using System; namespace PckStudio.Core.GameRule { public sealed class OnGameStartSpawnPositions : AbstractGameRule { public override string Name => "OnGameStartSpawnPositions"; public SpawnPositionSet OnStart { get; } = new SpawnPositionSet(SpawnPositionSet.SpanPositionMethod.OnStart); public SpawnPositionSet OnRespawn { get; } = new SpawnPositionSet(SpawnPositionSet.SpanPositionMethod.OnRespawn); public OnGameStartSpawnPositions() { AddRule(OnStart); AddRule(OnRespawn); } } }