diff --git a/PCK-Studio/Forms/Editor/ANIMEditor.Designer.cs b/PCK-Studio/Forms/Editor/ANIMEditor.Designer.cs index c2172245..1c413352 100644 --- a/PCK-Studio/Forms/Editor/ANIMEditor.Designer.cs +++ b/PCK-Studio/Forms/Editor/ANIMEditor.Designer.cs @@ -28,711 +28,717 @@ /// private void InitializeComponent() { - System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ANIMEditor)); - this.saveButton = new MetroFramework.Controls.MetroButton(); - this.effectsGroup = new System.Windows.Forms.GroupBox(); - this.rightLegOCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.headOCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.leftLegOCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.leftArmOCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.bodyOCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.rightLegCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.slimCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.headCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.leftLegCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.rightArmCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.leftArmCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.bodyCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.classicCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.rightArmOCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.effectsGroup2 = new System.Windows.Forms.GroupBox(); - this.rightLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.helmetCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.leftLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.rightArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.leftArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.chestplateCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.groupBox1 = new System.Windows.Forms.GroupBox(); - this.unknownCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.crouchCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.dinnerboneCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.noArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.bobbingCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.santaCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.syncLegsCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.staticArmsCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.syncArmsCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.statueCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.zombieCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.staticLegsCheckBox = new MetroFramework.Controls.MetroCheckBox(); - this.copyButton = new MetroFramework.Controls.MetroButton(); - this.importButton = new MetroFramework.Controls.MetroButton(); - this.exportButton = new MetroFramework.Controls.MetroButton(); - this.animValue = new MetroFramework.Controls.MetroLabel(); - this.uncheckAllButton = new MetroFramework.Controls.MetroButton(); - this.checkAllButton = new MetroFramework.Controls.MetroButton(); - this.toolTip = new MetroFramework.Components.MetroToolTip(); - this.resetButton = new MetroFramework.Controls.MetroButton(); - this.templateButton = new MetroFramework.Controls.MetroButton(); - this.effectsGroup.SuspendLayout(); - this.effectsGroup2.SuspendLayout(); - this.groupBox1.SuspendLayout(); - this.SuspendLayout(); - // - // saveButton - // - this.saveButton.Location = new System.Drawing.Point(250, 514); - this.saveButton.Name = "saveButton"; - this.saveButton.Size = new System.Drawing.Size(126, 23); - this.saveButton.TabIndex = 1; - this.saveButton.Text = "Save"; - this.saveButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.saveButton.UseSelectable = true; - this.saveButton.Click += new System.EventHandler(this.saveButton_Click); - // - // effectsGroup - // - this.effectsGroup.Controls.Add(this.rightLegOCheckBox); - this.effectsGroup.Controls.Add(this.headOCheckBox); - this.effectsGroup.Controls.Add(this.leftLegOCheckBox); - this.effectsGroup.Controls.Add(this.leftArmOCheckBox); - this.effectsGroup.Controls.Add(this.bodyOCheckBox); - this.effectsGroup.Controls.Add(this.rightLegCheckBox); - this.effectsGroup.Controls.Add(this.slimCheckBox); - this.effectsGroup.Controls.Add(this.headCheckBox); - this.effectsGroup.Controls.Add(this.leftLegCheckBox); - this.effectsGroup.Controls.Add(this.rightArmCheckBox); - this.effectsGroup.Controls.Add(this.leftArmCheckBox); - this.effectsGroup.Controls.Add(this.bodyCheckBox); - this.effectsGroup.Controls.Add(this.classicCheckBox); - this.effectsGroup.Controls.Add(this.rightArmOCheckBox); - this.effectsGroup.ForeColor = System.Drawing.SystemColors.Window; - this.effectsGroup.Location = new System.Drawing.Point(22, 148); - this.effectsGroup.Name = "effectsGroup"; - this.effectsGroup.Size = new System.Drawing.Size(393, 238); - this.effectsGroup.TabIndex = 2; - this.effectsGroup.TabStop = false; - this.effectsGroup.Text = "Skin Flags"; - // - // rightLegOCheckBox - // - this.rightLegOCheckBox.AutoSize = true; - this.rightLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.rightLegOCheckBox.Location = new System.Drawing.Point(180, 208); - this.rightLegOCheckBox.Name = "rightLegOCheckBox"; - this.rightLegOCheckBox.Size = new System.Drawing.Size(199, 19); - this.rightLegOCheckBox.TabIndex = 13; - this.rightLegOCheckBox.Text = "Remove Right Leg Layer Box"; - this.rightLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.rightLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ANIMEditor)); + this.saveButton = new MetroFramework.Controls.MetroButton(); + this.effectsGroup = new System.Windows.Forms.GroupBox(); + this.rightLegOCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.headOCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.leftLegOCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.leftArmOCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.bodyOCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.rightLegCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.slimCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.headCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.leftLegCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.rightArmCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.leftArmCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.bodyCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.classicCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.rightArmOCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.effectsGroup2 = new System.Windows.Forms.GroupBox(); + this.rightLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.helmetCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.leftLeggingCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.rightArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.leftArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.chestplateCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.groupBox1 = new System.Windows.Forms.GroupBox(); + this.unknownCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.crouchCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.dinnerboneCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.noArmorCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.bobbingCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.santaCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.syncLegsCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.staticArmsCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.syncArmsCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.statueCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.zombieCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.staticLegsCheckBox = new MetroFramework.Controls.MetroCheckBox(); + this.copyButton = new MetroFramework.Controls.MetroButton(); + this.importButton = new MetroFramework.Controls.MetroButton(); + this.exportButton = new MetroFramework.Controls.MetroButton(); + this.animValue = new MetroFramework.Controls.MetroLabel(); + this.uncheckAllButton = new MetroFramework.Controls.MetroButton(); + this.checkAllButton = new MetroFramework.Controls.MetroButton(); + this.toolTip = new MetroFramework.Components.MetroToolTip(); + this.resetButton = new MetroFramework.Controls.MetroButton(); + this.templateButton = new MetroFramework.Controls.MetroButton(); + this.effectsGroup.SuspendLayout(); + this.effectsGroup2.SuspendLayout(); + this.groupBox1.SuspendLayout(); + this.SuspendLayout(); + // + // saveButton + // + this.saveButton.Location = new System.Drawing.Point(250, 514); + this.saveButton.Name = "saveButton"; + this.saveButton.Size = new System.Drawing.Size(126, 23); + this.saveButton.TabIndex = 1; + this.saveButton.Text = "Save"; + this.saveButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.saveButton.UseSelectable = true; + this.saveButton.Click += new System.EventHandler(this.saveButton_Click); + // + // effectsGroup + // + this.effectsGroup.Controls.Add(this.rightLegOCheckBox); + this.effectsGroup.Controls.Add(this.headOCheckBox); + this.effectsGroup.Controls.Add(this.leftLegOCheckBox); + this.effectsGroup.Controls.Add(this.leftArmOCheckBox); + this.effectsGroup.Controls.Add(this.bodyOCheckBox); + this.effectsGroup.Controls.Add(this.rightLegCheckBox); + this.effectsGroup.Controls.Add(this.slimCheckBox); + this.effectsGroup.Controls.Add(this.headCheckBox); + this.effectsGroup.Controls.Add(this.leftLegCheckBox); + this.effectsGroup.Controls.Add(this.rightArmCheckBox); + this.effectsGroup.Controls.Add(this.leftArmCheckBox); + this.effectsGroup.Controls.Add(this.bodyCheckBox); + this.effectsGroup.Controls.Add(this.classicCheckBox); + this.effectsGroup.Controls.Add(this.rightArmOCheckBox); + this.effectsGroup.ForeColor = System.Drawing.SystemColors.Window; + this.effectsGroup.Location = new System.Drawing.Point(22, 148); + this.effectsGroup.Name = "effectsGroup"; + this.effectsGroup.Size = new System.Drawing.Size(393, 238); + this.effectsGroup.TabIndex = 2; + this.effectsGroup.TabStop = false; + this.effectsGroup.Text = "Skin Flags"; + // + // rightLegOCheckBox + // + this.rightLegOCheckBox.AutoSize = true; + this.rightLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.rightLegOCheckBox.Location = new System.Drawing.Point(180, 208); + this.rightLegOCheckBox.Name = "rightLegOCheckBox"; + this.rightLegOCheckBox.Size = new System.Drawing.Size(199, 19); + this.rightLegOCheckBox.TabIndex = 13; + this.rightLegOCheckBox.Text = "Remove Right Leg Layer Box"; + this.rightLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.rightLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.rightLegOCheckBox.UseSelectable = true; - // - // headOCheckBox - // - this.headOCheckBox.AutoSize = true; - this.headOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.headOCheckBox.Location = new System.Drawing.Point(180, 50); - this.headOCheckBox.Name = "headOCheckBox"; - this.headOCheckBox.Size = new System.Drawing.Size(173, 19); - this.headOCheckBox.TabIndex = 12; - this.headOCheckBox.Text = "Remove Head Layer Box"; - this.headOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.headOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.rightLegOCheckBox.UseSelectable = true; + // + // headOCheckBox + // + this.headOCheckBox.AutoSize = true; + this.headOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.headOCheckBox.Location = new System.Drawing.Point(180, 50); + this.headOCheckBox.Name = "headOCheckBox"; + this.headOCheckBox.Size = new System.Drawing.Size(173, 19); + this.headOCheckBox.TabIndex = 12; + this.headOCheckBox.Text = "Remove Head Layer Box"; + this.headOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.headOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.headOCheckBox.UseSelectable = true; - // - // leftLegOCheckBox - // - this.leftLegOCheckBox.AutoSize = true; - this.leftLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.leftLegOCheckBox.Location = new System.Drawing.Point(180, 174); - this.leftLegOCheckBox.Name = "leftLegOCheckBox"; - this.leftLegOCheckBox.Size = new System.Drawing.Size(190, 19); - this.leftLegOCheckBox.TabIndex = 11; - this.leftLegOCheckBox.Text = "Remove Left Leg Layer Box"; - this.leftLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.leftLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.headOCheckBox.UseSelectable = true; + // + // leftLegOCheckBox + // + this.leftLegOCheckBox.AutoSize = true; + this.leftLegOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.leftLegOCheckBox.Location = new System.Drawing.Point(180, 174); + this.leftLegOCheckBox.Name = "leftLegOCheckBox"; + this.leftLegOCheckBox.Size = new System.Drawing.Size(190, 19); + this.leftLegOCheckBox.TabIndex = 11; + this.leftLegOCheckBox.Text = "Remove Left Leg Layer Box"; + this.leftLegOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.leftLegOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.leftLegOCheckBox.UseSelectable = true; - // - // leftArmOCheckBox - // - this.leftArmOCheckBox.AutoSize = true; - this.leftArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.leftArmOCheckBox.Location = new System.Drawing.Point(180, 112); - this.leftArmOCheckBox.Name = "leftArmOCheckBox"; - this.leftArmOCheckBox.Size = new System.Drawing.Size(194, 19); - this.leftArmOCheckBox.TabIndex = 9; - this.leftArmOCheckBox.Text = "Remove Left Arm Layer Box"; - this.leftArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.leftArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.leftLegOCheckBox.UseSelectable = true; + // + // leftArmOCheckBox + // + this.leftArmOCheckBox.AutoSize = true; + this.leftArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.leftArmOCheckBox.Location = new System.Drawing.Point(180, 112); + this.leftArmOCheckBox.Name = "leftArmOCheckBox"; + this.leftArmOCheckBox.Size = new System.Drawing.Size(194, 19); + this.leftArmOCheckBox.TabIndex = 9; + this.leftArmOCheckBox.Text = "Remove Left Arm Layer Box"; + this.leftArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.leftArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.leftArmOCheckBox.UseSelectable = true; - // - // bodyOCheckBox - // - this.bodyOCheckBox.AutoSize = true; - this.bodyOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.bodyOCheckBox.Location = new System.Drawing.Point(180, 81); - this.bodyOCheckBox.Name = "bodyOCheckBox"; - this.bodyOCheckBox.Size = new System.Drawing.Size(172, 19); - this.bodyOCheckBox.TabIndex = 8; - this.bodyOCheckBox.Text = "Remove Body Layer Box"; - this.bodyOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.bodyOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.leftArmOCheckBox.UseSelectable = true; + // + // bodyOCheckBox + // + this.bodyOCheckBox.AutoSize = true; + this.bodyOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.bodyOCheckBox.Location = new System.Drawing.Point(180, 81); + this.bodyOCheckBox.Name = "bodyOCheckBox"; + this.bodyOCheckBox.Size = new System.Drawing.Size(172, 19); + this.bodyOCheckBox.TabIndex = 8; + this.bodyOCheckBox.Text = "Remove Body Layer Box"; + this.bodyOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.bodyOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.bodyOCheckBox.UseSelectable = true; - // - // rightLegCheckBox - // - this.rightLegCheckBox.AutoSize = true; - this.rightLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.rightLegCheckBox.Location = new System.Drawing.Point(6, 208); - this.rightLegCheckBox.Name = "rightLegCheckBox"; - this.rightLegCheckBox.Size = new System.Drawing.Size(162, 19); - this.rightLegCheckBox.TabIndex = 7; - this.rightLegCheckBox.Text = "Remove Right Leg Box"; - this.rightLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.rightLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.bodyOCheckBox.UseSelectable = true; + // + // rightLegCheckBox + // + this.rightLegCheckBox.AutoSize = true; + this.rightLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.rightLegCheckBox.Location = new System.Drawing.Point(6, 208); + this.rightLegCheckBox.Name = "rightLegCheckBox"; + this.rightLegCheckBox.Size = new System.Drawing.Size(162, 19); + this.rightLegCheckBox.TabIndex = 7; + this.rightLegCheckBox.Text = "Remove Right Leg Box"; + this.rightLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.rightLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.rightLegCheckBox.UseSelectable = true; - // - // slimCheckBox - // - this.slimCheckBox.AutoSize = true; - this.slimCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.slimCheckBox.Location = new System.Drawing.Point(180, 19); - this.slimCheckBox.Name = "slimCheckBox"; - this.slimCheckBox.Size = new System.Drawing.Size(151, 19); - this.slimCheckBox.TabIndex = 6; - this.slimCheckBox.Text = "64x64 Alex/Slim Skin"; - this.slimCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.slimCheckBox, " The 1.8 style skin type with slim arms, overlays for each part, and sep" + + this.rightLegCheckBox.UseSelectable = true; + // + // slimCheckBox + // + this.slimCheckBox.AutoSize = true; + this.slimCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.slimCheckBox.Location = new System.Drawing.Point(180, 19); + this.slimCheckBox.Name = "slimCheckBox"; + this.slimCheckBox.Size = new System.Drawing.Size(151, 19); + this.slimCheckBox.TabIndex = 6; + this.slimCheckBox.Text = "64x64 Alex/Slim Skin"; + this.slimCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.slimCheckBox, " The 1.8 style skin type with slim arms, overlays for each part, and sep" + "arate textures for right and left limbs. Resolution is also set to 64x64. " + " "); - this.slimCheckBox.UseSelectable = true; - // - // headCheckBox - // - this.headCheckBox.AutoSize = true; - this.headCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.headCheckBox.Location = new System.Drawing.Point(6, 50); - this.headCheckBox.Name = "headCheckBox"; - this.headCheckBox.Size = new System.Drawing.Size(136, 19); - this.headCheckBox.TabIndex = 5; - this.headCheckBox.Text = "Remove Head Box"; - this.headCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.headCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.slimCheckBox.UseSelectable = true; + // + // headCheckBox + // + this.headCheckBox.AutoSize = true; + this.headCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.headCheckBox.Location = new System.Drawing.Point(6, 50); + this.headCheckBox.Name = "headCheckBox"; + this.headCheckBox.Size = new System.Drawing.Size(136, 19); + this.headCheckBox.TabIndex = 5; + this.headCheckBox.Text = "Remove Head Box"; + this.headCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.headCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.headCheckBox.UseSelectable = true; - // - // leftLegCheckBox - // - this.leftLegCheckBox.AutoSize = true; - this.leftLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.leftLegCheckBox.Location = new System.Drawing.Point(6, 174); - this.leftLegCheckBox.Name = "leftLegCheckBox"; - this.leftLegCheckBox.Size = new System.Drawing.Size(153, 19); - this.leftLegCheckBox.TabIndex = 4; - this.leftLegCheckBox.Text = "Remove Left Leg Box"; - this.leftLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.leftLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.headCheckBox.UseSelectable = true; + // + // leftLegCheckBox + // + this.leftLegCheckBox.AutoSize = true; + this.leftLegCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.leftLegCheckBox.Location = new System.Drawing.Point(6, 174); + this.leftLegCheckBox.Name = "leftLegCheckBox"; + this.leftLegCheckBox.Size = new System.Drawing.Size(153, 19); + this.leftLegCheckBox.TabIndex = 4; + this.leftLegCheckBox.Text = "Remove Left Leg Box"; + this.leftLegCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.leftLegCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.leftLegCheckBox.UseSelectable = true; - // - // rightArmCheckBox - // - this.rightArmCheckBox.AutoSize = true; - this.rightArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.rightArmCheckBox.Location = new System.Drawing.Point(6, 143); - this.rightArmCheckBox.Name = "rightArmCheckBox"; - this.rightArmCheckBox.Size = new System.Drawing.Size(166, 19); - this.rightArmCheckBox.TabIndex = 3; - this.rightArmCheckBox.Text = "Remove Right Arm Box"; - this.rightArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.rightArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.leftLegCheckBox.UseSelectable = true; + // + // rightArmCheckBox + // + this.rightArmCheckBox.AutoSize = true; + this.rightArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.rightArmCheckBox.Location = new System.Drawing.Point(6, 143); + this.rightArmCheckBox.Name = "rightArmCheckBox"; + this.rightArmCheckBox.Size = new System.Drawing.Size(166, 19); + this.rightArmCheckBox.TabIndex = 3; + this.rightArmCheckBox.Text = "Remove Right Arm Box"; + this.rightArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.rightArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.rightArmCheckBox.UseSelectable = true; - // - // leftArmCheckBox - // - this.leftArmCheckBox.AutoSize = true; - this.leftArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.leftArmCheckBox.Location = new System.Drawing.Point(6, 112); - this.leftArmCheckBox.Name = "leftArmCheckBox"; - this.leftArmCheckBox.Size = new System.Drawing.Size(157, 19); - this.leftArmCheckBox.TabIndex = 2; - this.leftArmCheckBox.Text = "Remove Left Arm Box"; - this.leftArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.leftArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.rightArmCheckBox.UseSelectable = true; + // + // leftArmCheckBox + // + this.leftArmCheckBox.AutoSize = true; + this.leftArmCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.leftArmCheckBox.Location = new System.Drawing.Point(6, 112); + this.leftArmCheckBox.Name = "leftArmCheckBox"; + this.leftArmCheckBox.Size = new System.Drawing.Size(157, 19); + this.leftArmCheckBox.TabIndex = 2; + this.leftArmCheckBox.Text = "Remove Left Arm Box"; + this.leftArmCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.leftArmCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.leftArmCheckBox.UseSelectable = true; - // - // bodyCheckBox - // - this.bodyCheckBox.AutoSize = true; - this.bodyCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.bodyCheckBox.Location = new System.Drawing.Point(6, 81); - this.bodyCheckBox.Name = "bodyCheckBox"; - this.bodyCheckBox.Size = new System.Drawing.Size(135, 19); - this.bodyCheckBox.TabIndex = 1; - this.bodyCheckBox.Text = "Remove Body Box"; - this.bodyCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.bodyCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.leftArmCheckBox.UseSelectable = true; + // + // bodyCheckBox + // + this.bodyCheckBox.AutoSize = true; + this.bodyCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.bodyCheckBox.Location = new System.Drawing.Point(6, 81); + this.bodyCheckBox.Name = "bodyCheckBox"; + this.bodyCheckBox.Size = new System.Drawing.Size(135, 19); + this.bodyCheckBox.TabIndex = 1; + this.bodyCheckBox.Text = "Remove Body Box"; + this.bodyCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.bodyCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.bodyCheckBox.UseSelectable = true; - // - // classicCheckBox - // - this.classicCheckBox.AutoSize = true; - this.classicCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.classicCheckBox.Location = new System.Drawing.Point(6, 19); - this.classicCheckBox.Name = "classicCheckBox"; - this.classicCheckBox.Size = new System.Drawing.Size(136, 19); - this.classicCheckBox.TabIndex = 0; - this.classicCheckBox.Text = "64x64 Classic Skin"; - this.classicCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.classicCheckBox, " The 1.8 style skin type with overlays for each part and separate textur" + + this.bodyCheckBox.UseSelectable = true; + // + // classicCheckBox + // + this.classicCheckBox.AutoSize = true; + this.classicCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.classicCheckBox.Location = new System.Drawing.Point(6, 19); + this.classicCheckBox.Name = "classicCheckBox"; + this.classicCheckBox.Size = new System.Drawing.Size(136, 19); + this.classicCheckBox.TabIndex = 0; + this.classicCheckBox.Text = "64x64 Classic Skin"; + this.classicCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.classicCheckBox, " The 1.8 style skin type with overlays for each part and separate textur" + "es for right and left limbs. Resolution is also set to 64x64. "); - this.classicCheckBox.UseSelectable = true; - // - // rightArmOCheckBox - // - this.rightArmOCheckBox.AutoSize = true; - this.rightArmOCheckBox.BackColor = System.Drawing.Color.Transparent; - this.rightArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.rightArmOCheckBox.Location = new System.Drawing.Point(180, 143); - this.rightArmOCheckBox.Name = "rightArmOCheckBox"; - this.rightArmOCheckBox.Size = new System.Drawing.Size(203, 19); - this.rightArmOCheckBox.TabIndex = 10; - this.rightArmOCheckBox.Text = "Remove Right Arm Layer Box"; - this.rightArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.rightArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + + this.classicCheckBox.UseSelectable = true; + // + // rightArmOCheckBox + // + this.rightArmOCheckBox.AutoSize = true; + this.rightArmOCheckBox.BackColor = System.Drawing.Color.Transparent; + this.rightArmOCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.rightArmOCheckBox.Location = new System.Drawing.Point(180, 143); + this.rightArmOCheckBox.Name = "rightArmOCheckBox"; + this.rightArmOCheckBox.Size = new System.Drawing.Size(203, 19); + this.rightArmOCheckBox.TabIndex = 10; + this.rightArmOCheckBox.Text = "Remove Right Arm Layer Box"; + this.rightArmOCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.rightArmOCheckBox, " Removes the parent Box for this part. You can still make new boxes f" + "or this part. Armor will be disabled for this part, but can be rendered again wi" + "th the armor flags. "); - this.rightArmOCheckBox.UseSelectable = true; - // - // effectsGroup2 - // - this.effectsGroup2.Controls.Add(this.rightLeggingCheckBox); - this.effectsGroup2.Controls.Add(this.helmetCheckBox); - this.effectsGroup2.Controls.Add(this.leftLeggingCheckBox); - this.effectsGroup2.Controls.Add(this.rightArmorCheckBox); - this.effectsGroup2.Controls.Add(this.leftArmorCheckBox); - this.effectsGroup2.Controls.Add(this.chestplateCheckBox); - this.effectsGroup2.ForeColor = System.Drawing.SystemColors.Window; - this.effectsGroup2.Location = new System.Drawing.Point(421, 183); - this.effectsGroup2.Name = "effectsGroup2"; - this.effectsGroup2.Size = new System.Drawing.Size(188, 203); - this.effectsGroup2.TabIndex = 14; - this.effectsGroup2.TabStop = false; - this.effectsGroup2.Text = "Armor Flags"; - // - // rightLeggingCheckBox - // - this.rightLeggingCheckBox.AutoSize = true; - this.rightLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.rightLeggingCheckBox.Location = new System.Drawing.Point(6, 174); - this.rightLeggingCheckBox.Name = "rightLeggingCheckBox"; - this.rightLeggingCheckBox.Size = new System.Drawing.Size(173, 19); - this.rightLeggingCheckBox.TabIndex = 7; - this.rightLeggingCheckBox.Text = "Render Right Leg Armor"; - this.rightLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.rightLeggingCheckBox, " Forcefully enables the specified armor piece."); - this.rightLeggingCheckBox.UseSelectable = true; - // - // helmetCheckBox - // - this.helmetCheckBox.AutoSize = true; - this.helmetCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.helmetCheckBox.Location = new System.Drawing.Point(6, 19); - this.helmetCheckBox.Name = "helmetCheckBox"; - this.helmetCheckBox.Size = new System.Drawing.Size(147, 19); - this.helmetCheckBox.TabIndex = 5; - this.helmetCheckBox.Text = "Render Head Armor"; - this.helmetCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.helmetCheckBox, " Forcefully enables the specified armor piece."); - this.helmetCheckBox.UseSelectable = true; - // - // leftLeggingCheckBox - // - this.leftLeggingCheckBox.AutoSize = true; - this.leftLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.leftLeggingCheckBox.Location = new System.Drawing.Point(6, 143); - this.leftLeggingCheckBox.Name = "leftLeggingCheckBox"; - this.leftLeggingCheckBox.Size = new System.Drawing.Size(164, 19); - this.leftLeggingCheckBox.TabIndex = 4; - this.leftLeggingCheckBox.Text = "Render Left Leg Armor"; - this.leftLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.leftLeggingCheckBox, " Forcefully enables the specified armor piece."); - this.leftLeggingCheckBox.UseSelectable = true; - // - // rightArmorCheckBox - // - this.rightArmorCheckBox.AutoSize = true; - this.rightArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.rightArmorCheckBox.Location = new System.Drawing.Point(6, 112); - this.rightArmorCheckBox.Name = "rightArmorCheckBox"; - this.rightArmorCheckBox.Size = new System.Drawing.Size(177, 19); - this.rightArmorCheckBox.TabIndex = 3; - this.rightArmorCheckBox.Text = "Render Right Arm Armor"; - this.rightArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.rightArmorCheckBox, " Forcefully enables the specified armor piece."); - this.rightArmorCheckBox.UseSelectable = true; - // - // leftArmorCheckBox - // - this.leftArmorCheckBox.AutoSize = true; - this.leftArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.leftArmorCheckBox.Location = new System.Drawing.Point(6, 81); - this.leftArmorCheckBox.Name = "leftArmorCheckBox"; - this.leftArmorCheckBox.Size = new System.Drawing.Size(168, 19); - this.leftArmorCheckBox.TabIndex = 2; - this.leftArmorCheckBox.Text = "Render Left Arm Armor"; - this.leftArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.leftArmorCheckBox, " Forcefully enables the specified armor piece."); - this.leftArmorCheckBox.UseSelectable = true; - // - // chestplateCheckBox - // - this.chestplateCheckBox.AutoSize = true; - this.chestplateCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.chestplateCheckBox.Location = new System.Drawing.Point(6, 50); - this.chestplateCheckBox.Name = "chestplateCheckBox"; - this.chestplateCheckBox.Size = new System.Drawing.Size(146, 19); - this.chestplateCheckBox.TabIndex = 1; - this.chestplateCheckBox.Text = "Render Body Armor"; - this.chestplateCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.chestplateCheckBox, " Forcefully enables the specified armor piece."); - this.chestplateCheckBox.UseSelectable = true; - // - // groupBox1 - // - this.groupBox1.Controls.Add(this.unknownCheckBox); - this.groupBox1.Controls.Add(this.crouchCheckBox); - this.groupBox1.Controls.Add(this.dinnerboneCheckBox); - this.groupBox1.Controls.Add(this.noArmorCheckBox); - this.groupBox1.Controls.Add(this.bobbingCheckBox); - this.groupBox1.Controls.Add(this.santaCheckBox); - this.groupBox1.Controls.Add(this.syncLegsCheckBox); - this.groupBox1.Controls.Add(this.staticArmsCheckBox); - this.groupBox1.Controls.Add(this.syncArmsCheckBox); - this.groupBox1.Controls.Add(this.statueCheckBox); - this.groupBox1.Controls.Add(this.zombieCheckBox); - this.groupBox1.Controls.Add(this.staticLegsCheckBox); - this.groupBox1.ForeColor = System.Drawing.SystemColors.Window; - this.groupBox1.Location = new System.Drawing.Point(22, 388); - this.groupBox1.Name = "groupBox1"; - this.groupBox1.Size = new System.Drawing.Size(587, 115); - this.groupBox1.TabIndex = 15; - this.groupBox1.TabStop = false; - this.groupBox1.Text = "Special Animations"; - // - // unknownCheckBox - // - this.unknownCheckBox.AutoSize = true; - this.unknownCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.unknownCheckBox.Location = new System.Drawing.Point(126, 81); - this.unknownCheckBox.Name = "unknownCheckBox"; - this.unknownCheckBox.Size = new System.Drawing.Size(84, 19); - this.unknownCheckBox.TabIndex = 13; - this.unknownCheckBox.Text = "Unknown"; - this.unknownCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.unknownCheckBox, " If you figure out what this is. Please reach out to MNL#8935 on Discord. (: " + + this.rightArmOCheckBox.UseSelectable = true; + // + // effectsGroup2 + // + this.effectsGroup2.Controls.Add(this.rightLeggingCheckBox); + this.effectsGroup2.Controls.Add(this.helmetCheckBox); + this.effectsGroup2.Controls.Add(this.leftLeggingCheckBox); + this.effectsGroup2.Controls.Add(this.rightArmorCheckBox); + this.effectsGroup2.Controls.Add(this.leftArmorCheckBox); + this.effectsGroup2.Controls.Add(this.chestplateCheckBox); + this.effectsGroup2.ForeColor = System.Drawing.SystemColors.Window; + this.effectsGroup2.Location = new System.Drawing.Point(421, 183); + this.effectsGroup2.Name = "effectsGroup2"; + this.effectsGroup2.Size = new System.Drawing.Size(188, 203); + this.effectsGroup2.TabIndex = 14; + this.effectsGroup2.TabStop = false; + this.effectsGroup2.Text = "Armor Flags"; + // + // rightLeggingCheckBox + // + this.rightLeggingCheckBox.AutoSize = true; + this.rightLeggingCheckBox.Enabled = false; + this.rightLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.rightLeggingCheckBox.Location = new System.Drawing.Point(6, 174); + this.rightLeggingCheckBox.Name = "rightLeggingCheckBox"; + this.rightLeggingCheckBox.Size = new System.Drawing.Size(173, 19); + this.rightLeggingCheckBox.TabIndex = 7; + this.rightLeggingCheckBox.Text = "Render Right Leg Armor"; + this.rightLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.rightLeggingCheckBox, " Forcefully enables the specified armor piece."); + this.rightLeggingCheckBox.UseSelectable = true; + // + // helmetCheckBox + // + this.helmetCheckBox.AutoSize = true; + this.helmetCheckBox.Enabled = false; + this.helmetCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.helmetCheckBox.Location = new System.Drawing.Point(6, 19); + this.helmetCheckBox.Name = "helmetCheckBox"; + this.helmetCheckBox.Size = new System.Drawing.Size(147, 19); + this.helmetCheckBox.TabIndex = 5; + this.helmetCheckBox.Text = "Render Head Armor"; + this.helmetCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.helmetCheckBox, " Forcefully enables the specified armor piece."); + this.helmetCheckBox.UseSelectable = true; + // + // leftLeggingCheckBox + // + this.leftLeggingCheckBox.AutoSize = true; + this.leftLeggingCheckBox.Enabled = false; + this.leftLeggingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.leftLeggingCheckBox.Location = new System.Drawing.Point(6, 143); + this.leftLeggingCheckBox.Name = "leftLeggingCheckBox"; + this.leftLeggingCheckBox.Size = new System.Drawing.Size(164, 19); + this.leftLeggingCheckBox.TabIndex = 4; + this.leftLeggingCheckBox.Text = "Render Left Leg Armor"; + this.leftLeggingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.leftLeggingCheckBox, " Forcefully enables the specified armor piece."); + this.leftLeggingCheckBox.UseSelectable = true; + // + // rightArmorCheckBox + // + this.rightArmorCheckBox.AutoSize = true; + this.rightArmorCheckBox.Enabled = false; + this.rightArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.rightArmorCheckBox.Location = new System.Drawing.Point(6, 112); + this.rightArmorCheckBox.Name = "rightArmorCheckBox"; + this.rightArmorCheckBox.Size = new System.Drawing.Size(177, 19); + this.rightArmorCheckBox.TabIndex = 3; + this.rightArmorCheckBox.Text = "Render Right Arm Armor"; + this.rightArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.rightArmorCheckBox, " Forcefully enables the specified armor piece."); + this.rightArmorCheckBox.UseSelectable = true; + // + // leftArmorCheckBox + // + this.leftArmorCheckBox.AutoSize = true; + this.leftArmorCheckBox.Enabled = false; + this.leftArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.leftArmorCheckBox.Location = new System.Drawing.Point(6, 81); + this.leftArmorCheckBox.Name = "leftArmorCheckBox"; + this.leftArmorCheckBox.Size = new System.Drawing.Size(168, 19); + this.leftArmorCheckBox.TabIndex = 2; + this.leftArmorCheckBox.Text = "Render Left Arm Armor"; + this.leftArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.leftArmorCheckBox, " Forcefully enables the specified armor piece."); + this.leftArmorCheckBox.UseSelectable = true; + // + // chestplateCheckBox + // + this.chestplateCheckBox.AutoSize = true; + this.chestplateCheckBox.Enabled = false; + this.chestplateCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.chestplateCheckBox.Location = new System.Drawing.Point(6, 50); + this.chestplateCheckBox.Name = "chestplateCheckBox"; + this.chestplateCheckBox.Size = new System.Drawing.Size(146, 19); + this.chestplateCheckBox.TabIndex = 1; + this.chestplateCheckBox.Text = "Render Body Armor"; + this.chestplateCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.chestplateCheckBox, " Forcefully enables the specified armor piece."); + this.chestplateCheckBox.UseSelectable = true; + // + // groupBox1 + // + this.groupBox1.Controls.Add(this.unknownCheckBox); + this.groupBox1.Controls.Add(this.crouchCheckBox); + this.groupBox1.Controls.Add(this.dinnerboneCheckBox); + this.groupBox1.Controls.Add(this.noArmorCheckBox); + this.groupBox1.Controls.Add(this.bobbingCheckBox); + this.groupBox1.Controls.Add(this.santaCheckBox); + this.groupBox1.Controls.Add(this.syncLegsCheckBox); + this.groupBox1.Controls.Add(this.staticArmsCheckBox); + this.groupBox1.Controls.Add(this.syncArmsCheckBox); + this.groupBox1.Controls.Add(this.statueCheckBox); + this.groupBox1.Controls.Add(this.zombieCheckBox); + this.groupBox1.Controls.Add(this.staticLegsCheckBox); + this.groupBox1.ForeColor = System.Drawing.SystemColors.Window; + this.groupBox1.Location = new System.Drawing.Point(22, 388); + this.groupBox1.Name = "groupBox1"; + this.groupBox1.Size = new System.Drawing.Size(587, 115); + this.groupBox1.TabIndex = 15; + this.groupBox1.TabStop = false; + this.groupBox1.Text = "Special Animations"; + // + // unknownCheckBox + // + this.unknownCheckBox.AutoSize = true; + this.unknownCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.unknownCheckBox.Location = new System.Drawing.Point(126, 81); + this.unknownCheckBox.Name = "unknownCheckBox"; + this.unknownCheckBox.Size = new System.Drawing.Size(84, 19); + this.unknownCheckBox.TabIndex = 13; + this.unknownCheckBox.Text = "Unknown"; + this.unknownCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.unknownCheckBox, " If you figure out what this is. Please reach out to MNL#8935 on Discord. (: " + ""); - this.unknownCheckBox.UseSelectable = true; - // - // crouchCheckBox - // - this.crouchCheckBox.AutoSize = true; - this.crouchCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.crouchCheckBox.Location = new System.Drawing.Point(126, 50); - this.crouchCheckBox.Name = "crouchCheckBox"; - this.crouchCheckBox.Size = new System.Drawing.Size(137, 19); - this.crouchCheckBox.TabIndex = 12; - this.crouchCheckBox.Text = "Backwards Crouch"; - this.crouchCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.crouchCheckBox, " The crouch animation is reversed so that the arms and body lean back. Usefu" + + this.unknownCheckBox.UseSelectable = true; + // + // crouchCheckBox + // + this.crouchCheckBox.AutoSize = true; + this.crouchCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.crouchCheckBox.Location = new System.Drawing.Point(126, 50); + this.crouchCheckBox.Name = "crouchCheckBox"; + this.crouchCheckBox.Size = new System.Drawing.Size(137, 19); + this.crouchCheckBox.TabIndex = 12; + this.crouchCheckBox.Text = "Backwards Crouch"; + this.crouchCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.crouchCheckBox, " The crouch animation is reversed so that the arms and body lean back. Usefu" + "l for small skins. "); - this.crouchCheckBox.UseSelectable = true; - // - // dinnerboneCheckBox - // - this.dinnerboneCheckBox.AutoSize = true; - this.dinnerboneCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.dinnerboneCheckBox.Location = new System.Drawing.Point(126, 19); - this.dinnerboneCheckBox.Name = "dinnerboneCheckBox"; - this.dinnerboneCheckBox.Size = new System.Drawing.Size(97, 19); - this.dinnerboneCheckBox.TabIndex = 11; - this.dinnerboneCheckBox.Text = "Dinnerbone"; - this.dinnerboneCheckBox.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; - this.dinnerboneCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.dinnerboneCheckBox, " Flips the skin upside down like Dinnerbone\'s skin, a Minecraft developer. "); - this.dinnerboneCheckBox.UseSelectable = true; - // - // noArmorCheckBox - // - this.noArmorCheckBox.AutoSize = true; - this.noArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.noArmorCheckBox.Location = new System.Drawing.Point(420, 81); - this.noArmorCheckBox.Name = "noArmorCheckBox"; - this.noArmorCheckBox.Size = new System.Drawing.Size(131, 19); - this.noArmorCheckBox.TabIndex = 10; - this.noArmorCheckBox.Text = "Disable All Armor"; - this.noArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.noArmorCheckBox, " Disables all armor desptie the armor flags. "); - this.noArmorCheckBox.UseSelectable = true; - // - // bobbingCheckBox - // - this.bobbingCheckBox.AutoSize = true; - this.bobbingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.bobbingCheckBox.Location = new System.Drawing.Point(272, 50); - this.bobbingCheckBox.Name = "bobbingCheckBox"; - this.bobbingCheckBox.Size = new System.Drawing.Size(124, 19); - this.bobbingCheckBox.TabIndex = 9; - this.bobbingCheckBox.Text = "Disable Bobbing"; - this.bobbingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.bobbingCheckBox, " Disables the bobbing effect in first person."); - this.bobbingCheckBox.UseSelectable = true; - // - // santaCheckBox - // - this.santaCheckBox.AutoSize = true; - this.santaCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.santaCheckBox.Location = new System.Drawing.Point(420, 50); - this.santaCheckBox.Name = "santaCheckBox"; - this.santaCheckBox.Size = new System.Drawing.Size(86, 19); - this.santaCheckBox.TabIndex = 8; - this.santaCheckBox.Text = "Bad Santa"; - this.santaCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.santaCheckBox, " The skin sits down after about 10 seconds of no controller input. Made for" + + this.crouchCheckBox.UseSelectable = true; + // + // dinnerboneCheckBox + // + this.dinnerboneCheckBox.AutoSize = true; + this.dinnerboneCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.dinnerboneCheckBox.Location = new System.Drawing.Point(126, 19); + this.dinnerboneCheckBox.Name = "dinnerboneCheckBox"; + this.dinnerboneCheckBox.Size = new System.Drawing.Size(97, 19); + this.dinnerboneCheckBox.TabIndex = 11; + this.dinnerboneCheckBox.Text = "Dinnerbone"; + this.dinnerboneCheckBox.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; + this.dinnerboneCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.dinnerboneCheckBox, " Flips the skin upside down like Dinnerbone\'s skin, a Minecraft developer. "); + this.dinnerboneCheckBox.UseSelectable = true; + // + // noArmorCheckBox + // + this.noArmorCheckBox.AutoSize = true; + this.noArmorCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.noArmorCheckBox.Location = new System.Drawing.Point(420, 81); + this.noArmorCheckBox.Name = "noArmorCheckBox"; + this.noArmorCheckBox.Size = new System.Drawing.Size(131, 19); + this.noArmorCheckBox.TabIndex = 10; + this.noArmorCheckBox.Text = "Disable All Armor"; + this.noArmorCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.noArmorCheckBox, " Disables all armor desptie the armor flags. "); + this.noArmorCheckBox.UseSelectable = true; + // + // bobbingCheckBox + // + this.bobbingCheckBox.AutoSize = true; + this.bobbingCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.bobbingCheckBox.Location = new System.Drawing.Point(272, 50); + this.bobbingCheckBox.Name = "bobbingCheckBox"; + this.bobbingCheckBox.Size = new System.Drawing.Size(124, 19); + this.bobbingCheckBox.TabIndex = 9; + this.bobbingCheckBox.Text = "Disable Bobbing"; + this.bobbingCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.bobbingCheckBox, " Disables the bobbing effect in first person."); + this.bobbingCheckBox.UseSelectable = true; + // + // santaCheckBox + // + this.santaCheckBox.AutoSize = true; + this.santaCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.santaCheckBox.Location = new System.Drawing.Point(420, 50); + this.santaCheckBox.Name = "santaCheckBox"; + this.santaCheckBox.Size = new System.Drawing.Size(86, 19); + this.santaCheckBox.TabIndex = 8; + this.santaCheckBox.Text = "Bad Santa"; + this.santaCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.santaCheckBox, " The skin sits down after about 10 seconds of no controller input. Made for" + " Bad Santa in the \"Festive\" skin pack. "); - this.santaCheckBox.UseSelectable = true; - // - // syncLegsCheckBox - // - this.syncLegsCheckBox.AutoSize = true; - this.syncLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.syncLegsCheckBox.Location = new System.Drawing.Point(272, 19); - this.syncLegsCheckBox.Name = "syncLegsCheckBox"; - this.syncLegsCheckBox.Size = new System.Drawing.Size(136, 19); - this.syncLegsCheckBox.TabIndex = 7; - this.syncLegsCheckBox.Text = "Synchronous Legs"; - this.syncLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.syncLegsCheckBox, " These parts will move at the same time and angle as each other. "); - this.syncLegsCheckBox.UseSelectable = true; - // - // staticArmsCheckBox - // - this.staticArmsCheckBox.AutoSize = true; - this.staticArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.staticArmsCheckBox.Location = new System.Drawing.Point(6, 19); - this.staticArmsCheckBox.Name = "staticArmsCheckBox"; - this.staticArmsCheckBox.Size = new System.Drawing.Size(94, 19); - this.staticArmsCheckBox.TabIndex = 5; - this.staticArmsCheckBox.Text = "Static Arms"; - this.staticArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.staticArmsCheckBox, " These parts will not move in most animations. "); - this.staticArmsCheckBox.UseSelectable = true; - // - // syncArmsCheckBox - // - this.syncArmsCheckBox.AutoSize = true; - this.syncArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.syncArmsCheckBox.Location = new System.Drawing.Point(420, 19); - this.syncArmsCheckBox.Name = "syncArmsCheckBox"; - this.syncArmsCheckBox.Size = new System.Drawing.Size(140, 19); - this.syncArmsCheckBox.TabIndex = 4; - this.syncArmsCheckBox.Text = "Synchronous Arms"; - this.syncArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.syncArmsCheckBox, " These parts will move at the same time and angle as each other. "); - this.syncArmsCheckBox.UseSelectable = true; - // - // statueCheckBox - // - this.statueCheckBox.AutoSize = true; - this.statueCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.statueCheckBox.Location = new System.Drawing.Point(272, 81); - this.statueCheckBox.Name = "statueCheckBox"; - this.statueCheckBox.Size = new System.Drawing.Size(126, 19); - this.statueCheckBox.TabIndex = 3; - this.statueCheckBox.Text = "Statue of Liberty"; - this.statueCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.statueCheckBox, " The right arm is lifted like the Statue of Liberty. Made for Angel of Libe" + + this.santaCheckBox.UseSelectable = true; + // + // syncLegsCheckBox + // + this.syncLegsCheckBox.AutoSize = true; + this.syncLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.syncLegsCheckBox.Location = new System.Drawing.Point(272, 19); + this.syncLegsCheckBox.Name = "syncLegsCheckBox"; + this.syncLegsCheckBox.Size = new System.Drawing.Size(136, 19); + this.syncLegsCheckBox.TabIndex = 7; + this.syncLegsCheckBox.Text = "Synchronous Legs"; + this.syncLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.syncLegsCheckBox, " These parts will move at the same time and angle as each other. "); + this.syncLegsCheckBox.UseSelectable = true; + // + // staticArmsCheckBox + // + this.staticArmsCheckBox.AutoSize = true; + this.staticArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.staticArmsCheckBox.Location = new System.Drawing.Point(6, 19); + this.staticArmsCheckBox.Name = "staticArmsCheckBox"; + this.staticArmsCheckBox.Size = new System.Drawing.Size(94, 19); + this.staticArmsCheckBox.TabIndex = 5; + this.staticArmsCheckBox.Text = "Static Arms"; + this.staticArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.staticArmsCheckBox, " These parts will not move in most animations. "); + this.staticArmsCheckBox.UseSelectable = true; + // + // syncArmsCheckBox + // + this.syncArmsCheckBox.AutoSize = true; + this.syncArmsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.syncArmsCheckBox.Location = new System.Drawing.Point(420, 19); + this.syncArmsCheckBox.Name = "syncArmsCheckBox"; + this.syncArmsCheckBox.Size = new System.Drawing.Size(140, 19); + this.syncArmsCheckBox.TabIndex = 4; + this.syncArmsCheckBox.Text = "Synchronous Arms"; + this.syncArmsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.syncArmsCheckBox, " These parts will move at the same time and angle as each other. "); + this.syncArmsCheckBox.UseSelectable = true; + // + // statueCheckBox + // + this.statueCheckBox.AutoSize = true; + this.statueCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.statueCheckBox.Location = new System.Drawing.Point(272, 81); + this.statueCheckBox.Name = "statueCheckBox"; + this.statueCheckBox.Size = new System.Drawing.Size(126, 19); + this.statueCheckBox.TabIndex = 3; + this.statueCheckBox.Text = "Statue of Liberty"; + this.statueCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.statueCheckBox, " The right arm is lifted like the Statue of Liberty. Made for Angel of Libe" + "rty in the \"Doctor Who Volume I\" skin pack. "); - this.statueCheckBox.UseSelectable = true; - // - // zombieCheckBox - // - this.zombieCheckBox.AutoSize = true; - this.zombieCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.zombieCheckBox.Location = new System.Drawing.Point(6, 81); - this.zombieCheckBox.Name = "zombieCheckBox"; - this.zombieCheckBox.Size = new System.Drawing.Size(107, 19); - this.zombieCheckBox.TabIndex = 2; - this.zombieCheckBox.Text = "Zombie Arms"; - this.zombieCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.zombieCheckBox, " Both arms will stick up like a Zombie. "); - this.zombieCheckBox.UseSelectable = true; - // - // staticLegsCheckBox - // - this.staticLegsCheckBox.AutoSize = true; - this.staticLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; - this.staticLegsCheckBox.Location = new System.Drawing.Point(6, 50); - this.staticLegsCheckBox.Name = "staticLegsCheckBox"; - this.staticLegsCheckBox.Size = new System.Drawing.Size(90, 19); - this.staticLegsCheckBox.TabIndex = 1; - this.staticLegsCheckBox.Text = "Static Legs"; - this.staticLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; - this.toolTip.SetToolTip(this.staticLegsCheckBox, " These parts will not move in most animations. "); - this.staticLegsCheckBox.UseSelectable = true; - // - // copyButton - // - this.copyButton.Location = new System.Drawing.Point(425, 119); - this.copyButton.Name = "copyButton"; - this.copyButton.Size = new System.Drawing.Size(173, 23); - this.copyButton.TabIndex = 22; - this.copyButton.Text = "Copy ANIM Value"; - this.copyButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.copyButton.UseSelectable = true; - this.copyButton.Click += new System.EventHandler(this.copyButton_Click); - // - // importButton - // - this.importButton.Location = new System.Drawing.Point(32, 119); - this.importButton.Name = "importButton"; - this.importButton.Size = new System.Drawing.Size(186, 23); - this.importButton.TabIndex = 23; - this.importButton.Text = "Import ANIM"; - this.importButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.importButton.UseSelectable = true; - this.importButton.Click += new System.EventHandler(this.importButton_Click); - // - // exportButton - // - this.exportButton.Location = new System.Drawing.Point(229, 119); - this.exportButton.Name = "exportButton"; - this.exportButton.Size = new System.Drawing.Size(186, 23); - this.exportButton.TabIndex = 24; - this.exportButton.Text = "Export Template Texture"; - this.exportButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.exportButton.UseSelectable = true; - this.exportButton.Click += new System.EventHandler(this.exportButton_Click); - // - // animValue - // - this.animValue.AutoSize = true; - this.animValue.FontSize = MetroFramework.MetroLabelSize.Tall; - this.animValue.FontWeight = MetroFramework.MetroLabelWeight.Regular; - this.animValue.Location = new System.Drawing.Point(260, 60); - this.animValue.Name = "animValue"; - this.animValue.Size = new System.Drawing.Size(110, 25); - this.animValue.TabIndex = 25; - this.animValue.Text = "0x00000000"; - this.animValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; - this.animValue.Theme = MetroFramework.MetroThemeStyle.Dark; - // - // uncheckAllButton - // - this.uncheckAllButton.Location = new System.Drawing.Point(229, 90); - this.uncheckAllButton.Name = "uncheckAllButton"; - this.uncheckAllButton.Size = new System.Drawing.Size(186, 23); - this.uncheckAllButton.TabIndex = 26; - this.uncheckAllButton.Text = "Uncheck All"; - this.uncheckAllButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.uncheckAllButton.UseSelectable = true; - this.uncheckAllButton.Click += new System.EventHandler(this.uncheckAllButton_Click); - // - // checkAllButton - // - this.checkAllButton.Location = new System.Drawing.Point(32, 90); - this.checkAllButton.Name = "checkAllButton"; - this.checkAllButton.Size = new System.Drawing.Size(186, 23); - this.checkAllButton.TabIndex = 27; - this.checkAllButton.Text = "Check All"; - this.checkAllButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.checkAllButton.UseSelectable = true; - this.checkAllButton.Click += new System.EventHandler(this.checkAllButton_Click); - // - // toolTip - // - this.toolTip.StripAmpersands = true; - this.toolTip.Style = MetroFramework.MetroColorStyle.Blue; - this.toolTip.StyleManager = null; - this.toolTip.Theme = MetroFramework.MetroThemeStyle.Dark; - // - // resetButton - // - this.resetButton.Location = new System.Drawing.Point(425, 90); - this.resetButton.Name = "resetButton"; - this.resetButton.Size = new System.Drawing.Size(173, 23); - this.resetButton.TabIndex = 28; - this.resetButton.Text = "Restore ANIM"; - this.resetButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.resetButton.UseSelectable = true; - this.resetButton.Click += new System.EventHandler(this.resetButton_Click); - // - // templateButton - // - this.templateButton.Location = new System.Drawing.Point(425, 154); - this.templateButton.Name = "templateButton"; - this.templateButton.Size = new System.Drawing.Size(173, 23); - this.templateButton.TabIndex = 29; - this.templateButton.Text = "Skin Presets"; - this.templateButton.Theme = MetroFramework.MetroThemeStyle.Dark; - this.templateButton.UseSelectable = true; - this.templateButton.Click += new System.EventHandler(this.templateButton_Click); - // - // ANIMEditor - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(630, 554); - this.Controls.Add(this.templateButton); - this.Controls.Add(this.effectsGroup); - this.Controls.Add(this.resetButton); - this.Controls.Add(this.checkAllButton); - this.Controls.Add(this.uncheckAllButton); - this.Controls.Add(this.animValue); - this.Controls.Add(this.exportButton); - this.Controls.Add(this.importButton); - this.Controls.Add(this.copyButton); - this.Controls.Add(this.groupBox1); - this.Controls.Add(this.effectsGroup2); - this.Controls.Add(this.saveButton); - this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); - this.MaximizeBox = false; - this.MaximumSize = new System.Drawing.Size(630, 554); - this.MinimizeBox = false; - this.MinimumSize = new System.Drawing.Size(630, 554); - this.Name = "ANIMEditor"; - this.Resizable = false; - this.Style = MetroFramework.MetroColorStyle.Silver; - this.Text = "ANIM Editor"; - this.Theme = MetroFramework.MetroThemeStyle.Dark; - this.effectsGroup.ResumeLayout(false); - this.effectsGroup.PerformLayout(); - this.effectsGroup2.ResumeLayout(false); - this.effectsGroup2.PerformLayout(); - this.groupBox1.ResumeLayout(false); - this.groupBox1.PerformLayout(); - this.ResumeLayout(false); - this.PerformLayout(); + this.statueCheckBox.UseSelectable = true; + // + // zombieCheckBox + // + this.zombieCheckBox.AutoSize = true; + this.zombieCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.zombieCheckBox.Location = new System.Drawing.Point(6, 81); + this.zombieCheckBox.Name = "zombieCheckBox"; + this.zombieCheckBox.Size = new System.Drawing.Size(107, 19); + this.zombieCheckBox.TabIndex = 2; + this.zombieCheckBox.Text = "Zombie Arms"; + this.zombieCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.zombieCheckBox, " Both arms will stick up like a Zombie. "); + this.zombieCheckBox.UseSelectable = true; + // + // staticLegsCheckBox + // + this.staticLegsCheckBox.AutoSize = true; + this.staticLegsCheckBox.FontSize = MetroFramework.MetroCheckBoxSize.Medium; + this.staticLegsCheckBox.Location = new System.Drawing.Point(6, 50); + this.staticLegsCheckBox.Name = "staticLegsCheckBox"; + this.staticLegsCheckBox.Size = new System.Drawing.Size(90, 19); + this.staticLegsCheckBox.TabIndex = 1; + this.staticLegsCheckBox.Text = "Static Legs"; + this.staticLegsCheckBox.Theme = MetroFramework.MetroThemeStyle.Dark; + this.toolTip.SetToolTip(this.staticLegsCheckBox, " These parts will not move in most animations. "); + this.staticLegsCheckBox.UseSelectable = true; + // + // copyButton + // + this.copyButton.Location = new System.Drawing.Point(425, 119); + this.copyButton.Name = "copyButton"; + this.copyButton.Size = new System.Drawing.Size(173, 23); + this.copyButton.TabIndex = 22; + this.copyButton.Text = "Copy ANIM Value"; + this.copyButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.copyButton.UseSelectable = true; + this.copyButton.Click += new System.EventHandler(this.copyButton_Click); + // + // importButton + // + this.importButton.Location = new System.Drawing.Point(32, 119); + this.importButton.Name = "importButton"; + this.importButton.Size = new System.Drawing.Size(186, 23); + this.importButton.TabIndex = 23; + this.importButton.Text = "Import ANIM"; + this.importButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.importButton.UseSelectable = true; + this.importButton.Click += new System.EventHandler(this.importButton_Click); + // + // exportButton + // + this.exportButton.Location = new System.Drawing.Point(229, 119); + this.exportButton.Name = "exportButton"; + this.exportButton.Size = new System.Drawing.Size(186, 23); + this.exportButton.TabIndex = 24; + this.exportButton.Text = "Export Template Texture"; + this.exportButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.exportButton.UseSelectable = true; + this.exportButton.Click += new System.EventHandler(this.exportButton_Click); + // + // animValue + // + this.animValue.AutoSize = true; + this.animValue.FontSize = MetroFramework.MetroLabelSize.Tall; + this.animValue.FontWeight = MetroFramework.MetroLabelWeight.Regular; + this.animValue.Location = new System.Drawing.Point(260, 60); + this.animValue.Name = "animValue"; + this.animValue.Size = new System.Drawing.Size(110, 25); + this.animValue.TabIndex = 25; + this.animValue.Text = "0x00000000"; + this.animValue.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; + this.animValue.Theme = MetroFramework.MetroThemeStyle.Dark; + // + // uncheckAllButton + // + this.uncheckAllButton.Location = new System.Drawing.Point(229, 90); + this.uncheckAllButton.Name = "uncheckAllButton"; + this.uncheckAllButton.Size = new System.Drawing.Size(186, 23); + this.uncheckAllButton.TabIndex = 26; + this.uncheckAllButton.Text = "Uncheck All"; + this.uncheckAllButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.uncheckAllButton.UseSelectable = true; + this.uncheckAllButton.Click += new System.EventHandler(this.uncheckAllButton_Click); + // + // checkAllButton + // + this.checkAllButton.Location = new System.Drawing.Point(32, 90); + this.checkAllButton.Name = "checkAllButton"; + this.checkAllButton.Size = new System.Drawing.Size(186, 23); + this.checkAllButton.TabIndex = 27; + this.checkAllButton.Text = "Check All"; + this.checkAllButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.checkAllButton.UseSelectable = true; + this.checkAllButton.Click += new System.EventHandler(this.checkAllButton_Click); + // + // toolTip + // + this.toolTip.StripAmpersands = true; + this.toolTip.Style = MetroFramework.MetroColorStyle.Blue; + this.toolTip.StyleManager = null; + this.toolTip.Theme = MetroFramework.MetroThemeStyle.Dark; + // + // resetButton + // + this.resetButton.Location = new System.Drawing.Point(425, 90); + this.resetButton.Name = "resetButton"; + this.resetButton.Size = new System.Drawing.Size(173, 23); + this.resetButton.TabIndex = 28; + this.resetButton.Text = "Restore ANIM"; + this.resetButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.resetButton.UseSelectable = true; + this.resetButton.Click += new System.EventHandler(this.resetButton_Click); + // + // templateButton + // + this.templateButton.Location = new System.Drawing.Point(425, 154); + this.templateButton.Name = "templateButton"; + this.templateButton.Size = new System.Drawing.Size(173, 23); + this.templateButton.TabIndex = 29; + this.templateButton.Text = "Skin Presets"; + this.templateButton.Theme = MetroFramework.MetroThemeStyle.Dark; + this.templateButton.UseSelectable = true; + this.templateButton.Click += new System.EventHandler(this.templateButton_Click); + // + // ANIMEditor + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.ClientSize = new System.Drawing.Size(630, 554); + this.Controls.Add(this.templateButton); + this.Controls.Add(this.effectsGroup); + this.Controls.Add(this.resetButton); + this.Controls.Add(this.checkAllButton); + this.Controls.Add(this.uncheckAllButton); + this.Controls.Add(this.animValue); + this.Controls.Add(this.exportButton); + this.Controls.Add(this.importButton); + this.Controls.Add(this.copyButton); + this.Controls.Add(this.groupBox1); + this.Controls.Add(this.effectsGroup2); + this.Controls.Add(this.saveButton); + this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); + this.MaximizeBox = false; + this.MaximumSize = new System.Drawing.Size(630, 554); + this.MinimizeBox = false; + this.MinimumSize = new System.Drawing.Size(630, 554); + this.Name = "ANIMEditor"; + this.Resizable = false; + this.Style = MetroFramework.MetroColorStyle.Silver; + this.Text = "ANIM Editor"; + this.Theme = MetroFramework.MetroThemeStyle.Dark; + this.effectsGroup.ResumeLayout(false); + this.effectsGroup.PerformLayout(); + this.effectsGroup2.ResumeLayout(false); + this.effectsGroup2.PerformLayout(); + this.groupBox1.ResumeLayout(false); + this.groupBox1.PerformLayout(); + this.ResumeLayout(false); + this.PerformLayout(); } diff --git a/PCK-Studio/Forms/Editor/ANIMEditor.cs b/PCK-Studio/Forms/Editor/ANIMEditor.cs index 643cbf9b..9cdba720 100644 --- a/PCK-Studio/Forms/Editor/ANIMEditor.cs +++ b/PCK-Studio/Forms/Editor/ANIMEditor.cs @@ -69,9 +69,22 @@ namespace PckStudio.Forms.Editor { IgnoreAndDo(item.Key, checkbox => { - anim.SetFlag(item.Value, state); checkbox.Checked = state; - checkbox.Enabled = true; + switch(checkBoxLinkage[checkbox]) + { + case ANIM_EFFECTS.FORCE_HEAD_ARMOR: + case ANIM_EFFECTS.FORCE_BODY_ARMOR: + case ANIM_EFFECTS.FORCE_LEFT_ARM_ARMOR: + case ANIM_EFFECTS.FORCE_RIGHT_ARM_ARMOR: + case ANIM_EFFECTS.FORCE_LEFT_LEG_ARMOR: + case ANIM_EFFECTS.FORCE_RIGHT_LEG_ARMOR: + checkbox.Enabled = state; + break; + case ANIM_EFFECTS.RESOLUTION_64x64: + if (state) checkbox.Checked = false; // Prioritize slim model > classic model, LCE would + break; + } + anim.SetFlag(item.Value, checkbox.Checked); }); } } @@ -79,8 +92,6 @@ namespace PckStudio.Forms.Editor internal void ApplyAnim(SkinANIM anim) { this.anim = anim; - foreach (var item in checkBoxLinkage) - item.Key.Enabled = true; foreach (var item in checkBoxLinkage) { item.Key.Checked = anim.GetFlag(item.Value); @@ -94,22 +105,28 @@ namespace PckStudio.Forms.Editor switch (checkBoxLinkage[checkBox]) { case ANIM_EFFECTS.HEAD_DISABLED: - checkBoxLinkage[ANIM_EFFECTS.FORCE_HEAD_ARMOR].Enabled = !checkBox.Checked; + checkBoxLinkage[ANIM_EFFECTS.FORCE_HEAD_ARMOR].Enabled = checkBox.Checked; + Uncheck(checkBoxLinkage[ANIM_EFFECTS.FORCE_HEAD_ARMOR]); break; case ANIM_EFFECTS.BODY_DISABLED: - checkBoxLinkage[ANIM_EFFECTS.FORCE_BODY_ARMOR].Enabled = !checkBox.Checked; + checkBoxLinkage[ANIM_EFFECTS.FORCE_BODY_ARMOR].Enabled = checkBox.Checked; + Uncheck(checkBoxLinkage[ANIM_EFFECTS.FORCE_BODY_ARMOR]); break; case ANIM_EFFECTS.LEFT_LEG_DISABLED: - checkBoxLinkage[ANIM_EFFECTS.FORCE_LEFT_LEG_ARMOR].Enabled = !checkBox.Checked; + checkBoxLinkage[ANIM_EFFECTS.FORCE_LEFT_LEG_ARMOR].Enabled = checkBox.Checked; + Uncheck(checkBoxLinkage[ANIM_EFFECTS.FORCE_LEFT_LEG_ARMOR]); break; case ANIM_EFFECTS.RIGHT_LEG_DISABLED: - checkBoxLinkage[ANIM_EFFECTS.FORCE_RIGHT_LEG_ARMOR].Enabled = !checkBox.Checked; + checkBoxLinkage[ANIM_EFFECTS.FORCE_RIGHT_LEG_ARMOR].Enabled = checkBox.Checked; + Uncheck(checkBoxLinkage[ANIM_EFFECTS.FORCE_RIGHT_LEG_ARMOR]); break; case ANIM_EFFECTS.LEFT_ARM_DISABLED: - checkBoxLinkage[ANIM_EFFECTS.FORCE_LEFT_ARM_ARMOR].Enabled = !checkBox.Checked; + checkBoxLinkage[ANIM_EFFECTS.FORCE_LEFT_ARM_ARMOR].Enabled = checkBox.Checked; + Uncheck(checkBoxLinkage[ANIM_EFFECTS.FORCE_LEFT_ARM_ARMOR]); break; case ANIM_EFFECTS.RIGHT_ARM_DISABLED: - checkBoxLinkage[ANIM_EFFECTS.FORCE_RIGHT_ARM_ARMOR].Enabled = !checkBox.Checked; + checkBoxLinkage[ANIM_EFFECTS.FORCE_RIGHT_ARM_ARMOR].Enabled = checkBox.Checked; + Uncheck(checkBoxLinkage[ANIM_EFFECTS.FORCE_RIGHT_ARM_ARMOR]); break; case ANIM_EFFECTS.RESOLUTION_64x64: @@ -227,11 +244,13 @@ namespace PckStudio.Forms.Editor private void uncheckAllButton_Click(object sender, EventArgs e) { ruleset.SetAll(false); + setDisplayAnim(ruleset.Value); } private void checkAllButton_Click(object sender, EventArgs e) { ruleset.SetAll(true); + setDisplayAnim(ruleset.Value); } private void exportButton_Click(object sender, EventArgs e) @@ -291,6 +310,7 @@ namespace PckStudio.Forms.Editor private void resetButton_Click(object sender, EventArgs e) { ruleset.ApplyAnim((SkinANIM)initialANIM.Clone()); + setDisplayAnim((SkinANIM)initialANIM.Clone()); } static readonly Dictionary Templates = new Dictionary() diff --git a/PCK-Studio/Internals/SkinANIM.cs b/PCK-Studio/Internals/SkinANIM.cs index 13fd332e..cae9fc42 100644 --- a/PCK-Studio/Internals/SkinANIM.cs +++ b/PCK-Studio/Internals/SkinANIM.cs @@ -31,10 +31,9 @@ namespace PckStudio.Internal ZOMBIE_ARMS = 1 << 1, // 0x02 STATIC_LEGS = 1 << 2, // 0x04 BAD_SANTA = 1 << 3, // 0x08 - - // Whatever effect this is should be a simple one as it's existed for a while - __BIT_4 = 1 << 4, // 0x10 - SYNCED_LEGS = 1 << 5, // 0x20 + // + __BIT_4 = 1 << 4, // 0x10 - Unused?? + SYNCED_LEGS = 1 << 5, // 0x20 SYNCED_ARMS = 1 << 6, // 0x40 STATUE_OF_LIBERTY = 1 << 7, // 0x80