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Move Common functionality to Core project & rendering and Model support as well
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54
PckStudio.Rendering/GenericMesh.cs
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54
PckStudio.Rendering/GenericMesh.cs
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/* Copyright (c) 2024-present miku-666
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1.The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using PckStudio.Core;
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namespace PckStudio.Rendering
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{
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public abstract class GenericMesh<T> where T : struct
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{
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public string Name { get; }
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public PrimitiveType DrawType { get; }
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public VertexBufferLayout VertexLayout { get; }
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public bool Visible { get; }
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protected GenericMesh(string name, bool visible, PrimitiveType type, VertexBufferLayout vertexLayout)
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{
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Name = name;
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DrawType = type;
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Visible = visible;
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VertexLayout = vertexLayout;
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}
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public abstract GenericMesh<T> SetVisible(bool visible);
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public abstract BoundingBox GetBounds(Matrix4 transform);
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public abstract Matrix4 GetTransform();
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public abstract IEnumerable<T> GetVertices();
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public abstract IEnumerable<int> GetIndices();
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public override string ToString()
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{
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return $"Name: {Name} T={typeof(T)} Visible={Visible}";
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}
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}
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}
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