namespace PckStudio.Models { partial class MinecraftModelView { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && this.components != null) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { components = new System.ComponentModel.Container(); } private PckStudio.Models.BackgroundTypes backgroundType; private System.Drawing.Brush backgroundBrush = new System.Drawing.SolidBrush(System.Drawing.Color.SkyBlue); private System.EventHandler SkinDowloaded; private System.ComponentModel.BackgroundWorker downloader = new System.ComponentModel.BackgroundWorker(); private System.Drawing.Image webSkin; private System.Drawing.Point mouseLastLocation; private PckStudio.Models.Object3D rotatingObject3D; private System.Drawing.Color backgroundColor = System.Drawing.Color.Transparent; private System.Drawing.Color backgroundGradientColor1 = System.Drawing.SystemColors.ControlDarkDark; private System.Drawing.Color backgroundGradientColor2 = System.Drawing.SystemColors.ControlLightLight; private static System.Drawing.Color textShadowColor = System.Drawing.Color.FromArgb(0x3F, 0x3F, 0x3F); private System.Drawing.Image backgroundTexture; private System.Drawing.Image usernameImage; private System.Drawing.Image versionImage; internal PckStudio.Models.Matrix3D GlobalTransformation = PckStudio.Models.Matrix3D.Identity; private System.Collections.Generic.List texelList = new System.Collections.Generic.List(); private PckStudio.Models.TexelComparer texelComparer = new PckStudio.Models.TexelComparer(); private System.Collections.Generic.List object3DList = new System.Collections.Generic.List(); private System.Collections.Generic.List dynamicObject3DtList = new System.Collections.Generic.List(); #endregion } }