/* Copyright (c) 2024-present miku-666 * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1.The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using PckStudio.Core.Deserializer; using PckStudio.Core.Json; namespace PckStudio.Core { public sealed class AtlasResource : ResourceLocation { public IEnumerable TilesInfo { get; } public AtlasGroup[] AtlasGroups { get; } public readonly Image DefaultTexture; public AtlasResource(string path, ResourceCategory resourceCategory, int tillingFactor, Image defaultTexture, TillingMode tilling = default, IEnumerable tilesInfo = default, AtlasGroup[] atlasGroups = default) : this(path, resourceCategory, new Size(tillingFactor, tillingFactor), defaultTexture, tilling, tilesInfo, atlasGroups) { } public AtlasResource(string path, ResourceCategory resourceCategory, Size tillingFactor, Image defaultTexture, TillingMode tilling = default, IEnumerable tilesInfo = default, AtlasGroup[] atlasGroups = default) : base(path, resourceCategory, tillingFactor, tilling, isGroup: true) { TilesInfo = tilesInfo ?? Enumerable.Empty(); AtlasGroups = atlasGroups ?? Array.Empty(); DefaultTexture = defaultTexture; } public Atlas GetDefaultAtlas() { return Atlas.FromResourceLocation(DefaultTexture, this); } } }