-Removed ANIM Editor
-Added SkinAdjustments Editor for Skin ANIM and GAME_FLAGS values
-ANIM and GAME_FLAGS are now edited together across the program
-Box Editor made smaller
-Box Editor and SkinAdjustments Editor added to CustomSkinEditor
-SkinGameFlags class created
-Fixed bug where the first listed box wouldn't save changes in CustomSkinEditor
* Add 'Validate Skin Dimension' setting
* AddNewSkin - Fix cape box not showing after skin selection
* Extended ResourceLocation for better atlas handling
* ModelImporter - Add block bench export for models inside models.bin
* ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot'
* ModelImporter - Fix ANIM2BOX to properly support slim skin models
* ModelImporter - Update BedrockModel json class
* ModelImporter - Update 'FixTexture' to be more generic
* Update ModelContainer API inside OMI-Lib
* Update skin vertex shader to not swap yz
* Update CubeMesh class
* SkinRenderer - Move framebuffer and error checking function to SceneViewport
* SceneViewport - Change OnUpdate parameter
* SkinRenderer - Fix Highlight part having wrong transform
* SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate
* AppSettingsForm - Update API to be more flexible
* SkinBOXExtensions - Update 'GetUVGraphicsPath'
* SkinRenderer - Update 'OnUpdate' function
* SkinRenderer - Add 'LockMousePosition' option
* CustomSkinEditor - Update HighlightlingColor when selecting a part
* CustomSkinEditor - Add render settings
* CustomSkinEditor - Small non-technical changes
* SkinRenderer - Small non-technical changes
* CustomSkinEditor - Load render settings when 'OnLoad' is called
* SkinRenderer - Fix centering leg0/1
* SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader
* Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers
* CubeGroupMesh - Fix overlay parts not showing proerly
* SkinRenderer - Fix part highlighting respecting inflate
* Split up model and skin importer into seperate classes and improved api
* IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields
* ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider'
* modelTextureLocations.json - Add todo
* SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter
* CustomSkinEditor - Add SettingsManager for RenderSettings
* ModelImporter::Import - Check if file exists
* Rename 'modelTextureLocations' to 'modelMetaData'
* GameModelImporter - Change blockbench name when exporting
* SettingsManager - Add functionality to create internal settings object and add settings to it
* GameModelImporter - Fully implemented game-model export to block bench
* AppSettingsForm - Fix re-adding settings description to default settings
* AppSettingsForm - Add settings description to 'ValidateImageDimension'
* GameModelImporter - Add copyright notice and remove unnecessary using statements
* ModelImporter - Add copyright notice and remove unnecessary using statements
* BlockBenchModel - Fix Texture class json deserialization
* SkinModelImporter - Add 'TryConvertToSkinBoxType' function
* modelMetaData - Remove comments
* SkinModelImporter - Fix 'GetSkinBoxPivot' function
* SkinModelImporter - Add null check in 'FixTexture' function
* SkinModelImporter - Add offset detection when importing skin model
* CustomSkinEditor - Add 'export template' button
* GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData'
* ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property
* GameModelImporter - Change function signature of 'CreateElement'
* GameModelImporter - Add options to create root outline
* GameModelImporter - Update Debug message in 'TraverseChildren'
* MainForm - Small code refactor
* Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature
* MainForm - Update 'GetModelTextures' local function
* GameModelImporter - Check model metadata before conversion
* GameModelInfo - Mark class as sealed
* SkinModelImporter - Check if blockbench model uses box uv
* BlockBenchModel - Add export property to class 'Element'
* CustomSkinEditor - Remove unused 'PreviewImage' property
* CustomSkinEditor - Change highlight color on texture
* SkinModelImporter - Fix Block Bench Model import
* modelMetaData - Add meta data for 1.14 models
* SkinModelImporter - Update 'TryConvertToSkinBoxType' function
* SkinModelExporter - Fix model export for bbmodel and bedrock model
* SkinRenderer - Fix order of applying anim animations to match the game
* SkinModelImporter - Fix exception thrown in 'FixTexture'
* CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting
* SkinModelImporter - Fix offset detection when importing
* SkinModelImporter - Swap box bottom texture when texture is available
* GameModelImporter - Sort using statements
* SkinModelImporter - Small code clean up inside 'ImportBedrockJson'
* SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson'
* SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported
* SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot'
* SceneViewport - Rename 'Init' to 'Initialize'
* SkinModelImporter - Add texture import in 'ImportBedrockJson'
* SkinModelImporter - Fix becrock model import
* Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath'
* Add ModelEditor
* modelMetaData - Add cavespider texture location
* GameModelImporter - Update 'ExportBlockBenchModel' function
* GameModelImporter - Mark 'ModelExportSettings' as sealed
* ModelEditor -Add Save tool menu item & add TrySetTexture Delegate
* ModelEditor - Add model node icons
* Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection
* ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren'
* Update GenericMesh & mesh rendering
* Move Cube conversion into SkinBOXExtensions
* GenericMesh - Made 'Transform' property abstract
* SceneViewport - Add shaderLibrary and api to it
* Rename 'skin...' shaders to 'texturedCube...'
* Update modelMetaData part hierarchy structure
* ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size
* ModelEditor - Create factory methods for custom model treenodes
* modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b'
* Move Debug & Camera control into SceneViewport
* Update BoundingBox
* Add ModelRenderer
* ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program
* ModelEditor - Add option to show bounding box of the model
* SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing
* Update OMI submodule
* Update Texture base class to accept slot when calling Bind
* Plain color fragment shader - Update uniform names to be PascalCase
* SceneViewport - Add 'ResetCamera' virtual function
* CustomSkinEditor - Add missing render setting 'Show Armor'
* ModelRenderer - Fix centering model after selecting
* Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox'
* CubeMeshCollection - Implemented 'GetBounds'
* SkinRenderer - Add option to show skins bounding box
* ModelEditor - Update 'GetModelImageIndex'
* SceneViewport - Disable blend when rendering debug graphics
* ModelEditor - Remove 'Model' property in favor to 'LoadModel' function
* JsonModelMetaData - Initialize 'RootParts' to empty array
* BoundingBox - Fix exception when empty enumerable was passed
* CubeMesh - Remove 'SetName' and add constructor with 'name' parameter
* SkinBOX - Change class to record & make member properties getter only
* BoundingBox - Move 'Abs' function into extension class
* SceneViewport - Change 'Transform' to 'GetTransform'
* BoundingBox - Make 'GetVertices' static & add GetTransform
* SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting
* CubeMesh - Move translation & scaling into 'GetTransform'
* CubeMeshCollection - Update 'Contains' overload function & 'SetVisible'
* ModelRenderer - Fix pivot point rendering
* ModelRenderer - Add part highlighting
* modelMetaData - Add missing part to dolphin
* modelMetaData - Add missing parts to dragon
* CubeMesh - Fix 'GetTransform' function
* ModelRenderer - Fix model rotation, pivot & translation issues
* ModelRenderer - Add offset to render transform & camera
* ModelRenderer - Tried fixing alpha rendering issues
* modelMetaData - Add missing part to dragon & add comment
* Add 'ITryGetSet.cs' and useful wrappers for it
* ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation'
* ITryGetSet - mark classes and interfaces public
* ModelEditor - Add material render support
* ModelRenderer - Add 'TryGetModelMetaData' method
* Fix rendering invisible vertecies
* ModelRenderer - Simplefied populating 'metaData.RootParts' property
* ModelRenderer - Add 'modelOffset' field
* ModelRenderer - Update 'SetModelMaterial'
* ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now)
* ModelRenderer - Fix pivot points not working on horse model properly
* ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath'
* ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures'
* Add default model handling (defaults unfinished)
* Add Default Bed model
* Add default chicken model
* Add default cow model
* AddSkinPrompt - Fix Custom skin editor not having anim flag properly set
* SceneViewport - Fix Designer crashing when trying to call 'OnPaint'
* Update OMI submodule
* SceneViewport - Call 'base.OnMouseUp' before our own code
* BlockBenchModel - Fix 'Texture.Name' being null
* ItemSelectionPopUp - Fix 'okBtn_Click' condition
* MainForm - Add export function for default models
* MainForm - Fix model selector ignoring cancel button
* MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue'
* ModelEditor - Add remove model to context menu
* ModelEditor - Add 'GetModelContainer' function
* GameModelImporter - Add import functionality
* MainForm - Add texture when exporting default models
* Add default model for: redcow, pig, snowgolem & dragon head
* Add SkinModel & SkinIdentifier class
* Refactor Skin.cs
- Move texture from 'SkinModel' to Skin.cs
- Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs)
- Create SkinModelInfo class for keeping skin conversion simple
* Skin.cs - Rename 'ANIM' property to 'Anim'
* Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries'
* Add ISaveContext
* PckAssetExt - Rename parameter names for 'GetSkin'
* Add Editor.cs
* Update most editors to use new Editor class and save context
* CustomSkinEditor - Use Editor as base class
* SkinMetaData - Change to Immutable data type
* PckAssetExtension - [SetSkin] Change adding loc key to setting loc key
* ImageDeserializer - Add format check when deserializing
* MainForm - [HandleSkinFile] Rename some varibale names
* ModelEditor - Use Editor as base class
* Move static variables from 'ModelPartSpecifics' to 'GameConstants'
* Texture.cs - Add IDisposable interface
* PckAssetExtensions - [SetSkin] Add null check for loc file
* AnimationEditor - Fix auto save check
* TextureAtlasEditor - Refactor animation access control
* TextureAtlasEditor - Sort using directives
* MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save
* AddSkinPrompt - Update save context for custom skin editor
* Editor - Move autosave check in 'OnFormClosing'
* ModelRenderer - Update designer specifics
* Merge 'multi-pck-files-feature' into '3dSkinRenderer'
* [WIP] Sub-pck in new tab with savecontext etc.
* SceneViewport - Change base refresh rate to 60 fps
* CustomSkinEditor - Move max offset value into a constant
* ModelEditor - Add highlighting of sinfgle model boxes
* MainForm - Add constant for max pck id value
* CustomSkinEditor - Remove fps slider and re-ordered ui
* EditorForm - Remove abstract from class declaration
* EditorControl - Made virtual funtion throw `NotImplementedException`
* CustomSkinEditor - Fix naming violations
* CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting
* Move Common functionality to Core project & rendering and Model support as well
* Change namespace of EditorForm & EditorControl
* Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project
* PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json`
- files were moved to PckStuido.ModelSupport
* PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs`
* PckStudio.Core - Add NamedData.cs
* PckStudio - Move some Resources to Core
* Add Altas class & refactored Atlas editor
* Update OMI Submodule
* TextureAtlasEditor - Fix clear button not reseting color
* Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder
* TextureAtlas - Impl extraction&import of large tiles
* PckStudio.Core - Remove duplicated resources
* LOCEditor - Added menu item for copying loc id
* Core - Move 'MAX_PACK_ID' into GameConstants
* TextureAtlasEditor - small refactor + TODOs
* Update OMI submodule ref