From 63f3b09ae80e644cc6c77fed17817f8b80384514 Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Wed, 12 Nov 2025 19:33:16 +0100 Subject: [PATCH] Core - Change how constants are styled --- PckStudio.Core/DLC/DLCManager.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/PckStudio.Core/DLC/DLCManager.cs b/PckStudio.Core/DLC/DLCManager.cs index 978d49be..d75d2bc5 100644 --- a/PckStudio.Core/DLC/DLCManager.cs +++ b/PckStudio.Core/DLC/DLCManager.cs @@ -25,10 +25,10 @@ namespace PckStudio.Core.DLC { public static DLCManager Default { get; } = new DLCManager(default, default, AppLanguage.SystemDefault); - internal const string cDEFAULTTEXTUREPACKFILENAME = "TexturePack.pck"; - internal const string cDEFAULTMINIGAMEPACKFILENAME = "WorldPack.pck"; - internal const string cDATADIRECTORYNAME = "Data"; - internal const string cPACKAGEDISPLAYNAMEID = "IDS_DISPLAY_NAME"; + internal const string DEFAULTTEXTUREPACKFILENAME = "TexturePack.pck"; + internal const string DEFAULTMINIGAMEPACKFILENAME = "WorldPack.pck"; + internal const string DATADIRECTORYNAME = "Data"; + internal const string PACKAGEDISPLAYNAMEID = "IDS_DISPLAY_NAME"; public OMI.ByteOrder ByteOrder { get; set; } @@ -74,7 +74,7 @@ namespace PckStudio.Core.DLC LOCFile localisation = new LOCFile(); localisation.AddLanguage(PreferredLanguage); - localisation.AddLocKey(cPACKAGEDISPLAYNAMEID, name); + localisation.AddLocKey(PACKAGEDISPLAYNAMEID, name); _localisationFiles.Add(identifier, localisation); _openPackages.Add(identifier, package); @@ -148,14 +148,14 @@ namespace PckStudio.Core.DLC { bool hasLanguage = localisation?.Languages?.Contains(PreferredLanguage) ?? default; - string name = hasLanguage && (localisation?.HasLocEntry(cPACKAGEDISPLAYNAMEID) ?? default) - ? localisation.GetLocEntry(cPACKAGEDISPLAYNAMEID, PreferredLanguage) : fileInfo.Name; + string name = hasLanguage && (localisation?.HasLocEntry(PACKAGEDISPLAYNAMEID) ?? default) + ? localisation.GetLocEntry(PACKAGEDISPLAYNAMEID, PreferredLanguage) : fileInfo.Name; string description = hasLanguage && (localisation?.HasLocEntry(DLCTexturePackage.TexturePackDescriptionId) ?? default) ? localisation.GetLocEntry(DLCTexturePackage.TexturePackDescriptionId, PreferredLanguage) : string.Empty; - bool couldBeTexturePack = fileInfo.Name == cDEFAULTTEXTUREPACKFILENAME; - bool couldBeMiniGamePack = fileInfo.Name == cDEFAULTMINIGAMEPACKFILENAME; + bool couldBeTexturePack = fileInfo.Name == DEFAULTTEXTUREPACKFILENAME; + bool couldBeMiniGamePack = fileInfo.Name == DEFAULTMINIGAMEPACKFILENAME; bool hasSkins = pckFile.Contains(PckAssetType.SkinFile) || pckFile.Contains(PckAssetType.SkinDataFile); @@ -166,7 +166,7 @@ namespace PckStudio.Core.DLC PckAsset texturePackInfo = pckFile.GetAssetsByType(PckAssetType.TexturePackInfoFile).FirstOrDefault(); string dataPath = texturePackInfo is not null ? texturePackInfo.GetProperty("DATAPATH") : string.Empty; - DirectoryInfo dataDirectoryInfo = fileInfo.Directory.EnumerateDirectories().Where(dirInfo => dirInfo.Name == cDATADIRECTORYNAME).FirstOrDefault(); + DirectoryInfo dataDirectoryInfo = fileInfo.Directory.EnumerateDirectories().Where(dirInfo => dirInfo.Name == DATADIRECTORYNAME).FirstOrDefault(); if (dataDirectoryInfo is null) { return skinPackage;