From b81e5d1e39d5ee6a8d10196199ef6b3264c97056 Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Mon, 5 Feb 2024 12:29:44 +0100 Subject: [PATCH] CubeTexture - Set Min and Mag filter to Linear --- PCK-Studio/Rendering/Texture/CubeTexture.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/PCK-Studio/Rendering/Texture/CubeTexture.cs b/PCK-Studio/Rendering/Texture/CubeTexture.cs index 1119bc16..50cda69b 100644 --- a/PCK-Studio/Rendering/Texture/CubeTexture.cs +++ b/PCK-Studio/Rendering/Texture/CubeTexture.cs @@ -19,8 +19,8 @@ namespace PckStudio.Rendering.Texture GL.GenerateMipmap(GenerateMipmapTarget.TextureCubeMap); - SetTexParameter(TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest); - SetTexParameter(TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest); + SetTexParameter(TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); + SetTexParameter(TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); SetTexParameter(TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge); SetTexParameter(TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);