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79
MinecraftUSkinEditor/Classes/Models/ModelView.Designer.cs
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79
MinecraftUSkinEditor/Classes/Models/ModelView.Designer.cs
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namespace MinecraftUSkinEditor.Models
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{
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partial class MinecraftModelView
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && this.components != null)
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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}
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private MinecraftUSkinEditor.Models.BackgroundTypes backgroundType;
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private System.Drawing.Brush backgroundBrush = new System.Drawing.SolidBrush(System.Drawing.Color.SkyBlue);
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private System.EventHandler SkinDowloaded;
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private System.ComponentModel.BackgroundWorker downloader = new System.ComponentModel.BackgroundWorker();
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private System.Drawing.Image webSkin;
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private System.Drawing.Point mouseLastLocation;
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private MinecraftUSkinEditor.Models.Object3D rotatingObject3D;
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private System.Drawing.Color backgroundColor = System.Drawing.Color.Transparent;
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private System.Drawing.Color backgroundGradientColor1 = System.Drawing.SystemColors.ControlDarkDark;
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private System.Drawing.Color backgroundGradientColor2 = System.Drawing.SystemColors.ControlLightLight;
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private static System.Drawing.Color textShadowColor = System.Drawing.Color.FromArgb(0x3F, 0x3F, 0x3F);
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private System.Drawing.Image backgroundTexture;
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private System.Drawing.Image usernameImage;
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private System.Drawing.Image versionImage;
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internal MinecraftUSkinEditor.Models.Matrix3D GlobalTransformation = MinecraftUSkinEditor.Models.Matrix3D.Identity;
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private System.Collections.Generic.List<MinecraftUSkinEditor.Models.Texel> texelList = new System.Collections.Generic.List<MinecraftUSkinEditor.Models.Texel>();
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private MinecraftUSkinEditor.Models.TexelComparer texelComparer = new MinecraftUSkinEditor.Models.TexelComparer();
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private System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D> object3DList = new System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D>();
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private System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D> dynamicObject3DtList = new System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D>();
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#endregion
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}
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}
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