Commit Graph

6 Commits

Author SHA1 Message Date
MattNL
7461fbae9c ANIM editor and small changes
-Moved and renamed the LCESkin class to the SkinANIM class in preperation of the ANIM Editor
-Added the ANIM editor, which is more or less a port of my ANIM tool on my website. Double click an ANIM tag to open it. If the value is invalid, it will go to the normal meta tag prompt to allow you to fix it.
- Added two template skins in the resources so the ANIM editor can utilize them for creating proper templates.
-Added a resolution combobox for creating Texture Packs.
-Increased the limit from 3 to 5 for the MipMapLevel option in the Animation Editor.
-Fixed some bugs with the Play Overworld Songs in Creative feature in the Music Editor
2022-08-02 16:22:45 -04:00
miku-666
6ba76b6a3f Rename PCKFile.FileData.name -> PCKFile.FileData.filepath 2022-07-31 02:28:39 +02:00
miku-666
db7a9cd072 Update AudioEditor Component names 2022-06-11 07:40:05 +02:00
miku-666
bc0e7b4286 POC build! 2022-06-09 02:00:09 +02:00
MattNL
2155d1aac3 Music and Animation editor update
-Audio Editor has been renamed to the Music Editor
-Music Editor now works with PSVita and PS4 files!
-Added a drag and drop feature for Binka files to the Music Editor to allow for efficient playlist building.
-You can now create a fresh Audio.pck file by using the "Create audio.pck" function, and this also includes PS4 and Vita!
-The categories in the Music Editor now sort themselves by category ID
-The categories in the Music Editor now have icons
-The Animation Editor now plays animations more accurately to how they will appear in game
-Added MipMap support to the Animation Editor, so you can now set whether it is MipMapped or not and what level it is.
-Added some text to display the common name of the animation that you're editing to help keep track of your animations.
2022-05-03 16:17:55 -04:00
MattNL
7ac0688654 Huge Animation Editor Update
-"Move Up" and "Move Down" functions finally work properly and with folders!
-Animation Editor can import Java block and item animations
-Animation Editor has a built-in Change Tile function where every single block and item that can be animated is listed (clock and compass are excluded since they have animations based on game data). When selected, it will automatically set your animation to that tile for you. If a required folder is missing, the function will create the folder for you and place the file inside. Happy animating! (:
-Removed the old "Create Animated Texture" function and replaced it with the new Animation Editor
-Moved the Audio Editor and Animation Editor into their own folders in the Utilities folder to keep things a little more organized in the solution.
2022-04-29 19:57:16 -04:00