diff --git a/PCK-Studio/Rendering/ModelRenderer.cs b/PCK-Studio/Rendering/ModelRenderer.cs index 20f32b92..2590ab3e 100644 --- a/PCK-Studio/Rendering/ModelRenderer.cs +++ b/PCK-Studio/Rendering/ModelRenderer.cs @@ -79,6 +79,8 @@ namespace PckStudio.Rendering } private HighlightInfo _highlightingInfo; + private readonly Vector3 modelOffset = Vector3.UnitY * 24f; + public ModelRenderer() : base(fov: 60f) { InitializeComponent(); @@ -165,7 +167,7 @@ namespace PckStudio.Rendering public override void ResetCamera(Vector3 offset) { Vector3 center = (_maxBounds.Start + _maxBounds.End) / 2f; - Camera.FocalPoint = Vector3.TransformPosition(center - Vector3.UnitY * 24f + offset, Matrix4.CreateScale(-1f, 1f, 1f)); + Camera.FocalPoint = Vector3.TransformPosition(center - modelOffset + offset, Matrix4.CreateScale(-1f, 1f, 1f)); Camera.Distance = _maxBounds.Volume.Length; Camera.Yaw = 45f; Camera.Pitch = 25f; @@ -221,18 +223,6 @@ namespace PckStudio.Rendering GL.Enable(EnableCap.Texture2D); // Enable textures - GL.Enable(EnableCap.AlphaTest); // Enable transparent - GL.AlphaFunc(AlphaFunction.Greater, 0.01f); - - GL.Enable(EnableCap.Blend); - - // Emissive - //GL.BlendFuncSeparate(BlendingFactorSrc.One, BlendingFactorDest.SrcColor, BlendingFactorSrc.One, BlendingFactorDest.One); - GL.BlendFunc(BlendingFactor.One, BlendingFactor.Zero); - - // Additive - // GL.BlendFunc(BlendingFactor.One, BlendingFactor.One); - GL.DepthFunc(DepthFunction.Lequal); ShaderProgram shader = GetShader("CubeShader"); @@ -240,7 +230,7 @@ namespace PckStudio.Rendering _modelRenderTexture.Bind(slot: 0); Vector3 scaleVector = new Vector3(1f, -1f, -1f); - Matrix4 renderTransform = Matrix4.CreateScale(scaleVector) * Matrix4.CreateTranslation(Vector3.UnitY * 24f); + Matrix4 renderTransform = Matrix4.CreateScale(scaleVector) * Matrix4.CreateTranslation(modelOffset); foreach (GenericMesh item in _rootCollection) {