Core - Impprove AbstractGameRule classes

This commit is contained in:
miku-666
2025-11-19 21:47:39 +01:00
parent e3259a8f5c
commit d87817b6b5
14 changed files with 105 additions and 198 deletions

View File

@@ -4,7 +4,7 @@ using System.Drawing;
using System.IO;
using System.Numerics;
using Cyotek.Data.Nbt;
using OMI.Formats.GameRule;
using PckStudio.Core.Extensions;
using PckStudio.Core.GameRule;
namespace PckStudio.Core
@@ -24,41 +24,45 @@ namespace PckStudio.Core
Huge
}
#nullable enable
public sealed class MapData
{
public string Name { get; }
public Image Thumbnail { get; }
public Image? Thumbnail { get; }
public AbstractGameRule LevelRules { get; }
internal AbstractGameRule Grf { get; }
internal NamedData<byte[]> World { get; }
public MapData(string name, Image thumbnail, MiniGameId miniGame, MapSize mapSize, NamedData<byte[]> world)
public MapData(string name, Image? thumbnail, NamedData<byte[]> world, MiniGameId miniGame = MiniGameId.None, MapSize mapSize = default)
{
Name = name;
Thumbnail = thumbnail;
Grf = new RootGameRule();
World = world;
var levelData = MapReader.OpenSave(new MemoryStream(world.Value))["level.dat"];
TagCompound levelDat = NbtDocument.LoadDocument(new MemoryStream(levelData)).DocumentRoot["Data"] as TagCompound;
Vector3 spawn = Vector3.Zero;
if (levelDat is not null)
spawn = new Vector3((int)levelDat["SpawnX"].GetValue(), (int)levelDat["SpawnX"].GetValue(), (int)levelDat["SpawnY"].GetValue());
Grf.AddRule(new NamedRule("MapOptions",
new GameRuleFile.GameRuleParameter("seed", levelDat["RandomSeed"].GetValue().ToString()),
new GameRuleFile.FloatParameter("spawnX", spawn.X),
new GameRuleFile.FloatParameter("spawnY", spawn.Y),
new GameRuleFile.FloatParameter("spawnZ", spawn.Z),
new GameRuleFile.BoolParameter("flatworld", false),
new GameRuleFile.GameRuleParameter("baseSaveName", world.Name),
new GameRuleFile.IntParameter("mapSize", (int)mapSize),
new GameRuleFile.IntParameter("themeId", 0))
);
TagCompound? levelDat = NbtDocument.LoadDocument(new MemoryStream(levelData))!.DocumentRoot?["Data"] as TagCompound;
_ = levelDat ?? throw new NullReferenceException(nameof(levelDat));
Vector3 spawn = levelDat.GetVector3("Spawn");
LevelRules = GameRule.LevelRules.GetMiniGameLevelRules(miniGame);
var mapOptions = new NamedRule("MapOptions");
mapOptions.AddParameter("seed", levelDat["RandomSeed"].GetValue());
mapOptions.AddParameter(spawn, prefix: "spawn");
mapOptions.AddParameter("flatworld", false);
mapOptions.AddParameter("baseSaveName", world.Name);
if (miniGame > MiniGameId.None)
{
mapOptions.AddParameter("mapSize", (int)mapSize);
mapOptions.AddParameter("themeId", 0);
}
Grf = new RootGameRule();
Grf.AddRule(mapOptions);
LevelRules = miniGame > MiniGameId.None ? GameRule.LevelRules.GetMiniGameLevelRules(miniGame) : GameRule.LevelRules.GetDefault(spawn, Vector2.Zero);
Grf.AddRule(LevelRules);
World = world;
}
#nullable disable
}
}
}