using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics.OpenGL; namespace PckStudio.Rendering { public sealed class DrawContext { public readonly VertexArray VertexArray; public readonly IndexBuffer IndexBuffer; public readonly PrimitiveType PrimitiveType; public DrawContext(VertexArray vertexArray, IndexBuffer indexBuffer, PrimitiveType primitiveType) { VertexArray = vertexArray; IndexBuffer = indexBuffer; PrimitiveType = primitiveType; } } }