using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Documents; using OMI; using OMI.Formats.GameRule; using OMI.Formats.Languages; using OMI.Formats.Pck; using OMI.Workers.GameRule; using OMI.Workers.Language; using OMI.Workers.Pck; using PckStudio.Core.Deserializer; using PckStudio.Core.Extensions; using PckStudio.Core.Interfaces; namespace PckStudio.Core.DLC { public sealed class DLCManager { public static DLCManager Default { get; } = new DLCManager(default, AppLanguage.SystemDefault); internal const string DEFAULT_TEXTURE_PACK_FILENAME = "TexturePack.pck"; internal const string DEFAULT_MINIGAME_PACK_FILENAME = "WorldPack.pck"; internal const string DATA_DIRECTORY_NAME = "Data"; internal const string PACKAGE_DISPLAYNAME_ID = "IDS_DISPLAY_NAME"; public ByteOrder ByteOrder => _byteOrder; public ConsolePlatform Platform => _platform; /// /// See for details. /// public string PreferredLanguage { get; private set; } private readonly DLCPackageRegistry _packageRegistry = new DLCPackageRegistry(); private readonly Random _rng = new Random(); private ByteOrder _byteOrder; private ConsolePlatform _platform; /// /// /// See for details. public DLCManager(ConsolePlatform platform, AppLanguage preferredLanguage) { _platform = platform; _byteOrder = GetByteOrderForPlatform(Platform); PreferredLanguage = GetPreferredLanguage(preferredLanguage); } private static ByteOrder GetByteOrderForPlatform(ConsolePlatform platform) { return platform switch { ConsolePlatform.Switch => ByteOrder.LittleEndian, ConsolePlatform.PS4 => ByteOrder.LittleEndian, _ => ByteOrder.BigEndian }; } public IDLCPackage CreateNewPackage(string name, DLCPackageType packageType) { int identifier = _rng.Next(8000, GameConstants.MAX_PACK_ID); IDLCPackage package = packageType switch { DLCPackageType.SkinPack => DLCSkinPackage.CreateEmpty(name, identifier), DLCPackageType.TexturePack => DLCTexturePackage.CreateDefaultPackage(name, "", identifier), DLCPackageType.MashUpPack => new DLCMashUpPackage(name, "", identifier), //! TODO: implemnt minigame dlc packages -null DLCPackageType.MG01 => new DLCBattlePackage(name, identifier), DLCPackageType.MG02 => new DLCMiniGamePackage(name, identifier, packageType, MiniGameId.Tumble), DLCPackageType.MG03 => new DLCMiniGamePackage(name, identifier, packageType, MiniGameId.Glide), DLCPackageType.Invalid => InvalidDLCPackage.Instance, _ => throw new ArgumentException("Unable to create DLC Package of 'Unknown' type."), }; LOCFile localisation = new LOCFile(); localisation.AddLanguage(PreferredLanguage); localisation.AddLocKey(PACKAGE_DISPLAYNAME_ID, name); _packageRegistry.RegisterPackage(identifier, package, localisation); return package; } public IDLCPackage OpenDLCPackage(string filepath) => OpenDLCPackage(new FileInfo(filepath)); public IDLCPackage OpenDLCPackage(FileInfo fileInfo) { if (Platform == ConsolePlatform.Unknown) throw new Exception($"{nameof(Platform)} is Unknown."); if (!IsValidPckFile(fileInfo)) return InvalidDLCPackage.Instance; using Stream stream = fileInfo.OpenRead(); PckFileReader fileReader = new PckFileReader(ByteOrder); PckFile pckFile = fileReader.FromStream(stream); if (!pckFile.TryGetAsset("0", PckAssetType.InfoFile, out PckAsset zeroAsset)) { Trace.TraceError("Could not find asset named:'0'."); return new UnknownDLCPackage(fileInfo.Name, pckFile); } int identifier = (zeroAsset?.HasProperty("PACKID") ?? default) ? zeroAsset.GetProperty("PACKID", int.Parse) : -1; if (identifier <= 0 || identifier > GameConstants.MAX_PACK_ID) { Trace.TraceError($"{nameof(identifier)}({identifier}) was out of range!"); return new UnknownDLCPackage(fileInfo.Name, pckFile); } if (_packageRegistry.ContainsPackage(identifier)) return _packageRegistry[identifier]; LOCFile localisation = pckFile.GetAssetsByType(PckAssetType.LocalisationFile).FirstOrDefault()?.GetData(new LOCFileReader()); if (localisation is null) return new UnknownDLCPackage(fileInfo.Name, pckFile); IDLCPackage package = ScanForPackageType(fileInfo, identifier, pckFile, localisation, fileReader); if (package.GetDLCPackageType() != DLCPackageType.Invalid) { _packageRegistry.RegisterPackage(identifier, package, localisation); } return package; } internal LOCFile GetLocalisation(int identifier) { return _packageRegistry.ContainsPackage(identifier) ? _packageRegistry.GetLocalisation(identifier) : default; } private bool IsValidPckFile(FileInfo fileInfo) { if (fileInfo is null) throw new ArgumentNullException(nameof(fileInfo)); if (!fileInfo.Exists) throw new FileNotFoundException(fileInfo.FullName); if (fileInfo.Extension != ".pck") throw new FileFormatException("File does not end with '.pck'."); return true; } private IDLCPackage ScanForPackageType(FileInfo fileInfo, int identifier, PckFile pckFile, LOCFile localisation, PckFileReader fileReader) { bool hasLanguage = localisation?.Languages?.Contains(PreferredLanguage) ?? default; string name = hasLanguage && (localisation?.HasLocEntry(PACKAGE_DISPLAYNAME_ID) ?? default) ? localisation.GetLocEntry(PACKAGE_DISPLAYNAME_ID, PreferredLanguage) : fileInfo.Name; string description = hasLanguage && (localisation?.HasLocEntry(DLCTexturePackage.TEXTUREPACK_DESCRIPTION_ID) ?? default) ? localisation.GetLocEntry(DLCTexturePackage.TEXTUREPACK_DESCRIPTION_ID, PreferredLanguage) : string.Empty; bool couldBeTexturePack = fileInfo.Name == DEFAULT_TEXTURE_PACK_FILENAME; bool couldBeMiniGamePack = fileInfo.Name == DEFAULT_MINIGAME_PACK_FILENAME; bool hasSkins = pckFile.Contains(PckAssetType.SkinFile) || pckFile.Contains(PckAssetType.SkinDataFile); DLCPackageType dlcPackageType = hasSkins ? DLCPackageType.SkinPack : DLCPackageType.Unknown; DirectoryInfo dataDirectoryInfo = fileInfo.Directory.EnumerateDirectories().Where(dirInfo => dirInfo.Name == DATA_DIRECTORY_NAME).FirstOrDefault(); PckAsset texturePackInfo = pckFile.GetAssetsByType(PckAssetType.TexturePackInfoFile).FirstOrDefault(); string dataPath = texturePackInfo is not null ? texturePackInfo.GetProperty("DATAPATH") : string.Empty; if (dataDirectoryInfo is null) { return skinPackage; } if (!string.IsNullOrWhiteSpace(dataPath)) { PckFile infoPck = texturePackInfo.GetData(fileReader); FileInfo texturePackFileInfo = dataDirectoryInfo.EnumerateFiles().Where(fileInfo => fileInfo.Name == dataPath).FirstOrDefault(); if (IsValidPckFile(texturePackFileInfo)) { using Stream texturePackFileStream = texturePackFileInfo.OpenRead(); PckFile texturePackPck = fileReader.FromStream(texturePackFileStream); IDLCPackage texturePackage = GetTexturePackageFromPckFile(infoPck, texturePackPck); dlcPackageType = DLCPackageType.TexturePack; } } IEnumerable audioFiles = dataDirectoryInfo.EnumerateFiles("*.binka"); IDictionary audios = new Dictionary(); foreach (FileInfo audioFile in audioFiles) { MemoryStream dataStream = new MemoryStream(); using (Stream audioStream = audioFile.OpenRead()) { audioStream.CopyTo(dataStream); } audios.Add(audioFile.Name, dataStream.ToArray()); } IDictionary> saves = new Dictionary>(); foreach (FileInfo worldFile in dataDirectoryInfo.EnumerateFiles("*.mcs")) { IDictionary save = MapReader.OpenSave(worldFile.OpenRead()); saves.Add(worldFile.Name, save); } if (pckFile.Contains("GameRules.grf", PckAssetType.GameRulesFile) && pckFile.TryGetAsset("GameRules.grf", PckAssetType.GameRulesFile, out PckAsset gameRuleAsset)) { GameRuleFile gameRuleFile = gameRuleAsset.GetData(new GameRuleFileReader(GetPlatformCompressionType())); dlcPackageType = DLCPackageType.MashUpPack; } Debug.WriteLine(dlcPackageType); return new UnknownDLCPackage(name, pckFile); } private GameRuleFile.CompressionType GetPlatformCompressionType() { switch (Platform) { case ConsolePlatform.Xbox360: return GameRuleFile.CompressionType.XMem; case ConsolePlatform.PS3: return GameRuleFile.CompressionType.Deflate; case ConsolePlatform.XboxOne: case ConsolePlatform.PS4: case ConsolePlatform.PSVita: case ConsolePlatform.WiiU: case ConsolePlatform.Switch: return GameRuleFile.CompressionType.Zlib; case ConsolePlatform.Unknown: default: return GameRuleFile.CompressionType.Unknown; } } private IDLCPackage GetTexturePackageFromPckFile(PckFile infoPck, PckFile dataPck) { if (!infoPck.TryGetAsset("comparison.png", PckAssetType.TextureFile, out PckAsset comparisonAsset)) { Trace.TraceError($"Could not find 'comparison.png'."); return InvalidDLCPackage.Instance; } if (!infoPck.TryGetAsset("icon.png", PckAssetType.TextureFile, out PckAsset iconnAsset)) { Trace.TraceError($"Could not find 'icon.png'."); return InvalidDLCPackage.Instance; } Image comparisonImg = comparisonAsset.GetTexture(); Image iconImg = iconnAsset.GetTexture(); DLCTexturePackage.MetaData metaData = new DLCTexturePackage.MetaData(comparisonImg, iconImg); bool hasTerrainAtlas = TryGetAtlasFromResourceCategory(dataPck, ResourceCategory.BlockAtlas, out Atlas terrainAtlas); bool hasItemAtlas = TryGetAtlasFromResourceCategory(dataPck, ResourceCategory.ItemAtlas, out Atlas itemAtlas); bool hasParticleAtlas = TryGetAtlasFromResourceCategory(dataPck, ResourceCategory.ParticleAtlas, out Atlas particleAtlas); bool hasPaintingAtlas = TryGetAtlasFromResourceCategory(dataPck, ResourceCategory.PaintingAtlas, out Atlas paintingAtlas); string itemAnimationResourcePath = ResourceLocation.GetPathFromCategory(ResourceCategory.ItemAnimation); if (dataPck != null && dataPck.TryGetAsset(itemAnimationResourcePath + "/compass.png", PckAssetType.TextureFile, out PckAsset compassAsset) && dataPck.TryGetAsset(itemAnimationResourcePath + "/clock.png", PckAssetType.TextureFile, out PckAsset clockAsset)) { } return null; } private bool TryGetAtlasFromResourceCategory(PckFile pck, ResourceCategory resourceCategory, out Atlas atlas) { ResourceLocation resourceLocation = ResourceLocation.GetFromCategory(resourceCategory); if (!pck.TryGetAsset(resourceLocation.ToString(), PckAssetType.TextureFile, out PckAsset asset)) { Trace.TraceWarning($"Could not find '{resourceLocation}'."); atlas = null; return false; } atlas = asset.GetDeserializedData(new AtlasDeserializer(resourceLocation)); return true; } private IDLCPackage GetDLCSkinPackage(string name, int identifier, PckFile pck, PckFileReader fileReader, IDLCPackage parentPackage = null) { Skin.Skin GetSkinWithCape(PckAsset skinAsset) { Skin.Skin skin = skinAsset.GetSkin(); if (skinAsset.TryGetProperty("CAPEPATH", out string capeAssetPath) && pck.TryGetAsset(capeAssetPath, PckAssetType.CapeFile, out PckAsset capeAsset)) skin.CapeTexture = capeAsset.GetTexture(); return skin; } IEnumerable skins = pck.GetAssetsByType(PckAssetType.SkinFile).Select(GetSkinWithCape); skins = skins.Concat(pck.GetAssetsByType(PckAssetType.SkinDataFile) .Select(asset => asset.GetData(fileReader)) .SelectMany(pck => pck.GetAssetsByType(PckAssetType.SkinFile)) .Select(GetSkinWithCape) ); return new DLCSkinPackage(name, identifier, skins, null, parentPackage); } private static string GetPreferredLanguage(AppLanguage appLanguage) { return appLanguage switch { AppLanguage.SystemDefault => LOCFile.ValidLanguages.Contains(CultureInfo.CurrentUICulture.Name) ? CultureInfo.CurrentUICulture.Name : AvailableLanguages.English, AppLanguage.CzechCzechia => AvailableLanguages.CzechCzechia, AppLanguage.Czechia => AvailableLanguages.Czechia, AppLanguage.Danish => AvailableLanguages.Danish, AppLanguage.DenmarkDanish => AvailableLanguages.DenmarkDanish, AppLanguage.GermanAustria => AvailableLanguages.GermanAustria, AppLanguage.German => AvailableLanguages.German, AppLanguage.GreekGreece => AvailableLanguages.GreekGreece, AppLanguage.Greece => AvailableLanguages.Greece, AppLanguage.EnglishAustralia => AvailableLanguages.EnglishAustralia, AppLanguage.EnglishCanada => AvailableLanguages.EnglishCanada, AppLanguage.English => AvailableLanguages.English, AppLanguage.EnglishUnitedKingdom => AvailableLanguages.EnglishUnitedKingdom, AppLanguage.EnglishIreland => AvailableLanguages.EnglishIreland, AppLanguage.EnglishNewZealand => AvailableLanguages.EnglishNewZealand, AppLanguage.EnglishUnitedStatesOfAmerica => AvailableLanguages.EnglishUnitedStatesOfAmerica, AppLanguage.SpanishSpain => AvailableLanguages.SpanishSpain, AppLanguage.SpanishMexico => AvailableLanguages.SpanishMexico, AppLanguage.FinnishFinland => AvailableLanguages.FinnishFinland, AppLanguage.FrenchFrance => AvailableLanguages.FrenchFrance, AppLanguage.FrenchCanada => AvailableLanguages.FrenchCanada, AppLanguage.ItalianItaly => AvailableLanguages.ItalianItaly, AppLanguage.JapaneseJapan => AvailableLanguages.JapaneseJapan, AppLanguage.KoreanSouthKorea => AvailableLanguages.KoreanSouthKorea, AppLanguage.Latin => AvailableLanguages.Latin, AppLanguage.NorwegianNorway => AvailableLanguages.NorwegianNorway, AppLanguage.NorwegianBokmålNorway => AvailableLanguages.NorwegianBokmålNorway, AppLanguage.DutchNetherlands => AvailableLanguages.DutchNetherlands, AppLanguage.DutchBelgium => AvailableLanguages.DutchBelgium, AppLanguage.PolishPoland => AvailableLanguages.PolishPoland, AppLanguage.PortugueseBrazil => AvailableLanguages.PortugueseBrazil, AppLanguage.PortuguesePortugal => AvailableLanguages.PortuguesePortugal, AppLanguage.RussianRussia => AvailableLanguages.RussianRussia, AppLanguage.SlovakSlovakia => AvailableLanguages.SlovakSlovakia, AppLanguage.SwedishSweden => AvailableLanguages.SwedishSweden, AppLanguage.TurkishTurkey => AvailableLanguages.TurkishTurkey, AppLanguage.ChineseChina => AvailableLanguages.ChineseChina, AppLanguage.ChineseHongKong => AvailableLanguages.ChineseHongKong, AppLanguage.ChineseSingapore => AvailableLanguages.ChineseSingapore, AppLanguage.ChineseTaiwan => AvailableLanguages.ChineseTaiwan, _ => AvailableLanguages.English, }; } public void SetPreferredLanguage(AppLanguage lang) => PreferredLanguage = GetPreferredLanguage(lang); public void SetPlatform(ConsolePlatform platform) { _platform = platform; _byteOrder = GetByteOrderForPlatform(platform); } } }