using System.Numerics; namespace PckStudio.Core { public class Box(Vector3 position, Vector3 size, Vector2 uv, float inflate, bool mirror) { public Vector3 Position { get; } = position; public Vector3 Size { get; } = size; public Vector2 Uv { get; } = uv; public float Inflate { get; } = inflate; public bool Mirror { get; } = mirror; } }