Files
PCK-Studio/PckStudio.Core/DLC/DLCManager.cs
2025-12-14 04:54:44 +01:00

523 lines
26 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using OMI;
using OMI.Formats.Color;
using OMI.Formats.GameRule;
using OMI.Formats.Languages;
using OMI.Formats.Model;
using OMI.Formats.Pck;
using OMI.Workers.Color;
using OMI.Workers.GameRule;
using OMI.Workers.Language;
using OMI.Workers.Material;
using OMI.Workers.Model;
using OMI.Workers.Pck;
using PckStudio.Core.App;
using PckStudio.Core.Colors;
using PckStudio.Core.Deserializer;
using PckStudio.Core.Extensions;
using PckStudio.Core.FileFormats;
using PckStudio.Core.Interfaces;
using PckStudio.Core.IO.PckAudio;
using PckStudio.Core.Model;
using PckStudio.Interfaces;
namespace PckStudio.Core.DLC
{
public class DLCManager
{
internal const string DEFAULT_TEXTURE_PACK_FILENAME = "TexturePack.pck";
internal const string DEFAULT_MINIGAME_PACK_FILENAME = "WorldPack.pck";
internal const string DATA_DIRECTORY_NAME = "Data";
internal const string PACKAGE_DISPLAYNAME_ID = "IDS_DISPLAY_NAME";
private const string BASE_SAVE_NAME_GRF_PARAMETER_KEY = "baseSaveName";
private const string GRF_MAP_OPTIONS_NAME = "MapOptions";
private const string TEXTURE_PACK_DATA_PATH_KEY = "DATAPATH";
private const string CAPE_PATH_KEY = "CAPEPATH";
public ByteOrder ByteOrder => _byteOrder;
public ConsolePlatform Platform => _platform;
public DLCPackageContentSerilasationType ContentSerilasationType { get; set; } = DLCPackageContentSerilasationType.Local;
/// <summary>
/// See <see cref="AvailableLanguages"/> for details.
/// </summary>
public string PreferredLanguage { get; private set; }
private readonly DLCPackageRegistry _packageRegistry = new DLCPackageRegistry();
private readonly Random _rng = new Random();
private ByteOrder _byteOrder;
private ConsolePlatform _platform;
private PckFileCompiler _pckFileCompiler;
/// <param name="byteOrder"></param>
/// <param name="platform"></param>
/// <param name="preferredLanguage">See <see cref="AvailableLanguages"/> for details.</param>
public DLCManager(ConsolePlatform platform, AppLanguage preferredLanguage)
{
_platform = platform;
_byteOrder = GetByteOrderForPlatform(Platform);
_pckFileCompiler = new PckFileCompiler(_byteOrder, GetPlatformCompressionType(), GameRuleFile.CompressionLevel.None);
SetPreferredLanguage(preferredLanguage);
}
private static ByteOrder GetByteOrderForPlatform(ConsolePlatform platform)
{
return platform switch
{
ConsolePlatform.Switch => ByteOrder.LittleEndian,
ConsolePlatform.PS4 => ByteOrder.LittleEndian,
_ => ByteOrder.BigEndian
};
}
public IDLCPackage CreateNewPackage(string name, DLCPackageType packageType)
{
int identifier = _rng.Next(8000, GameConstants.MAX_PACK_ID);
IDLCPackage package = packageType switch
{
DLCPackageType.SkinPack => DLCSkinPackage.CreateEmpty(name, identifier),
DLCPackageType.TexturePack => DLCTexturePackage.CreateDefaultPackage(name, "", identifier),
DLCPackageType.MashUpPack => new DLCMashUpPackage(name, "", identifier),
//! TODO: implemnt minigame dlc packages -null
DLCPackageType.MG01 => new DLCBattlePackage(name, identifier),
DLCPackageType.MG02 => new DLCMiniGamePackage(name, identifier, packageType, MiniGameId.Tumble),
DLCPackageType.MG03 => new DLCMiniGamePackage(name, identifier, packageType, MiniGameId.Glide),
DLCPackageType.Invalid => DLCPackage.Invalid,
_ => throw new ArgumentException("Unable to create DLC Package of 'Unknown' type."),
};
LOCFile localisation = new LOCFile();
localisation.AddLanguage(PreferredLanguage);
localisation.AddLocKey(PACKAGE_DISPLAYNAME_ID, name);
_packageRegistry.RegisterPackage(identifier, package, localisation);
return package;
}
public IDLCPackage OpenDLCPackage(string filepath) => OpenDLCPackage(new FileInfo(filepath));
public IDLCPackage OpenDLCPackage(FileInfo fileInfo)
{
if (Platform == ConsolePlatform.Unknown)
throw new Exception($"{nameof(Platform)} is Unknown.");
if (!IsValidPckFile(fileInfo))
return DLCPackage.Invalid;
using Stream stream = fileInfo.OpenRead();
PckFileReader fileReader = new PckFileReader(ByteOrder);
PckFile pckFile = fileReader.FromStream(stream);
if (!pckFile.TryGetAsset("0", PckAssetType.InfoFile, out PckAsset zeroAsset))
{
Trace.TraceError("Could not find asset named:'0'.");
return new RawAssetDLCPackage(fileInfo.Name, pckFile, ByteOrder);
}
int identifier = zeroAsset.HasProperty("PACKID") ? zeroAsset.GetProperty("PACKID", int.Parse) : -1;
if (!identifier.IsWithinRangeOf(1, GameConstants.MAX_PACK_ID))
{
Trace.TraceError($"{nameof(identifier)}({identifier}) was out of range!");
return new RawAssetDLCPackage(fileInfo.Name, pckFile, ByteOrder);
}
if (_packageRegistry.ContainsPackage(identifier))
return _packageRegistry[identifier];
LOCFile localisation = pckFile.GetAssetsByType(PckAssetType.LocalisationFile).FirstOrDefault()?.GetData(new LOCFileReader());
if (localisation is null)
{
Trace.TraceError("No localisation asset found.");
return new RawAssetDLCPackage(fileInfo.Name, pckFile, ByteOrder);
}
IDLCPackage package = LoadDLCPackage(fileInfo, identifier, pckFile, localisation, fileReader);
if (package.GetDLCPackageType() != DLCPackageType.Invalid)
{
_packageRegistry.RegisterPackage(identifier, package, localisation);
}
return new RawAssetDLCPackage(fileInfo.Name, pckFile, ByteOrder);
}
public bool CloseDLCPackage(int identifier) => _packageRegistry.UnregisterPackage(identifier);
internal LOCFile GetLocalisation(int identifier)
{
return _packageRegistry.ContainsPackage(identifier) ? _packageRegistry.GetLocalisation(identifier) : default;
}
private bool IsValidPckFile(FileInfo fileInfo)
{
if (fileInfo is null)
throw new ArgumentNullException(nameof(fileInfo));
if (!fileInfo.Exists)
throw new FileNotFoundException(fileInfo.FullName);
if (fileInfo.Extension != ".pck")
throw new FileFormatException("File does not end with '.pck'.");
return true;
}
private IDLCPackage LoadDLCPackage(FileInfo fileInfo, int identifier, PckFile pckFile, LOCFile localisation, PckFileReader fileReader)
{
bool hasLanguage = localisation?.Languages?.Contains(PreferredLanguage) ?? default;
string name = hasLanguage && (localisation?.HasLocEntry(PACKAGE_DISPLAYNAME_ID) ?? default)
? localisation.GetLocEntry(PACKAGE_DISPLAYNAME_ID, PreferredLanguage) : fileInfo.Name;
string description = hasLanguage && (localisation?.HasLocEntry(DLCTexturePackage.TEXTUREPACK_DESCRIPTION_ID) ?? default)
? localisation.GetLocEntry(DLCTexturePackage.TEXTUREPACK_DESCRIPTION_ID, PreferredLanguage) : string.Empty;
bool couldBeTexturePack = fileInfo.Name == DEFAULT_TEXTURE_PACK_FILENAME;
bool couldBeMiniGamePack = fileInfo.Name == DEFAULT_MINIGAME_PACK_FILENAME;
bool hasSkins = TryGetDLCSkinPackage(name, identifier, pckFile, fileReader, out IDLCPackage skinPackage);
DirectoryInfo dataDirectoryInfo = fileInfo.Directory.EnumerateDirectories().Where(dirInfo => dirInfo.Name == DATA_DIRECTORY_NAME).FirstOrDefault();
if (dataDirectoryInfo is null)
{
Trace.TraceInformation("No data directory found.");
return skinPackage ?? new RawAssetDLCPackage(name, pckFile, ByteOrder);
}
bool hasTexturePack = TryGetTexturePack(name, description, identifier, dataDirectoryInfo, pckFile, fileReader, out IDLCPackage texturePackage);
if (!hasTexturePack)
{
Trace.TraceWarning("Couldn't parse texturepack.");
return skinPackage ?? new RawAssetDLCPackage(name, pckFile, ByteOrder);
}
PckAudioFile pckAudioFile = pckFile.GetAssetsByType(PckAssetType.AudioFile).FirstOrDefault()?.GetData(new PckAudioFileReader(ByteOrder));
IDictionary<string, byte[]> audios = default;
if (pckAudioFile != null)
{
var songs = pckAudioFile.Categories.SelectMany(audioCategory => audioCategory.SongNames).ToList();
audios = dataDirectoryInfo.EnumerateFiles("*.binka")
.Where(audioFile => songs.Contains(Path.GetFileNameWithoutExtension(audioFile.Name)))
.ToDictionary(audioFile => audioFile.Name, audioFile => File.ReadAllBytes(audioFile.FullName));
}
GameRuleFile.CompressionType compressionType = GetPlatformCompressionType();
var reader = new GameRuleFileReader(compressionType);
IEnumerable<GameRuleFile> gameRules = pckFile.GetAssetsByType(PckAssetType.GameRulesFile)
.Concat(pckFile.GetAssetsByType(PckAssetType.GameRulesHeader))
.Select(asset => asset.GetData(reader));
Dictionary<string, SaveData> mapData = GetMapData(gameRules, dataDirectoryInfo);
if (mapData.Count == 0)
return texturePackage ?? skinPackage ?? new RawAssetDLCPackage(name, pckFile, ByteOrder);
if (mapData.Count == 1)
return new DLCMashUpPackage(name, description, identifier, null, null, pckAudioFile, audios, parentPackage: null, skinPackage: skinPackage, texturePackage: texturePackage);
return new RawAssetDLCPackage(name, pckFile, ByteOrder);
}
private Dictionary<string, SaveData> GetMapData(IEnumerable<GameRuleFile> gameRuleFiles, DirectoryInfo dataDirectory)
{
IEnumerable<string> values = gameRuleFiles
.SelectMany(grf => grf.Root.GetRules().Where(rule => rule.Name == GRF_MAP_OPTIONS_NAME && rule.ContainsParameter(BASE_SAVE_NAME_GRF_PARAMETER_KEY)))
.Select(rule => rule.GetParameterValue(BASE_SAVE_NAME_GRF_PARAMETER_KEY));
return dataDirectory.EnumerateFiles("*.mcs")
.Where(file => values.Contains(file.Name))
.ToDictionary(worldFile => worldFile.Name, worldFile => MapReader.OpenSaveData(worldFile.OpenRead()));
}
private bool TryGetTexturePack(string name, string description, int identifier, DirectoryInfo dataDirectoryInfo, PckFile pckFile, PckFileReader pckFormatReader, out IDLCPackage texturePackage)
{
if (dataDirectoryInfo is null)
{
texturePackage = default;
return false;
}
PckAsset texturePackInfo = pckFile.GetAssetsByType(PckAssetType.TexturePackInfoFile).FirstOrDefault();
if (texturePackInfo is null)
{
texturePackage = default;
return false;
}
DLCTexturePackage.TextureResolution resolution = DLCTexturePackage.GetTextureResolutionFromString(texturePackInfo.Filename);
string dataPath = texturePackInfo.GetProperty(TEXTURE_PACK_DATA_PATH_KEY);
if (string.IsNullOrWhiteSpace(dataPath))
{
texturePackage = default;
return false;
}
PckFile infoPck = texturePackInfo.GetData(pckFormatReader);
FileInfo texturePackFileInfo = dataDirectoryInfo.EnumerateFiles().Where(fileInfo => fileInfo.Name == dataPath).FirstOrDefault();
if (!IsValidPckFile(texturePackFileInfo))
{
texturePackage = null;
return false;
}
using Stream texturePackFileStream = texturePackFileInfo.OpenRead();
PckFile texturePackPck = pckFormatReader.FromStream(texturePackFileStream);
texturePackage = GetTexturePackageFromPckFile(name, description, identifier, infoPck, texturePackPck, resolution);
return texturePackage is not null;
}
private IDLCPackage GetTexturePackageFromPckFile(string name, string description, int identifier, PckFile infoPck, PckFile dataPck, DLCTexturePackage.TextureResolution resolution)
{
if (infoPck is null || dataPck is null)
return null;
if (!infoPck.TryGetAsset("comparison.png", PckAssetType.TextureFile, out PckAsset comparisonAsset))
Trace.TraceWarning($"Could not find 'comparison.png'.");
if (!infoPck.TryGetAsset("icon.png", PckAssetType.TextureFile, out PckAsset iconnAsset))
Trace.TraceWarning($"Could not find 'icon.png'.");
DLCTexturePackage.MetaData metaData = new DLCTexturePackage.MetaData(comparisonAsset?.GetTexture(), iconnAsset?.GetTexture());
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.BlockAtlas, out Atlas terrainAtlas);
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.ItemAtlas, out Atlas itemAtlas);
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.ParticleAtlas, out Atlas particleAtlas);
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.PaintingAtlas, out Atlas paintingAtlas);
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.MoonPhaseAtlas, out Atlas moonPhaseAtlas);
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.MapIconAtlas, out Atlas mapIconsAtlas);
TryGetAtlasFromResourceCategory(dataPck, AtlasResource.AtlasType.AdditionalMapIconsAtlas, out Atlas additionalMapIconsAtlas);
string itemAnimationAssetPath = ResourceLocation.GetPathFromCategory(ResourceCategory.ItemAnimation);
string blockAnimationAssetPath = ResourceLocation.GetPathFromCategory(ResourceCategory.BlockAnimation);
IPckAssetDeserializer<Animation> deserializer = AnimationDeserializer.DefaultDeserializer;
IDictionary<string, Animation> itemAnimations = dataPck.GetDirectoryContent(itemAnimationAssetPath, PckAssetType.TextureFile)
.Where(asset => !asset.IsMipmappedFile())
.ToDictionary(asset => Path.GetFileNameWithoutExtension(asset.Filename), deserializer.Deserialize);
IDictionary<string, Animation> blockAnimations = dataPck.GetDirectoryContent(blockAnimationAssetPath, PckAssetType.TextureFile)
.Where(asset => !asset.IsMipmappedFile())
.ToDictionary(asset => Path.GetFileNameWithoutExtension(asset.Filename), deserializer.Deserialize);
if (!itemAnimations.ContainsKey("compass"))
Trace.TraceError("No compass animation found!");
if (!itemAnimations.ContainsKey("clock"))
Trace.TraceError("No clock animation found!");
ITryGet<string, Image> tryGetTexture = TryGet<string, Image>.FromDelegate((string path, out Image image) =>
{
bool success = dataPck.TryGetAsset(path, PckAssetType.TextureFile, out PckAsset asset);
image = asset?.GetTexture();
return success;
});
ImageDeserializer defaultDeserializer = ImageDeserializer.DefaultDeserializer;
IEnumerable<Image> blockEntityBreakingFrames = dataPck.GetDirectoryContent("res/textures/", PckAssetType.TextureFile)
.Select(defaultDeserializer.Deserialize);
Animation blockEntityBreakAnimation = new Animation(blockEntityBreakingFrames);
ColorContainer colorContainer = dataPck.GetAssetsByType(PckAssetType.ColourTableFile).FirstOrDefault()?.GetData(new COLFileReader()) ?? new ColorContainer();
IDictionary<string, Image> environmentTextures = dataPck.GetDirectoryContent("res/environment/", PckAssetType.TextureFile)
.ToDictionary(a => Path.GetFileNameWithoutExtension(a.Filename), defaultDeserializer.Deserialize);
environmentTextures.TryGetValue("clouds", out Image clouds);
environmentTextures.TryGetValue("rain", out Image rain);
environmentTextures.TryGetValue("snow", out Image snow);
DLCTexturePackage.EnvironmentData environmentData = new DLCTexturePackage.EnvironmentData(clouds, rain, snow);
IDictionary<string, Image> terrainTextures = dataPck.GetDirectoryContent("res/terrain/", PckAssetType.TextureFile)
.ToDictionary(a => Path.GetFileNameWithoutExtension(a.Filename), defaultDeserializer.Deserialize);
terrainTextures.TryGetValue("sun", out Image sun);
terrainTextures.TryGetValue("moon", out Image moon);
AbstractModelContainer customModels = null;
if (dataPck.TryGetAsset("models.bin", PckAssetType.ModelsFile, out PckAsset modelsAsset))
{
ModelContainer models = modelsAsset.GetData(new ModelFileReader());
customModels = AbstractModelContainer.FromModelContainer(models, null);
}
IDictionary<string, string> materials = dataPck.GetAssetsByType(PckAssetType.MaterialFile).FirstOrDefault()?.GetData(new MaterialFileReader())
.ToDictionary(mat => mat.Name, mat => mat.Type);
return new DLCTexturePackage(name, description, identifier, metaData, resolution,
terrainAtlas, itemAtlas, particleAtlas, paintingAtlas, moonPhaseAtlas, mapIconsAtlas, additionalMapIconsAtlas,
ArmorSetDescription.Leather.GetArmorSet(tryGetTexture),
ArmorSetDescription.Chain.GetArmorSet(tryGetTexture),
ArmorSetDescription.Iron.GetArmorSet(tryGetTexture),
ArmorSetDescription.Gold.GetArmorSet(tryGetTexture),
ArmorSetDescription.Diamond.GetArmorSet(tryGetTexture),
ArmorSetDescription.Turtle.GetArmorSet(tryGetTexture),
environmentData,
AbstractColorContainer.FromColorContainer(colorContainer),
customModels,
materials,
blockEntityBreakAnimation,
itemAnimations,
blockAnimations,
sun, moon,
parentPackage: null);
}
private bool TryGetAtlasFromResourceCategory(PckFile pck, AtlasResource.AtlasType atlasType, out Atlas atlas)
{
ResourceLocation resourceLocation = ResourceLocation.GetFromCategory(AtlasResource.GetId(atlasType));
if (!pck.TryGetAsset(resourceLocation.FullPath, PckAssetType.TextureFile, out PckAsset asset))
{
Trace.TraceWarning($"Could not find '{resourceLocation.FullPath}'.");
atlas = null;
return false;
}
atlas = asset.GetDeserializedData(new AtlasDeserializer(resourceLocation));
return true;
}
private bool TryGetDLCSkinPackage(string name, int identifier, PckFile pck, PckFileReader fileReader, out IDLCPackage skinPackage, IDLCPackage parentPackage = null)
{
if (!(pck.Contains(PckAssetType.SkinFile) || pck.Contains(PckAssetType.SkinDataFile)))
{
skinPackage = default;
return false;
}
IDictionary<int, Image> capes = pck.GetAssetsByType(PckAssetType.CapeFile)
.Where(asset => asset.GetId() != -1)
.ToDictionary(PckAssetExtensions.GetId, PckAssetExtensions.GetTexture);
Skin.Skin GetSkinWithCape(PckAsset skinAsset)
{
Skin.Skin skin = skinAsset.GetSkin();
if (skinAsset.TryGetProperty(CAPE_PATH_KEY, out string capeAssetPath) && pck.TryGetAsset(capeAssetPath, PckAssetType.CapeFile, out PckAsset capeAsset))
skin.CapeId = capeAsset.GetId();
return skin;
}
IEnumerable<Skin.Skin> skins = pck.GetAssetsByType(PckAssetType.SkinFile).Select(GetSkinWithCape);
skins = skins.Concat(pck.GetAssetsByType(PckAssetType.SkinDataFile)
.Select(asset => asset.GetData(fileReader))
.SelectMany(pck => pck.GetAssetsByType(PckAssetType.SkinFile))
.Select(GetSkinWithCape)
);
skinPackage = new DLCSkinPackage(name, identifier, skins, capes, parentPackage);
return true;
}
public static GameRuleFile.CompressionType GetCompressionTypeForPlatform(ConsolePlatform platform)
{
switch (platform)
{
case ConsolePlatform.Xbox360:
return GameRuleFile.CompressionType.XMem;
case ConsolePlatform.PS3:
return GameRuleFile.CompressionType.Deflate;
case ConsolePlatform.XboxOne:
case ConsolePlatform.PS4:
case ConsolePlatform.PSVita:
case ConsolePlatform.WiiU:
case ConsolePlatform.Switch:
return GameRuleFile.CompressionType.Zlib;
case ConsolePlatform.Unknown:
default:
throw new ArgumentException("Platform was not set");
}
}
private GameRuleFile.CompressionType GetPlatformCompressionType() => GetCompressionTypeForPlatform(Platform);
private static string GetPreferredLanguage(AppLanguage appLanguage)
{
return appLanguage switch
{
AppLanguage.SystemDefault => LOCFile.ValidLanguages.Contains(CultureInfo.CurrentUICulture.Name) ? CultureInfo.CurrentUICulture.Name : AvailableLanguages.English,
AppLanguage.CzechCzechia => AvailableLanguages.CzechCzechia,
AppLanguage.Czechia => AvailableLanguages.Czechia,
AppLanguage.Danish => AvailableLanguages.Danish,
AppLanguage.DenmarkDanish => AvailableLanguages.DenmarkDanish,
AppLanguage.GermanAustria => AvailableLanguages.GermanAustria,
AppLanguage.German => AvailableLanguages.German,
AppLanguage.GreekGreece => AvailableLanguages.GreekGreece,
AppLanguage.Greece => AvailableLanguages.Greece,
AppLanguage.EnglishAustralia => AvailableLanguages.EnglishAustralia,
AppLanguage.EnglishCanada => AvailableLanguages.EnglishCanada,
AppLanguage.English => AvailableLanguages.English,
AppLanguage.EnglishUnitedKingdom => AvailableLanguages.EnglishUnitedKingdom,
AppLanguage.EnglishIreland => AvailableLanguages.EnglishIreland,
AppLanguage.EnglishNewZealand => AvailableLanguages.EnglishNewZealand,
AppLanguage.EnglishUnitedStatesOfAmerica => AvailableLanguages.EnglishUnitedStatesOfAmerica,
AppLanguage.SpanishSpain => AvailableLanguages.SpanishSpain,
AppLanguage.SpanishMexico => AvailableLanguages.SpanishMexico,
AppLanguage.FinnishFinland => AvailableLanguages.FinnishFinland,
AppLanguage.FrenchFrance => AvailableLanguages.FrenchFrance,
AppLanguage.FrenchCanada => AvailableLanguages.FrenchCanada,
AppLanguage.ItalianItaly => AvailableLanguages.ItalianItaly,
AppLanguage.JapaneseJapan => AvailableLanguages.JapaneseJapan,
AppLanguage.KoreanSouthKorea => AvailableLanguages.KoreanSouthKorea,
AppLanguage.Latin => AvailableLanguages.Latin,
AppLanguage.NorwegianNorway => AvailableLanguages.NorwegianNorway,
AppLanguage.NorwegianBokmålNorway => AvailableLanguages.NorwegianBokmålNorway,
AppLanguage.DutchNetherlands => AvailableLanguages.DutchNetherlands,
AppLanguage.DutchBelgium => AvailableLanguages.DutchBelgium,
AppLanguage.PolishPoland => AvailableLanguages.PolishPoland,
AppLanguage.PortugueseBrazil => AvailableLanguages.PortugueseBrazil,
AppLanguage.PortuguesePortugal => AvailableLanguages.PortuguesePortugal,
AppLanguage.RussianRussia => AvailableLanguages.RussianRussia,
AppLanguage.SlovakSlovakia => AvailableLanguages.SlovakSlovakia,
AppLanguage.SwedishSweden => AvailableLanguages.SwedishSweden,
AppLanguage.TurkishTurkey => AvailableLanguages.TurkishTurkey,
AppLanguage.ChineseChina => AvailableLanguages.ChineseChina,
AppLanguage.ChineseHongKong => AvailableLanguages.ChineseHongKong,
AppLanguage.ChineseSingapore => AvailableLanguages.ChineseSingapore,
AppLanguage.ChineseTaiwan => AvailableLanguages.ChineseTaiwan,
_ => AvailableLanguages.English,
};
}
public void SetPreferredLanguage(AppLanguage lang) => PreferredLanguage = GetPreferredLanguage(lang);
public void SetPlatform(ConsolePlatform platform)
{
_platform = platform;
_byteOrder = GetByteOrderForPlatform(platform);
}
public DLCPackageContent CompilePackage(IDLCPackage package)
{
LOCFile localisation = GetLocalisation(package.Identifier);
switch (package.GetDLCPackageType())
{
case DLCPackageType.Invalid:
break;
case DLCPackageType.RawAssets: return _pckFileCompiler.CompileRawAssets(package);
case DLCPackageType.SkinPack: return _pckFileCompiler.CompileSkinPackage(package, localisation);
case DLCPackageType.TexturePack: return _pckFileCompiler.CompileTexturePackage(package, localisation);
case DLCPackageType.MashUpPack: return _pckFileCompiler.CompileMashUpPackage(package, localisation);
case DLCPackageType.MG01:
break;
case DLCPackageType.MG02:
break;
case DLCPackageType.MG03:
break;
}
return DLCPackageContent.Empty;
}
}
}