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Core - Add 'MapReader' & refactor 'MapData'
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@@ -1,5 +1,11 @@
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using System.Drawing;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Numerics;
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using Cyotek.Data.Nbt;
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using OMI.Formats.GameRule;
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using PckStudio.Core.GameRule;
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namespace PckStudio.Core
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{
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@@ -22,23 +28,31 @@ namespace PckStudio.Core
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{
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public string Name { get; }
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public Image Thumbnail { get; }
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public GameRuleFile Grf { get; }
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public GameRuleFile.GameRule LevelRules { get; }
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public NamedData<byte[]> World { get; }
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public AbstractGameRule LevelRules { get; }
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internal AbstractGameRule Grf { get; }
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internal NamedData<byte[]> World { get; }
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public MapData(string name, Image thumbnail, MiniGameId miniGame, MapSize mapSize, NamedData<byte[]> world)
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{
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Name = name;
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Thumbnail = thumbnail;
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Grf = new GameRuleFile();
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Grf.AddRule("MapOptions",
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new GameRuleFile.IntParameter("seed", 0),
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new GameRuleFile.IntParameter("spawnX", 0),
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new GameRuleFile.IntParameter("spawnY", 0),
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new GameRuleFile.IntParameter("spawnZ", 0),
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Grf = new RootGameRule();
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var levelData = MapReader.OpenSave(new MemoryStream(world.Value))["level.dat"];
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TagCompound levelDat = NbtDocument.LoadDocument(new MemoryStream(levelData)).DocumentRoot["Data"] as TagCompound;
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Vector3 spawn = Vector3.Zero;
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if (levelDat is not null)
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spawn = new Vector3((int)levelDat["SpawnX"].GetValue(), (int)levelDat["SpawnX"].GetValue(), (int)levelDat["SpawnY"].GetValue());
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Grf.AddRule(new NamedRule("MapOptions",
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new GameRuleFile.GameRuleParameter("seed", levelDat["RandomSeed"].GetValue().ToString()),
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new GameRuleFile.FloatParameter("spawnX", spawn.X),
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new GameRuleFile.FloatParameter("spawnY", spawn.Y),
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new GameRuleFile.FloatParameter("spawnZ", spawn.Z),
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new GameRuleFile.BoolParameter("flatworld", false),
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new GameRuleFile.GameRuleParameter("baseSaveName", world.Name),
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new GameRuleFile.IntParameter("mapSize", (int)mapSize),
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new GameRuleFile.IntParameter("themeId", 0)
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new GameRuleFile.IntParameter("themeId", 0))
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);
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LevelRules = GameRule.LevelRules.GetMiniGameLevelRules(miniGame);
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