From 96c5817a6ba6345d3fd41f0e6cde041d3378b56d Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Fri, 1 Mar 2024 15:26:38 +0100 Subject: [PATCH] skybox shader - only apply brightness to the color channels --- PCK-Studio/Resources/armor.png | Bin 0 -> 2355 bytes .../Resources/shader/skyboxFragmentShader.glsl | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) create mode 100644 PCK-Studio/Resources/armor.png diff --git a/PCK-Studio/Resources/armor.png b/PCK-Studio/Resources/armor.png new file mode 100644 index 0000000000000000000000000000000000000000..f6b1cfdb387a8561cceb4d9528233090196edc44 GIT binary patch literal 2355 zcmV-33C#A1P)Px#1ZP1_K>z@;j|==^1poj532;bRa{vGizW@LZzX3P}QzQTY2*^o9K~#8N?VIU} zTvZUq&%M2G)3fws#_R@B1VIvs(L911xFNwe$Ol10Q6t6(Mo~n>M-UWo10(nXqDE2t zCW2^UCYhPc-qZVbtzX?fF=iZZuWsWXlVz$*_P^eXk18O_8E z`*I}2HJ^Nvy3XG9qZJ$BupmR%93 zfXmVDc*c=GP^vbC0YZTx$5kt!+3uKDr=$Buvu&ag*Q}Kq-K)ckKm}mwdaJG0@3cMB zYIXE?MCd;vabegIsDO!F(j=l0vAAQRQP(6S0Ory$lTJjtcMLZI6=1F3>RR72fGz)j zU_h2Gq+kXKhLb1Gjr>DZegw3y=!>kym0S+FCl$9=!jLbshDYqm5K0; zW=GFMc@z~@km7P#bw&^&WQYmRiGsS z^~9+k2HKZ8Bs%-1N4ke%aS;wd!OUVwsm^uIqaaKFs06|D!U_c2HJR1>IS)Mfi@L5d z2278pbx$J2JBTHo?3dPS=IIYl4^#oJO=jrQ*@*6Rb7XpSc_;%#EUZ>F17KU0hR-aO zBrA0F9)ML5oaa#l!WPR7Q>nG|I`89KTt^8!2TKMG7aG#IuMdMf4SaN zD?RhkX(uJtE>;_w{#xpGL~Fmyu4!DDSuC4krD5vgE*1z)SBk(0?#MCc$S}7;PvX4( z$RW>Kv0Q7KlVAL}DJ9={^pFRApM3x8P49X2;X6It10jhOuxc!u&}#_IFz1nHyie%Vud0yDvCy{*BF?hyJ88cW5R*|RODdC1xM z_3qh!k3aWnR=|k|?(mo^B%7RF z@pFI14nLh+F)x4aXNw54qmVI+;=cqg+=+&hbs_}M|2AJ#WgrNG^Nuqz;-u@`KAzF{ zURW+`Ji2kpAG`cISJb?M=KNTP3mYhJ-8E*8-Lv1r z@&qlcL5gf=m;lyfmKh+_Ub*k4?Rga*Fd}740qh_RwgD8#x3D_kI;piyuQ^5;LFicl zR$y1sTc6&V_$h67%P0}S5CZEmNMgtgXdBN$f52l<8y7-JJWtTIF2LxK_b{YJ;fz7( z2>{RVntaAjxj|ACn~~Hz2t6wRisE-z2GQ*t0wYEGYAiuBp*4*pPM|1&0yqaFY7H5E z%Cq))?q4d_b&pTuKKc&1hC=8L8JD0424UwGN@i}QtV+T)pg;Eo!EZ?qAW_Pu;yP8v z_#ff6PxwBIQfMHS$CCIwl;2gzYC{*LhatF)=aPCqlx=%|POzL8!LAIZ|23Sqj@<3h zI5taXey?aGb=1N%8aiS5Il_ zL4s9L+~jCVXPiNcdu5MxNpxO1^?hFzAk7hri2%0JgOL1YW7x|0p5R0PV$J~JIo>yw zH@Re76$H)kOCmDVx56VVj6islO2o&9DXx%V@(f89_wnAOc4M-ajc-$e>o;6G5dtN# z-g3F74I_xqppkT3*?Iej`-@6ko zJP&M4APzA5Y-2%Hj{6Or6PzAPYXj-WX$-+Dk6(+`NLC6XzK=p#7&9TqOq)UZtU z06P`UtnSs6mWCZ06u>k$6&tENc3I5z4ClrB4tS1uISUV1{avax)%r}7+A0mR#dd-e zP?4nuz^v~R?|n7YF~X(Tv2!A; zxD+7(!4FGgWPZ~Nu&4Az*_wZp0u(N^s;j^C)KEj$3R8##P#<7*%41lV?edjk+)v#A zrJxK8)&*R?4GY{oQ#q{z;@`-F-&4v0T921=>?vZh@h>#C-UmB|9q#OMMXjy%xUM^3 zU08vT6iBJ;vNDT8D(iG$h-J&L!=>LxV1&iOSQQJSlya@5~P*ba@gA@JpiEZrz&e#am~vy>vilZEUXVB3gQNMIsY?+!nl_*I)&AeC@m`qlT2_Twa2-am$Bjs|SYW|=1WM+(mt7TR!M%X$bH9tP zJ-?hpYR5!I^MbjRiZX)oIjcqx&VGPZWH1B;upR;H^Pgv|3A%l6L79fa>0wYl%WCFD zLH%Yx&ykEo3fjUFtV*}ZAc`d}l+vNRT}1|1A;LADE98^9#t8PXC<6u9_(Pzj%k4LM zRsbtVa2*y*jLQg;B{B$%04!Cry#{}bEl9QTZ;~#Qfg9;^7!jI9RM4J((_@_w-E)6o Z%pb2+9VQ*82Ic?&002ovPDHLkV1j--MbQ8N literal 0 HcmV?d00001 diff --git a/PCK-Studio/Resources/shader/skyboxFragmentShader.glsl b/PCK-Studio/Resources/shader/skyboxFragmentShader.glsl index f356fd63..5fd1a921 100644 --- a/PCK-Studio/Resources/shader/skyboxFragmentShader.glsl +++ b/PCK-Studio/Resources/shader/skyboxFragmentShader.glsl @@ -9,5 +9,5 @@ in vec3 texCoords; void main() { - color = texture(skybox, texCoords) * vec4(vec3(clamp(brightness, 0.0, 1.0)), 1.0); + color = vec4(texture(skybox, texCoords).rgb * clamp(brightness, 0.0, 1.0), 1.0); } \ No newline at end of file