Compat. for other devices

This commit is contained in:
Felix Miller
2021-08-30 14:28:40 -04:00
parent 9848f0efe2
commit a5671a0967
77 changed files with 2224 additions and 1710 deletions

View File

@@ -1,16 +1,16 @@
using System;
using System.Collections.Generic;
namespace MinecraftUSkinEditor.Models
namespace PckStudio.Models
{
public class Object3DGroup : global::MinecraftUSkinEditor.Models.Object3D
public class Object3DGroup : global::PckStudio.Models.Object3D
{
internal override global::MinecraftUSkinEditor.Models.MinecraftModelView Viewport
internal override global::PckStudio.Models.MinecraftModelView Viewport
{
set
{
base.Viewport = value;
foreach (global::MinecraftUSkinEditor.Models.Object3D object3D in this.object3DList)
foreach (global::PckStudio.Models.Object3D object3D in this.object3DList)
{
object3D.Viewport = value;
}
@@ -21,7 +21,7 @@ namespace MinecraftUSkinEditor.Models
{
set
{
foreach (global::MinecraftUSkinEditor.Models.Object3D object3D in this.object3DList)
foreach (global::PckStudio.Models.Object3D object3D in this.object3DList)
{
object3D.Image = value;
}
@@ -30,7 +30,7 @@ namespace MinecraftUSkinEditor.Models
internal override void Update()
{
global::MinecraftUSkinEditor.Models.Matrix3D globalTransformation = this.globalTransformation * this.localTransformation;
global::PckStudio.Models.Matrix3D globalTransformation = this.globalTransformation * this.localTransformation;
for (int i = 0; i < this.object3DList.Count; i++)
{
this.object3DList[i].GlobalTransformation = globalTransformation;
@@ -40,7 +40,7 @@ namespace MinecraftUSkinEditor.Models
public override float HitTest(global::System.Drawing.PointF location)
{
float num = -1000f;
foreach (global::MinecraftUSkinEditor.Models.Object3D object3D in this.object3DList)
foreach (global::PckStudio.Models.Object3D object3D in this.object3DList)
{
float num2 = object3D.HitTest(location);
if (num2 > num)
@@ -51,7 +51,7 @@ namespace MinecraftUSkinEditor.Models
return num;
}
public void Add(global::MinecraftUSkinEditor.Models.Object3D object3D)
public void Add(global::PckStudio.Models.Object3D object3D)
{
if (object3D == this)
{
@@ -64,6 +64,6 @@ namespace MinecraftUSkinEditor.Models
{
}
private global::System.Collections.Generic.List<global::MinecraftUSkinEditor.Models.Object3D> object3DList = new global::System.Collections.Generic.List<global::MinecraftUSkinEditor.Models.Object3D>();
private global::System.Collections.Generic.List<global::PckStudio.Models.Object3D> object3DList = new global::System.Collections.Generic.List<global::PckStudio.Models.Object3D>();
}
}