/* Copyright (c) 2022-present miku-666, MattNL * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ namespace PckStudio.Core.Skin { /// /// For usage see /// public enum SkinAnimFlag : int { STATIC_ARMS = 0, // 0x01 ZOMBIE_ARMS = 1, // 0x02 STATIC_LEGS = 2, // 0x04 BAD_SANTA = 3, // 0x08 // __BIT_4 = 4, // 0x10 - Unused?? SYNCED_LEGS = 5, // 0x20 SYNCED_ARMS = 6, // 0x40 STATUE_OF_LIBERTY = 7, // 0x80 ALL_ARMOR_DISABLED = 8, // 0x100 HEAD_BOBBING_DISABLED = 9, // 0x200 HEAD_DISABLED = 10, // 0x400 RIGHT_ARM_DISABLED = 11, // 0x800 LEFT_ARM_DISABLED = 12, // 0x1000 BODY_DISABLED = 13, // 0x2000 RIGHT_LEG_DISABLED = 14, // 0x4000 LEFT_LEG_DISABLED = 15, // 0x8000 HEAD_OVERLAY_DISABLED = 16, // 0x10000 DO_BACKWARDS_CROUCH = 17, // 0x20000 RESOLUTION_64x64 = 18, // 0x40000 SLIM_MODEL = 19, // 0x80000 LEFT_ARM_OVERLAY_DISABLED = 20, // 0x100000 RIGHT_ARM_OVERLAY_DISABLED = 21, // 0x200000 LEFT_LEG_OVERLAY_DISABLED = 22, // 0x400000 RIGHT_LEG_OVERLAY_DISABLED = 23, // 0x800000 BODY_OVERLAY_DISABLED = 24, // 0x1000000 FORCE_HEAD_ARMOR = 25, // 0x2000000 FORCE_RIGHT_ARM_ARMOR = 26, // 0x4000000 FORCE_LEFT_ARM_ARMOR = 27, // 0x8000000 FORCE_BODY_ARMOR = 28, // 0x10000000 FORCE_RIGHT_LEG_ARMOR = 29, // 0x20000000 FORCE_LEFT_LEG_ARMOR = 30, // 0x40000000 DINNERBONE = 31, // 0x80000000 } }