using System; using System.IO; using System.Drawing; using PckStudio.Models; using PckStudio.Properties; namespace PckStudio.Models { internal class CharacterModel : ModelBase { public CharacterModel() { } protected override Texture[] InitializeTextures() { return new Texture[0]; } public override void AddToModelView(MinecraftModelView modelView) { Image source = base.Textures[0].Source; Object3D object3D = new Box(source, new Rectangle(8, 0, 0x10, 8), new Rectangle(0, 8, 0x20, 8), new Point3D(0f, 0f, 0f), Effects.None); Object3D object3D2 = new Box(source, new Rectangle(0x28, 0, 0x10, 8), new Rectangle(0x20, 8, 0x20, 8), new Point3D(0f, 0f, 0f), Effects.None); Object3D object3D3 = new Box(source, new Rectangle(0x2C, 0x10, 8, 4), new Rectangle(0x28, 0x14, 0x20, 0xC), new Point3D(0f, 4f, 0f), Effects.FlipHorizontally); Object3D object3D4 = new Box(source, new Rectangle(0x2C, 0x10, 8, 4), new Rectangle(0x28, 0x14, 0x20, 0xC), new Point3D(0f, 4f, 0f), Effects.None); Object3D object3D5 = new Box(source, new Rectangle(4, 0x10, 8, 4), new Rectangle(0, 0x14, 0x10, 0xC), new Point3D(0f, 6f, 0f), Effects.FlipHorizontally); Object3D object3D6 = new Box(source, new Rectangle(4, 0x10, 8, 4), new Rectangle(0, 0x14, 0x10, 0xC), new Point3D(0f, 6f, 0f), Effects.None); Object3D object3D7 = new Box(source, new Rectangle(0x14, 0x10, 0x10, 4), new Rectangle(0x10, 0x14, 0x18, 0xC), new Point3D(0f, 0f, 0f), Effects.None); Object3DGroup object3DGroup = new Object3DGroup(); object3D2.Scale = 1.16f; object3DGroup.RotationOrder = RotationOrders.XY; object3DGroup.MinDegrees1 = -80f; object3DGroup.MaxDegrees1 = 80f; object3DGroup.MinDegrees2 = -57f; object3DGroup.MaxDegrees2 = 57f; object3DGroup.Add(object3D); object3DGroup.Add(object3D2); object3DGroup.Position = new Point3D(0f, 8f, 0f); object3DGroup.Origin = new Point3D(0f, -4f, 0f); object3DGroup.RotationOrder = RotationOrders.XY; object3D7.Position = new Point3D(0f, 2f, 0f); object3D3.Position = new Point3D(6f, 6f, 0f); object3D3.RotationOrder = RotationOrders.ZX; object3D3.MinDegrees1 = 0f; object3D3.MaxDegrees1 = 160f; object3D3.MinDegrees2 = -170f; object3D3.MaxDegrees2 = 60f; object3D4.Position = new Point3D(-6f, 6f, 0f); object3D4.RotationOrder = RotationOrders.ZX; object3D4.MinDegrees1 = -160f; object3D4.MaxDegrees1 = 0f; object3D4.MinDegrees2 = -170f; object3D4.MaxDegrees2 = 60f; object3D5.Position = new Point3D(2f, -4f, 0f); object3D5.RotationOrder = RotationOrders.ZX; object3D5.MinDegrees1 = 0f; object3D5.MaxDegrees1 = 70f; object3D5.MinDegrees2 = -110f; object3D5.MaxDegrees2 = 60f; object3D6.Position = new Point3D(-2f, -4f, 0f); object3D6.RotationOrder = RotationOrders.ZX; object3D6.MinDegrees1 = -70f; object3D6.MaxDegrees1 = 0f; object3D6.MinDegrees2 = -110f; object3D6.MaxDegrees2 = 60f; modelView.AddDynamic(object3DGroup); modelView.AddStatic(object3D7); modelView.AddDynamic(object3D4); modelView.AddDynamic(object3D3); modelView.AddDynamic(object3D6); modelView.AddDynamic(object3D5); } public override string ToString() { return "Character"; } } }