diff --git a/PCK-Studio/Forms/Editor/CustomSkinEditor.cs b/PCK-Studio/Forms/Editor/CustomSkinEditor.cs index f744c476..b6ce4766 100644 --- a/PCK-Studio/Forms/Editor/CustomSkinEditor.cs +++ b/PCK-Studio/Forms/Editor/CustomSkinEditor.cs @@ -44,9 +44,10 @@ namespace PckStudio.Forms.Editor skinPartListBox.DataSource = skinPartListBindingSource; skinPartListBox.DisplayMember = "Type"; _settingsManager = SettingsManager.CreateSettings(); - _settingsManager.AddSetting("shouldAnimate" , true , "Animate skin" , state => renderer3D1.Animate = state); - _settingsManager.AddSetting("lockMouse" , true , "Lock mouse when paning/rotating", state => renderer3D1.LockMousePosition = state); - _settingsManager.AddSetting("showGuidelines", false, "Show guidelines" , state => renderer3D1.ShowGuideLines = state); + _settingsManager.AddSetting("shouldAnimate" , true , "Animate skin" , state => renderer3D1.Animate = state); + _settingsManager.AddSetting("lockMouse" , true , "Lock mouse when paning/rotating", state => renderer3D1.LockMousePosition = state); + _settingsManager.AddSetting("showGuidelines" , false, "Show guidelines" , state => renderer3D1.ShowGuideLines = state); + _settingsManager.AddSetting("showArmor" , false, "Show Armor" , state => renderer3D1.ShowArmor = state); } public CustomSkinEditor(Skin skin, bool inflateOverlayParts = false, bool allowInflate = false) : this()