using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using OpenTK; namespace PckStudio.Rendering { [StructLayout(LayoutKind.Sequential, Pack = 4, Size = 20)] public struct TextureVertex { public Vector3 Position { get; set; } public Vector2 TexPosition { get; set; } public TextureVertex(Vector3 position, Vector2 texPosition) { Position = position; TexPosition = texPosition; } } }