Core - Add 'MapReader' & refactor 'MapData'

This commit is contained in:
miku-666
2025-11-11 21:42:49 +01:00
parent 2b7eac7e63
commit f9162d291c
3 changed files with 72 additions and 11 deletions

View File

@@ -1,5 +1,11 @@
using System.Drawing;
using System;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Numerics;
using Cyotek.Data.Nbt;
using OMI.Formats.GameRule;
using PckStudio.Core.GameRule;
namespace PckStudio.Core
{
@@ -22,23 +28,31 @@ namespace PckStudio.Core
{
public string Name { get; }
public Image Thumbnail { get; }
public GameRuleFile Grf { get; }
public GameRuleFile.GameRule LevelRules { get; }
public NamedData<byte[]> World { get; }
public AbstractGameRule LevelRules { get; }
internal AbstractGameRule Grf { get; }
internal NamedData<byte[]> World { get; }
public MapData(string name, Image thumbnail, MiniGameId miniGame, MapSize mapSize, NamedData<byte[]> world)
{
Name = name;
Thumbnail = thumbnail;
Grf = new GameRuleFile();
Grf.AddRule("MapOptions",
new GameRuleFile.IntParameter("seed", 0),
new GameRuleFile.IntParameter("spawnX", 0),
new GameRuleFile.IntParameter("spawnY", 0),
new GameRuleFile.IntParameter("spawnZ", 0),
Grf = new RootGameRule();
var levelData = MapReader.OpenSave(new MemoryStream(world.Value))["level.dat"];
TagCompound levelDat = NbtDocument.LoadDocument(new MemoryStream(levelData)).DocumentRoot["Data"] as TagCompound;
Vector3 spawn = Vector3.Zero;
if (levelDat is not null)
spawn = new Vector3((int)levelDat["SpawnX"].GetValue(), (int)levelDat["SpawnX"].GetValue(), (int)levelDat["SpawnY"].GetValue());
Grf.AddRule(new NamedRule("MapOptions",
new GameRuleFile.GameRuleParameter("seed", levelDat["RandomSeed"].GetValue().ToString()),
new GameRuleFile.FloatParameter("spawnX", spawn.X),
new GameRuleFile.FloatParameter("spawnY", spawn.Y),
new GameRuleFile.FloatParameter("spawnZ", spawn.Z),
new GameRuleFile.BoolParameter("flatworld", false),
new GameRuleFile.GameRuleParameter("baseSaveName", world.Name),
new GameRuleFile.IntParameter("mapSize", (int)mapSize),
new GameRuleFile.IntParameter("themeId", 0)
new GameRuleFile.IntParameter("themeId", 0))
);
LevelRules = GameRule.LevelRules.GetMiniGameLevelRules(miniGame);