diff --git a/PCK-Studio/Rendering/SkinRenderer.cs b/PCK-Studio/Rendering/SkinRenderer.cs index b550c35d..6e97aeed 100644 --- a/PCK-Studio/Rendering/SkinRenderer.cs +++ b/PCK-Studio/Rendering/SkinRenderer.cs @@ -1100,7 +1100,7 @@ namespace PckStudio.Rendering } // Armor rendering - if (ShowArmor) + if (ShowArmor && !ANIM.GetFlag(SkinAnimFlag.ALL_ARMOR_DISABLED)) { armorTexture.Bind(); //skinShader.SetUniform4("u_Color", Color.FromArgb(0xff << 24 | Color.White.ToArgb() - _outlineColor.ToArgb()));