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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-06-08 17:24:49 +00:00
Remove man.png
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@@ -14,22 +14,19 @@ namespace PckStudio.Models
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protected override Texture[] InitializeTextures()
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{
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return new Texture[]
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{
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new Texture(PckStudio.Properties.Resources.man)
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};
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return new Texture[0];
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}
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public override void AddToModelView(MinecraftModelView modelView)
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{
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System.Drawing.Image source = base.Textures[0].Source;
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Object3D object3D = new Box(source, new System.Drawing.Rectangle(8, 0, 0x10, 8), new System.Drawing.Rectangle(0, 8, 0x20, 8), new Point3D(0f, 0f, 0f), Effects.None);
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Object3D object3D2 = new Box(source, new System.Drawing.Rectangle(0x28, 0, 0x10, 8), new System.Drawing.Rectangle(0x20, 8, 0x20, 8), new Point3D(0f, 0f, 0f), Effects.None);
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Object3D object3D3 = new Box(source, new System.Drawing.Rectangle(0x2C, 0x10, 8, 4), new System.Drawing.Rectangle(0x28, 0x14, 0x20, 0xC), new Point3D(0f, 4f, 0f), Effects.FlipHorizontally);
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Object3D object3D4 = new Box(source, new System.Drawing.Rectangle(0x2C, 0x10, 8, 4), new System.Drawing.Rectangle(0x28, 0x14, 0x20, 0xC), new Point3D(0f, 4f, 0f), Effects.None);
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Object3D object3D5 = new Box(source, new System.Drawing.Rectangle(4, 0x10, 8, 4), new System.Drawing.Rectangle(0, 0x14, 0x10, 0xC), new Point3D(0f, 6f, 0f), Effects.FlipHorizontally);
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Object3D object3D6 = new Box(source, new System.Drawing.Rectangle(4, 0x10, 8, 4), new System.Drawing.Rectangle(0, 0x14, 0x10, 0xC), new Point3D(0f, 6f, 0f), Effects.None);
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Object3D object3D7 = new Box(source, new System.Drawing.Rectangle(0x14, 0x10, 0x10, 4), new System.Drawing.Rectangle(0x10, 0x14, 0x18, 0xC), new Point3D(0f, 0f, 0f), Effects.None);
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Image source = base.Textures[0].Source;
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Object3D object3D = new Box(source, new Rectangle(8, 0, 0x10, 8), new Rectangle(0, 8, 0x20, 8), new Point3D(0f, 0f, 0f), Effects.None);
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Object3D object3D2 = new Box(source, new Rectangle(0x28, 0, 0x10, 8), new Rectangle(0x20, 8, 0x20, 8), new Point3D(0f, 0f, 0f), Effects.None);
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Object3D object3D3 = new Box(source, new Rectangle(0x2C, 0x10, 8, 4), new Rectangle(0x28, 0x14, 0x20, 0xC), new Point3D(0f, 4f, 0f), Effects.FlipHorizontally);
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Object3D object3D4 = new Box(source, new Rectangle(0x2C, 0x10, 8, 4), new Rectangle(0x28, 0x14, 0x20, 0xC), new Point3D(0f, 4f, 0f), Effects.None);
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Object3D object3D5 = new Box(source, new Rectangle(4, 0x10, 8, 4), new Rectangle(0, 0x14, 0x10, 0xC), new Point3D(0f, 6f, 0f), Effects.FlipHorizontally);
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Object3D object3D6 = new Box(source, new Rectangle(4, 0x10, 8, 4), new Rectangle(0, 0x14, 0x10, 0xC), new Point3D(0f, 6f, 0f), Effects.None);
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Object3D object3D7 = new Box(source, new Rectangle(0x14, 0x10, 0x10, 4), new Rectangle(0x10, 0x14, 0x18, 0xC), new Point3D(0f, 0f, 0f), Effects.None);
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Object3DGroup object3DGroup = new Object3DGroup();
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object3D2.Scale = 1.16f;
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object3DGroup.RotationOrder = RotationOrders.XY;
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