlockBenchFormatInfo Free { get; } = new BlockBenchFormatInfo(FormatVersion, "free", true);
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internal static BlockBenchFormatInfo BedrockEntity { get; } = new BlockBenchFormatInfo(FormatVersion, "bedrock", true);
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}
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internal sealed class BlockBenchFormatInfo
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{
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[JsonProperty("format_version")]
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internal string FormatVersion { get; }
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[JsonProperty("model_format")]
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internal string ModelFormat { get; }
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[JsonProperty("box_uv")]
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internal bool UseBoxUv { get; set; }
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[JsonConstructor]
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private BlockBenchFormatInfo() { }
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internal BlockBenchFormatInfo(string formatVersion, string modelFormat, bool useBoxUv)
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{
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FormatVersion = formatVersion;
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ModelFormat = modelFormat;
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UseBoxUv = useBoxUv;
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}
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}
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internal class Element
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{
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[JsonProperty("name")]
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internal string Name;
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[JsonProperty("box_uv")]
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internal bool UseBoxUv;
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[JsonProperty("visibility", DefaultValueHandling = DefaultValueHandling.Ignore)]
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internal bool IsVisibile { get; set; } = true;
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[JsonProperty("rescale")]
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internal bool Rescale;
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[JsonProperty("mirror_uv")]
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internal bool MirrorUv;
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[JsonProperty("locked")]
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internal bool Locked;
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[DefaultValue(true)]
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[JsonProperty("export", DefaultValueHandling = DefaultValueHandling.Ignore)]
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internal bool Export { get; } = true;
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[JsonProperty("inflate")]
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internal float Inflate;
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[JsonProperty("origin", NullValueHandling = NullValueHandling.Ignore)]
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private float[] origin;
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[JsonProperty("from")]
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private float[] from;
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[JsonProperty("to")]
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private float[] to;
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[JsonProperty("uv_offset")]
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private int[] uv_offset;
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[JsonProperty("rotation", NullValueHandling = NullValueHandling.Ignore)]
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private float[] rotation;
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[JsonIgnore()]
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internal Vector3 Origin
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{
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get
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{
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return new Vector3(origin?[0] ?? 0, origin?[1] ?? 0, origin?[2] ?? 0);
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}
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set
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{
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if (origin is null || origin.Length < 3)
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origin = new float[3];
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origin[0] = value.X;
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origin[1] = value.Y;
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origin[2] = value.Z;
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}
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}
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[JsonIgnore()]
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internal Vector3 From
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{
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get
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{
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return new Vector3(from?[0] ?? 0, from?[1] ?? 0, from?[2] ?? 0);
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}
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set
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{
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if (from is null || from.Length < 3)
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from = new float[3];
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from[0] = value.X;
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from[1] = value.Y;
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from[2] = value.Z;
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}
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}
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[JsonIgnore()]
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internal Vector3 To
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{
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get
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{
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return new Vector3(to?[0] ?? 0, to?[1] ?? 0, to?[2] ?? 0);
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}
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set
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{
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if (to is null || to.Length < 3)
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to = new float[3];
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to[0] = value.X;
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to[1] = value.Y;
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to[2] = value.Z;
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}
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}
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[JsonIgnore()]
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internal Vector2 UvOffset
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{
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get
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{
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return new Vector2(uv_offset?[0] ?? 0, uv_offset?[1] ?? 0);
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}
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set
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{
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if (uv_offset is null || uv_offset.Length < 2)
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uv_offset = new int[2];
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uv_offset[0] = (int)value.X;
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uv_offset[1] = (int)value.Y;
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}
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}
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[JsonIgnore()]
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internal Vector3 Rotation
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{
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get
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{
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return new Vector3(rotation?[0] ?? 0, rotation?[1] ?? 0, rotation?[2] ?? 0);
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}
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set
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{
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if (rotation is null || rotation.Length < 3)
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rotation = new float[3];
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rotation[0] = value.X;
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rotation[1] = value.Y;
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rotation[2] = value.Z;
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}
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}
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[JsonProperty("type")]
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internal string Type;
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[JsonProperty("uuid")]
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internal Guid Uuid;
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internal static Element CreateCube(string name, Vector2 uvOffset, Vector3 pos, Vector3 size, float inflate, bool mirror)
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{
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return new Element
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{
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Name = name,
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UseBoxUv = true,
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Locked = false,
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Rescale = false,
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Type = "cube",
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Uuid = Guid.NewGuid(),
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UvOffset = uvOffset,
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MirrorUv = mirror,
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Inflate = inflate,
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From = pos,
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To = pos + size
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};
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}
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}
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internal class Texture
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{
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public static implicit operator Image(Texture texture) => texture.GetImage();
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public static implicit operator Texture(Image image) => new Texture(image);
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public static implicit operator Texture(NamedTexture namedTexture) => new Texture(namedTexture.Name, namedTexture.Value);
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private const string _TEXTUREDATAHEAD = "data:image/png;base64,";
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[JsonConstructor]
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private Texture()
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{
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}
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internal Texture(string name, Image image)
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: this(image)
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{
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Name = name;
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}
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internal Texture(Image image)
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{
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if (image is not null)
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{
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SetImage(image);
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return;
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}
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Debug.WriteLine($"param: {nameof(image)} is null");
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}
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[JsonProperty("name")]
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internal string Name { get; set; }
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[JsonProperty("source")]
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internal string TextureSource { get; private set; }
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private Image GetImage()
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{
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string data = TextureSource;
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if (data.StartsWith(_TEXTUREDATAHEAD))
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{
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byte[] encodedData = Convert.FromBase64String(data.Substring(_TEXTUREDATAHEAD.Length));
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using var ms = new MemoryStream(encodedData);
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return Image.FromStream(ms);
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}
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return null;
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}
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private void SetImage(Image image)
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{
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var ms = new MemoryStream();
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image.Save(ms, ImageFormat.Png);
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TextureSource = _TEXTUREDATAHEAD + Convert.ToBase64String(ms.ToArray());
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}
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}
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internal class Outline
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{
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[JsonProperty("name")]
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internal string Name;
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[JsonProperty("origin")]
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private float[] origin;
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[JsonIgnore]
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public Vector3 Origin
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{
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get => new Vector3(origin?[0] ?? 0, origin?[1] ?? 0, origin?[2] ?? 0);
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set
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{
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if (origin is null || origin.Length < 3)
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origin = new float[3];
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origin[0] = value.X;
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origin[1] = value.Y;
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origin[2] = value.Z;
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}
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}
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[JsonProperty("rotation")]
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private float[] rotation;
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[JsonIgnore]
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public Vector3 Rotation
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{
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get => new Vector3(rotation?[0] ?? 0, rotation?[1] ?? 0, rotation?[2] ?? 0);
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set
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{
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if (rotation is null || rotation.Length < 3)
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rotation = new float[3];
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rotation[0] = value.X;
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rotation[1] = value.Y;
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rotation[2] = value.Z;
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}
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}
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[JsonProperty("uuid")]
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internal Guid Uuid;
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[JsonProperty("children")]
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internal JArray Children;
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public Outline(string name)
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{
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Name = name;
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origin = new float[3];
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Uuid = Guid.NewGuid();
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Children = new JArray();
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}
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}
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internal class TextureRes
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{
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[JsonProperty("width")]
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internal int Width { get; set; }
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[JsonProperty("height")]
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internal int Height { get; set; }
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public TextureRes(int width, int height)
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{
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Width = width;
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Height = height;
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}
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public static implicit operator Size(TextureRes res) => new Size(res.Width, res.Height);
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public static implicit operator TextureRes(Size size) => new TextureRes(size.Width, size.Height);
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}
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internal class BlockBenchModel
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{
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[JsonProperty("name")]
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internal string Name;
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[JsonProperty("meta")]
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internal BlockBenchFormatInfo Format;
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[JsonProperty("model_identifier")]
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internal string ModelIdentifier { get; set; } = "";
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[JsonProperty("resolution")]
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internal TextureRes TextureResolution;
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[JsonProperty("elements")]
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internal Element[] Elements;
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[JsonProperty("outliner")]
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internal JArray Outliner;
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[JsonProperty("textures")]
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internal Texture[] Textures;
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internal static BlockBenchModel Create(BlockBenchFormatInfo formatInfo, string name, Size textureResolution, IEnumerable<Texture> textures)
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{
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return new BlockBenchModel()
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{
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Name = name,
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Textures = textures.ToArray(),
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TextureResolution = textureResolution,
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ModelIdentifier = "",
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Format = formatInfo,
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};
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}
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}
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}
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