-Moved and renamed the LCESkin class to the SkinANIM class in preperation of the ANIM Editor
-Added the ANIM editor, which is more or less a port of my ANIM tool on my website. Double click an ANIM tag to open it. If the value is invalid, it will go to the normal meta tag prompt to allow you to fix it.
- Added two template skins in the resources so the ANIM editor can utilize them for creating proper templates.
-Added a resolution combobox for creating Texture Packs.
-Increased the limit from 3 to 5 for the MipMapLevel option in the Animation Editor.
-Fixed some bugs with the Play Overworld Songs in Creative feature in the Music Editor
-"Move Up" and "Move Down" functions finally work properly and with folders!
-Animation Editor can import Java block and item animations
-Animation Editor has a built-in Change Tile function where every single block and item that can be animated is listed (clock and compass are excluded since they have animations based on game data). When selected, it will automatically set your animation to that tile for you. If a required folder is missing, the function will create the folder for you and place the file inside. Happy animating! (:
-Removed the old "Create Animated Texture" function and replaced it with the new Animation Editor
-Moved the Audio Editor and Animation Editor into their own folders in the Utilities folder to keep things a little more organized in the solution.
-Added an Animation Editor for textures in the "textures/blocks" and "textures/items" folders (besides the clock and compass) and an "EDIT TEXTURE ANIMATION" button.
-Within the animation editor, there is a "Set Bulk Animation Speed" function that sets the entire animation to a set frame speed.
-Improved the drag and drop function.
-Changed some pop up dialogs to child dialogs to prevent multiple extra windows.
-Changed the "EDIT AUDIO" button text to "EDIT MUSIC CUES" to describe the Audio.pck functions more accurately.
-Changed the main tree's double click event to a NodeMouseDoubleClick event to prevent a rare crash and optimize that event's code.
-Adjusted the max display size for large images so that the meta tree would no longer be blocked.
Audio Editor has been patched up some more and a new category combining feature has been introduced. Fixed a few bus and typos on the Main Form too. Added myself to the credits and general project info. (: