From f5aa86f0551198ee7fd510f720d9ab6fa6f8d7fc Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Tue, 6 Aug 2024 13:09:34 +0200 Subject: [PATCH] SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader --- PCK-Studio/Rendering/SkinRenderer.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/PCK-Studio/Rendering/SkinRenderer.cs b/PCK-Studio/Rendering/SkinRenderer.cs index 8a333803..07ee44d0 100644 --- a/PCK-Studio/Rendering/SkinRenderer.cs +++ b/PCK-Studio/Rendering/SkinRenderer.cs @@ -1158,8 +1158,8 @@ namespace PckStudio.Rendering if (LockMousePosition) { Cursor.Position = PreviousMouseLocation; - if (IsMouseHidden) - IsMouseHidden = false; + if (IsMouseHidden) + IsMouseHidden = false; } } @@ -1196,7 +1196,7 @@ namespace PckStudio.Rendering double delta = timestep.TotalSeconds; if (!Animate) return; - + animationCurrentRotationAngle += (float)delta * animationRotationSpeed; animationCurrentRotationAngle = MathHelper.Clamp(animationCurrentRotationAngle, -animationMaxAngleInDegrees, animationMaxAngleInDegrees); if (animationCurrentRotationAngle >= animationMaxAngleInDegrees || animationCurrentRotationAngle <= -animationMaxAngleInDegrees) @@ -1213,6 +1213,7 @@ namespace PckStudio.Rendering InitializeSkinData(); UpdateModelData(); OnANIMUpdate(); + UploadMeshData(); } private void UpdateModelData()