using System; namespace PckStudio.Models { public struct Point3D { public Point3D(float x, float y, float z) { this.X = x; this.Y = y; this.Z = z; } public static global::PckStudio.Models.Point3D Zero { get { return default(global::PckStudio.Models.Point3D); } } public override string ToString() { return string.Concat(new object[] { "(", this.X, ";", this.Y, ";", this.Z, ")" }); } public static global::PckStudio.Models.Point3D operator +(global::PckStudio.Models.Point3D a, global::PckStudio.Models.Point3D b) { return new global::PckStudio.Models.Point3D(a.X + b.X, a.Y + b.Y, a.Z + b.Z); } public static global::PckStudio.Models.Point3D operator -(global::PckStudio.Models.Point3D a, global::PckStudio.Models.Point3D b) { return new global::PckStudio.Models.Point3D(a.X - b.X, a.Y - b.Y, a.Z - b.Z); } public static global::PckStudio.Models.Point3D operator *(global::PckStudio.Models.Point3D p, float s) { return new global::PckStudio.Models.Point3D(p.X * s, p.Y * s, p.Z * s); } public static global::PckStudio.Models.Point3D operator /(global::PckStudio.Models.Point3D p, float s) { return new global::PckStudio.Models.Point3D(p.X / s, p.Y / s, p.Z / s); } public float X; public float Y; public float Z; } }