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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
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Compat. for other devices
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@@ -1,5 +1,5 @@
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namespace MinecraftUSkinEditor.Models
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namespace PckStudio.Models
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{
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partial class MinecraftModelView
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{
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@@ -37,7 +37,7 @@ namespace MinecraftUSkinEditor.Models
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}
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private MinecraftUSkinEditor.Models.BackgroundTypes backgroundType;
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private PckStudio.Models.BackgroundTypes backgroundType;
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private System.Drawing.Brush backgroundBrush = new System.Drawing.SolidBrush(System.Drawing.Color.SkyBlue);
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@@ -49,7 +49,7 @@ namespace MinecraftUSkinEditor.Models
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private System.Drawing.Point mouseLastLocation;
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private MinecraftUSkinEditor.Models.Object3D rotatingObject3D;
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private PckStudio.Models.Object3D rotatingObject3D;
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private System.Drawing.Color backgroundColor = System.Drawing.Color.Transparent;
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@@ -65,15 +65,15 @@ namespace MinecraftUSkinEditor.Models
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private System.Drawing.Image versionImage;
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internal MinecraftUSkinEditor.Models.Matrix3D GlobalTransformation = MinecraftUSkinEditor.Models.Matrix3D.Identity;
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internal PckStudio.Models.Matrix3D GlobalTransformation = PckStudio.Models.Matrix3D.Identity;
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private System.Collections.Generic.List<MinecraftUSkinEditor.Models.Texel> texelList = new System.Collections.Generic.List<MinecraftUSkinEditor.Models.Texel>();
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private System.Collections.Generic.List<PckStudio.Models.Texel> texelList = new System.Collections.Generic.List<PckStudio.Models.Texel>();
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private MinecraftUSkinEditor.Models.TexelComparer texelComparer = new MinecraftUSkinEditor.Models.TexelComparer();
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private PckStudio.Models.TexelComparer texelComparer = new PckStudio.Models.TexelComparer();
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private System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D> object3DList = new System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D>();
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private System.Collections.Generic.List<PckStudio.Models.Object3D> object3DList = new System.Collections.Generic.List<PckStudio.Models.Object3D>();
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private System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D> dynamicObject3DtList = new System.Collections.Generic.List<MinecraftUSkinEditor.Models.Object3D>();
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private System.Collections.Generic.List<PckStudio.Models.Object3D> dynamicObject3DtList = new System.Collections.Generic.List<PckStudio.Models.Object3D>();
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#endregion
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}
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}
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