From f6e08f33363c4068b56b605d9850c35ee32f3775 Mon Sep 17 00:00:00 2001 From: miku-666 <74728189+NessieHax@users.noreply.github.com> Date: Sat, 23 Mar 2024 09:28:28 +0100 Subject: [PATCH] SkinRenderer - Change name of InitializeGL to Initialize --- PCK-Studio/Forms/Editor/CustomSkinEditor.Designer.cs | 1 + PCK-Studio/Forms/Editor/CustomSkinEditor.cs | 2 +- PCK-Studio/Forms/Skins-And-Textures/SkinPreview.cs | 2 +- PCK-Studio/Rendering/SkinRenderer.cs | 2 +- 4 files changed, 4 insertions(+), 3 deletions(-) diff --git a/PCK-Studio/Forms/Editor/CustomSkinEditor.Designer.cs b/PCK-Studio/Forms/Editor/CustomSkinEditor.Designer.cs index b80b6e51..ef93b439 100644 --- a/PCK-Studio/Forms/Editor/CustomSkinEditor.Designer.cs +++ b/PCK-Studio/Forms/Editor/CustomSkinEditor.Designer.cs @@ -384,6 +384,7 @@ // resources.ApplyResources(this.renderer3D1, "renderer3D1"); this.renderer3D1.BackColor = System.Drawing.Color.DimGray; + this.renderer3D1.CapeTexture = null; this.renderer3D1.ClampModel = false; this.renderer3D1.MouseSensetivity = 0.01F; this.renderer3D1.Name = "renderer3D1"; diff --git a/PCK-Studio/Forms/Editor/CustomSkinEditor.cs b/PCK-Studio/Forms/Editor/CustomSkinEditor.cs index bee926cd..701e3562 100644 --- a/PCK-Studio/Forms/Editor/CustomSkinEditor.cs +++ b/PCK-Studio/Forms/Editor/CustomSkinEditor.cs @@ -59,7 +59,7 @@ namespace PckStudio.Forms.Editor protected override void OnLoad(EventArgs e) { base.OnLoad(e); - renderer3D1.InitializeGL(_inflateOverlayParts); + renderer3D1.Initialize(_inflateOverlayParts); if (_skin.Texture is not null) { renderer3D1.Texture = _skin.Texture; diff --git a/PCK-Studio/Forms/Skins-And-Textures/SkinPreview.cs b/PCK-Studio/Forms/Skins-And-Textures/SkinPreview.cs index ad985253..a2637be7 100644 --- a/PCK-Studio/Forms/Skins-And-Textures/SkinPreview.cs +++ b/PCK-Studio/Forms/Skins-And-Textures/SkinPreview.cs @@ -28,7 +28,7 @@ namespace PckStudio.Forms protected override void OnLoad(EventArgs e) { base.OnLoad(e); - ModelView.InitializeGL(true); + ModelView.Initialize(true); foreach (var item in data) { ModelView.ModelData.Add(item); diff --git a/PCK-Studio/Rendering/SkinRenderer.cs b/PCK-Studio/Rendering/SkinRenderer.cs index 0ae59a51..7a1fa2fb 100644 --- a/PCK-Studio/Rendering/SkinRenderer.cs +++ b/PCK-Studio/Rendering/SkinRenderer.cs @@ -288,7 +288,7 @@ namespace PckStudio.Rendering ModelData.CollectionChanged += ModelData_CollectionChanged; } - public void InitializeGL(bool inflateOverlayParts) + public void Initialize(bool inflateOverlayParts) { if (initialized) Debug.Fail("Already Initialized!");