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Move Common functionality to Core project & rendering and Model support as well
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236
PckStudio.Rendering/CubeMeshCollection.cs
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236
PckStudio.Rendering/CubeMeshCollection.cs
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/* Copyright (c) 2024-present miku-666
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1.The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using PckStudio.Core.Extensions;
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using PckStudio.Core;
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using PckStudio.Core.Skin;
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using PckStudio.Rendering.Extension;
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namespace PckStudio.Rendering
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{
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public static class CubeMeshCollectionExtensions
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{
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public static void AddSkinBox(this CubeMeshCollection cubeMeshes, SkinBOX skinBox, float inflate = 0f)
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{
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var cube = skinBox.ToCube(inflate, cubeMeshes.FlipZMapping);
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cubeMeshes.Add(new CubeMesh(skinBox.Type, cube));
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}
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}
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public class CubeMeshCollection : GenericMesh<TextureVertex>, ICollection<GenericMesh<TextureVertex>>
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{
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private List<GenericMesh<TextureVertex>> cubes;
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private Dictionary<string, CubeMeshCollection> subCollection;
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public bool FlipZMapping
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{
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get => _flipZMapping;
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set => _flipZMapping = value;
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}
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public Vector3 Translation { get; set; }
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public Vector3 Rotation { get; }
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public Vector3 Pivot { get; }
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private Vector3 _offset { get; set; } = Vector3.Zero;
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public Vector3 Offset
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{
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get => _offset;
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set => _offset = value;
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}
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public override Matrix4 GetTransform()
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{
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Matrix4 rotations = (
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Matrix4.CreateRotationX(MathHelper.DegreesToRadians(Rotation.X)) *
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Matrix4.CreateRotationY(MathHelper.DegreesToRadians(Rotation.Y)) *
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Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(Rotation.Z))
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);
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Matrix4 translation = Matrix4.CreateTranslation(Translation + Offset);
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return translation * rotations.Pivoted(Pivot - Offset);
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}
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public int Count => cubes.Count;
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public bool IsReadOnly => false;
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private bool _flipZMapping = false;
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public CubeMeshCollection(string name, bool visible = true) : base(name, visible, PrimitiveType.Triangles, CubeMesh.VertexBufferLayout)
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{
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cubes = new List<GenericMesh<TextureVertex>>(5);
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subCollection = new Dictionary<string, CubeMeshCollection>();
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}
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public CubeMeshCollection(string name, Vector3 translation, Vector3 pivot, Vector3 rotation = default)
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: this(name)
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{
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Translation = translation;
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Pivot = pivot;
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Rotation = rotation;
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}
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public override GenericMesh<TextureVertex> SetVisible(bool visible)
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{
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if (Visible == visible)
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return this;
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var mesh = new CubeMeshCollection(Name, visible);
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mesh.cubes = this.cubes;
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return mesh;
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}
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public override IEnumerable<TextureVertex> GetVertices()
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=> cubes.Where(c => c.Visible).SelectMany(c =>
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c.GetVertices().Select(vertex => new TextureVertex(Vector3.TransformPosition(vertex.Position, c.GetTransform()), vertex.TexPosition))
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);
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public override IEnumerable<int> GetIndices()
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{
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int offset = 0;
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IEnumerable<int> selector(GenericMesh<TextureVertex> c)
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{
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IEnumerable<int> result = c.GetIndices().Select(i => i + offset).ToArray();
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int vertexCount = c.GetVertices().Count();
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offset += vertexCount;
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return result;
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}
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return cubes.Where(c => c.Visible).SelectMany(selector);
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}
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public void Add(Vector3 position, Vector3 size, Vector2 uv, float inflate = 0f, bool mirrorTexture = false)
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{
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var cube = new Cube(position, size, uv, inflate, mirrorTexture, FlipZMapping);
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Add(new CubeMesh(cube));
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}
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public void AddNamed(string name, Vector3 position, Vector3 size, Vector2 uv, float inflate = 0f, bool mirrorTexture = false)
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{
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var cube = new Cube(position, size, uv, inflate, mirrorTexture, FlipZMapping);
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Add(new CubeMesh(name, cube));
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}
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internal void AddSubCollection(string name, Vector3 translation, Vector3 pivot, Vector3 rotation = default)
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{
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var item = new CubeMeshCollection(name, translation, pivot, rotation);
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Add(item);
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subCollection.Add(name, item);
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}
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public CubeMeshCollection GetCollection(string collectionName)
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{
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_ = collectionName ?? throw new ArgumentNullException(nameof(collectionName));
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return ContainsCollection(collectionName) ? subCollection[collectionName] : null;
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}
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public void Remove(int index)
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{
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if (!cubes.IndexInRange(index))
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throw new IndexOutOfRangeException();
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cubes.RemoveAt(index);
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}
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public void ReplaceCube(int index, Vector3 position, Vector3 size, Vector2 uv, float inflate = 0f, bool mirrorTexture = false)
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{
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if (!cubes.IndexInRange(index))
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throw new IndexOutOfRangeException();
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if (cubes[index] is CubeMesh cubeMesh)
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cubes[index] = cubeMesh.SetCube(new Cube(position, size, uv, inflate, mirrorTexture, FlipZMapping));
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}
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public Vector3 GetCenter(int index)
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{
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if (!cubes.IndexInRange(index))
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throw new IndexOutOfRangeException();
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return cubes[index].GetBounds(GetTransform()).Center;
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}
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public BoundingBox GetCubeBoundingBox(int index)
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{
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if (!cubes.IndexInRange(index))
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throw new IndexOutOfRangeException();
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return cubes[index].GetBounds(GetTransform());
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}
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public override BoundingBox GetBounds(Matrix4 transform)
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{
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return cubes
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.Where(c => c.Visible)
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.Select(c => c.GetBounds(GetTransform() * transform))
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.GetEnclosingBoundingBox();
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}
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public Vector3 GetFaceCenter(int index, Cube.Face face)
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{
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if (!cubes.IndexInRange(index))
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throw new IndexOutOfRangeException();
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Vector3 faceCenter = cubes[index] is CubeMesh c ? c.GetCube().GetFaceCenter(face) : Vector3.Zero;
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return Vector3.TransformPosition(faceCenter, GetTransform());
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}
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public void SetVisible(int index, bool visible)
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{
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if (!cubes.IndexInRange(index))
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throw new IndexOutOfRangeException();
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if (cubes[index].Visible == visible)
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return;
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cubes[index] = cubes[index].SetVisible(visible);
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}
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public void Add(GenericMesh<TextureVertex> item) => cubes.Add(item);
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public void Clear()
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{
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subCollection.Clear();
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cubes.Clear();
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}
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public bool Contains(GenericMesh<TextureVertex> item)
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{
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return cubes.Any(c => c.Name == item.Name);
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}
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public bool ContainsCollection(string collectionName) => subCollection.ContainsKey(key: collectionName);
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public bool Contains(GenericMesh<TextureVertex> item, bool searchSubCollections)
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{
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return Contains(item) || (searchSubCollections && subCollection.Values.Any(collection => collection.Contains(item, searchSubCollections)));
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}
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public void CopyTo(GenericMesh<TextureVertex>[] array, int arrayIndex)
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{
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throw new NotImplementedException();
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}
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public bool Remove(GenericMesh<TextureVertex> item) => cubes.Remove(item);
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public IEnumerator<GenericMesh<TextureVertex>> GetEnumerator() => cubes.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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}
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