using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PckStudio.Core.Skin { [Flags] public enum SkinGameFlagsMask : int { NONE = 0, // 0x00 UNFAIR_BATTLE_SKIN = 1 << 0, // 0x01, Makes the skin unusable in Competitive Battle Mini Games FEMALE_SKIN = 1 << 1, // 0x02, used on female skins MALE_SKIN = 1 << 2, // 0x04, used on male skins HUMAN_SKIN = 1 << 3, // 0x08, used on human skins that can be any gender and some non human IP characters BIOLOGICAL_SKIN = 1 << 4, // 0x10, This is only ever disabled on Robot/Synthetic skins so this is seemingly implied // HOW THESE FLAGS ARE USED IN GAME // // DLC skins in Minecraft Console utilize these flags for what seems to be a cut categorization/sorting feature // found in the skins menu with unused tabs labled "Mal" "Fem" and "Bea", respectively Male, Female, and likely "Beast" // with Steve, Alex, and Creeper icon sprites respectively. // Most, but notably not all, skins use this feature with a GAME_FLAGS. The following are the known used values and their archetypes: // *Note this does not include variations with the battle flag. Just add 1 to get those values; i.e 0x1a -> 0x1b or 0x18 -> 0x19 // Creature/Fantasy skins - 0x16: Female, Male, and Biological flags enabled. // Gender neutral human skins - 0x18: Human and Biological flags enabled. // Female human skins - 0x1a: Female, Human, and Biological flags enabled. // Male human skins - 0x1c: Male, Human, and Biological flags enabled. // Robot/Synthetic skins - 0x0e: Male, Female, and Human flags enabled. } }