using System; namespace PckStudio.Models { internal struct Texel { internal Texel(global::PckStudio.Models.TexturePlane texturePlane, int x, int y, global::System.Drawing.Color color) { this.TexturePlane = texturePlane; this.X = x; this.Y = y; this.color = color; this.brush = new global::System.Drawing.SolidBrush(color); this.pen = new global::System.Drawing.Pen(global::System.Drawing.Color.White, 0.01f); } internal double Z { get { return this.TexturePlane.ZOrder[this.X + 1, this.Y + 1]; } } internal void Draw(global::System.Drawing.Graphics g) { global::System.Drawing.PointF[] points = new global::System.Drawing.PointF[] { this.TexturePlane.Points[this.X, this.Y], this.TexturePlane.Points[this.X + 1, this.Y], this.TexturePlane.Points[this.X + 1, this.Y + 1], this.TexturePlane.Points[this.X, this.Y + 1] }; g.FillPolygon(this.brush, points); } internal global::PckStudio.Models.TexturePlane TexturePlane; internal int X; internal int Y; private global::System.Drawing.Color color; private global::System.Drawing.Brush brush; private global::System.Drawing.Pen pen; } }