using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PckStudio.Core.Extensions; using PckStudio.Core.Skin; namespace PckStudio.Rendering.Extension { public static class SkinBoxExtension { public static Cube ToCube(this SkinBOX skinBOX) => skinBOX.ToCube(0f); public static Cube ToCube(this SkinBOX skinBOX, float inflate, bool flipZMapping = false) => new Cube(skinBOX.Position.ToOpenTKVector(), skinBOX.Size.ToOpenTKVector(), skinBOX.Uv.ToOpenTKVector(), skinBOX.Inflate + inflate, skinBOX.Mirror, flipZMapping); } }