mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-23 05:56:15 +00:00
* Add 'Validate Skin Dimension' setting * AddNewSkin - Fix cape box not showing after skin selection * Extended ResourceLocation for better atlas handling * ModelImporter - Add block bench export for models inside models.bin * ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot' * ModelImporter - Fix ANIM2BOX to properly support slim skin models * ModelImporter - Update BedrockModel json class * ModelImporter - Update 'FixTexture' to be more generic * Update ModelContainer API inside OMI-Lib * Update skin vertex shader to not swap yz * Update CubeMesh class * SkinRenderer - Move framebuffer and error checking function to SceneViewport * SceneViewport - Change OnUpdate parameter * SkinRenderer - Fix Highlight part having wrong transform * SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate * AppSettingsForm - Update API to be more flexible * SkinBOXExtensions - Update 'GetUVGraphicsPath' * SkinRenderer - Update 'OnUpdate' function * SkinRenderer - Add 'LockMousePosition' option * CustomSkinEditor - Update HighlightlingColor when selecting a part * CustomSkinEditor - Add render settings * CustomSkinEditor - Small non-technical changes * SkinRenderer - Small non-technical changes * CustomSkinEditor - Load render settings when 'OnLoad' is called * SkinRenderer - Fix centering leg0/1 * SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader * Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers * CubeGroupMesh - Fix overlay parts not showing proerly * SkinRenderer - Fix part highlighting respecting inflate * Split up model and skin importer into seperate classes and improved api * IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields * ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider' * modelTextureLocations.json - Add todo * SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter * CustomSkinEditor - Add SettingsManager for RenderSettings * ModelImporter::Import - Check if file exists * Rename 'modelTextureLocations' to 'modelMetaData' * GameModelImporter - Change blockbench name when exporting * SettingsManager - Add functionality to create internal settings object and add settings to it * GameModelImporter - Fully implemented game-model export to block bench * AppSettingsForm - Fix re-adding settings description to default settings * AppSettingsForm - Add settings description to 'ValidateImageDimension' * GameModelImporter - Add copyright notice and remove unnecessary using statements * ModelImporter - Add copyright notice and remove unnecessary using statements * BlockBenchModel - Fix Texture class json deserialization * SkinModelImporter - Add 'TryConvertToSkinBoxType' function * modelMetaData - Remove comments * SkinModelImporter - Fix 'GetSkinBoxPivot' function * SkinModelImporter - Add null check in 'FixTexture' function * SkinModelImporter - Add offset detection when importing skin model * CustomSkinEditor - Add 'export template' button * GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData' * ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property * GameModelImporter - Change function signature of 'CreateElement' * GameModelImporter - Add options to create root outline * GameModelImporter - Update Debug message in 'TraverseChildren' * MainForm - Small code refactor * Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature * MainForm - Update 'GetModelTextures' local function * GameModelImporter - Check model metadata before conversion * GameModelInfo - Mark class as sealed * SkinModelImporter - Check if blockbench model uses box uv * BlockBenchModel - Add export property to class 'Element' * CustomSkinEditor - Remove unused 'PreviewImage' property * CustomSkinEditor - Change highlight color on texture * SkinModelImporter - Fix Block Bench Model import * modelMetaData - Add meta data for 1.14 models * SkinModelImporter - Update 'TryConvertToSkinBoxType' function * SkinModelExporter - Fix model export for bbmodel and bedrock model * SkinRenderer - Fix order of applying anim animations to match the game * SkinModelImporter - Fix exception thrown in 'FixTexture' * CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting * SkinModelImporter - Fix offset detection when importing * SkinModelImporter - Swap box bottom texture when texture is available * GameModelImporter - Sort using statements * SkinModelImporter - Small code clean up inside 'ImportBedrockJson' * SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson' * SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported * SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot' * SceneViewport - Rename 'Init' to 'Initialize' * SkinModelImporter - Add texture import in 'ImportBedrockJson' * SkinModelImporter - Fix becrock model import * Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath' * Add ModelEditor * modelMetaData - Add cavespider texture location * GameModelImporter - Update 'ExportBlockBenchModel' function * GameModelImporter - Mark 'ModelExportSettings' as sealed * ModelEditor -Add Save tool menu item & add TrySetTexture Delegate * ModelEditor - Add model node icons * Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection * ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren' * Update GenericMesh & mesh rendering * Move Cube conversion into SkinBOXExtensions * GenericMesh - Made 'Transform' property abstract * SceneViewport - Add shaderLibrary and api to it * Rename 'skin...' shaders to 'texturedCube...' * Update modelMetaData part hierarchy structure * ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size * ModelEditor - Create factory methods for custom model treenodes * modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b' * Move Debug & Camera control into SceneViewport * Update BoundingBox * Add ModelRenderer * ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program * ModelEditor - Add option to show bounding box of the model * SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing * Update OMI submodule * Update Texture base class to accept slot when calling Bind * Plain color fragment shader - Update uniform names to be PascalCase * SceneViewport - Add 'ResetCamera' virtual function * CustomSkinEditor - Add missing render setting 'Show Armor' * ModelRenderer - Fix centering model after selecting * Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox' * CubeMeshCollection - Implemented 'GetBounds' * SkinRenderer - Add option to show skins bounding box * ModelEditor - Update 'GetModelImageIndex' * SceneViewport - Disable blend when rendering debug graphics * ModelEditor - Remove 'Model' property in favor to 'LoadModel' function * JsonModelMetaData - Initialize 'RootParts' to empty array * BoundingBox - Fix exception when empty enumerable was passed * CubeMesh - Remove 'SetName' and add constructor with 'name' parameter * SkinBOX - Change class to record & make member properties getter only * BoundingBox - Move 'Abs' function into extension class * SceneViewport - Change 'Transform' to 'GetTransform' * BoundingBox - Make 'GetVertices' static & add GetTransform * SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting * CubeMesh - Move translation & scaling into 'GetTransform' * CubeMeshCollection - Update 'Contains' overload function & 'SetVisible' * ModelRenderer - Fix pivot point rendering * ModelRenderer - Add part highlighting * modelMetaData - Add missing part to dolphin * modelMetaData - Add missing parts to dragon * CubeMesh - Fix 'GetTransform' function * ModelRenderer - Fix model rotation, pivot & translation issues * ModelRenderer - Add offset to render transform & camera * ModelRenderer - Tried fixing alpha rendering issues * modelMetaData - Add missing part to dragon & add comment * Add 'ITryGetSet.cs' and useful wrappers for it * ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation' * ITryGetSet - mark classes and interfaces public * ModelEditor - Add material render support * ModelRenderer - Add 'TryGetModelMetaData' method * Fix rendering invisible vertecies * ModelRenderer - Simplefied populating 'metaData.RootParts' property * ModelRenderer - Add 'modelOffset' field * ModelRenderer - Update 'SetModelMaterial' * ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now) * ModelRenderer - Fix pivot points not working on horse model properly * ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath' * ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures' * Add default model handling (defaults unfinished) * Add Default Bed model * Add default chicken model * Add default cow model * AddSkinPrompt - Fix Custom skin editor not having anim flag properly set * SceneViewport - Fix Designer crashing when trying to call 'OnPaint' * Update OMI submodule * SceneViewport - Call 'base.OnMouseUp' before our own code * BlockBenchModel - Fix 'Texture.Name' being null * ItemSelectionPopUp - Fix 'okBtn_Click' condition * MainForm - Add export function for default models * MainForm - Fix model selector ignoring cancel button * MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue' * ModelEditor - Add remove model to context menu * ModelEditor - Add 'GetModelContainer' function * GameModelImporter - Add import functionality * MainForm - Add texture when exporting default models * Add default model for: redcow, pig, snowgolem & dragon head * Add SkinModel & SkinIdentifier class * Refactor Skin.cs - Move texture from 'SkinModel' to Skin.cs - Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs) - Create SkinModelInfo class for keeping skin conversion simple * Skin.cs - Rename 'ANIM' property to 'Anim' * Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries' * Add ISaveContext * PckAssetExt - Rename parameter names for 'GetSkin' * Add Editor.cs * Update most editors to use new Editor class and save context * CustomSkinEditor - Use Editor as base class * SkinMetaData - Change to Immutable data type * PckAssetExtension - [SetSkin] Change adding loc key to setting loc key * ImageDeserializer - Add format check when deserializing * MainForm - [HandleSkinFile] Rename some varibale names * ModelEditor - Use Editor as base class * Move static variables from 'ModelPartSpecifics' to 'GameConstants' * Texture.cs - Add IDisposable interface * PckAssetExtensions - [SetSkin] Add null check for loc file * AnimationEditor - Fix auto save check * TextureAtlasEditor - Refactor animation access control * TextureAtlasEditor - Sort using directives * MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save * AddSkinPrompt - Update save context for custom skin editor * Editor - Move autosave check in 'OnFormClosing' * ModelRenderer - Update designer specifics * Merge 'multi-pck-files-feature' into '3dSkinRenderer' * [WIP] Sub-pck in new tab with savecontext etc. * SceneViewport - Change base refresh rate to 60 fps * CustomSkinEditor - Move max offset value into a constant * ModelEditor - Add highlighting of sinfgle model boxes * MainForm - Add constant for max pck id value * CustomSkinEditor - Remove fps slider and re-ordered ui * EditorForm - Remove abstract from class declaration * EditorControl - Made virtual funtion throw `NotImplementedException` * CustomSkinEditor - Fix naming violations * CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting * Move Common functionality to Core project & rendering and Model support as well * Change namespace of EditorForm & EditorControl * Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project * PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json` - files were moved to PckStuido.ModelSupport * PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs` * PckStudio.Core - Add NamedData.cs * PckStudio - Move some Resources to Core * Add Altas class & refactored Atlas editor * Update OMI Submodule * TextureAtlasEditor - Fix clear button not reseting color * Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder * TextureAtlas - Impl extraction&import of large tiles * PckStudio.Core - Remove duplicated resources * LOCEditor - Added menu item for copying loc id * Core - Move 'MAX_PACK_ID' into GameConstants * TextureAtlasEditor - small refactor + TODOs * Update OMI submodule ref
740 lines
16 KiB
JSON
740 lines
16 KiB
JSON
{
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"bat": {
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"textureLocations": [
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"res/mob/bat"
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],
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"materialName": "bat",
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"parts": [
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{
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"name": "head",
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"children": [
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{ "name": "rightEar" },
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{ "name": "leftEar" }
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]
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},
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{
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"name": "body",
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"children": [
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{
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"name": "rightWing",
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"children": [
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{ "name": "rightWingTip" }
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]
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},
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{
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"name": "leftWing",
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"children": [
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{ "name": "leftWingTip" }
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]
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}
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]
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}
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]
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},
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"bed": {
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"textureLocations": [
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"res/item/bed"
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],
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"uv_offsets": [ {"X": 0, "Y": 64} ]
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},
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"blaze": {
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"textureLocations": [
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"res/mob/fire"
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],
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"materialName": "blaze_head"
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},
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"boat": {
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"textureLocations": [
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"res/item/boat/boat_acacia",
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"res/item/boat/boat_birch",
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"res/item/boat/boat_darkoak",
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"res/item/boat/boat_jungle",
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"res/item/boat/boat_oak",
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"res/item/boat/boat_spruce"
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]
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},
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"chicken": {
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"textureLocations": [
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"res/mob/chicken"
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]
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},
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"cow": {
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"textureLocations": [
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"res/mob/cow"
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]
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},
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"creeper": {
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"textureLocations": [
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"res/mob/creeper"
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]
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},
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"creeper_head": {
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"textureLocations": [
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"res/mob/creeper"
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]
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},
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"dolphin": {
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"textureLocations": [
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"res/mob/dolphin"
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],
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"parts": [
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{
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"name": "body",
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"children": [
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{
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"name": "head",
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"children": [ { "name": "nose" } ]
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},
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{
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"name": "tail",
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"children": [ { "name": "tail_fin" } ]
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},
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{ "name": "right_fin" },
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{ "name": "left_fin" },
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{ "name": "back_fin" }
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]
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}
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]
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},
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"dragon": {
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"textureLocations": [
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"res/mob/enderdragon/ender"
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],
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"materialName": "ender_dragon",
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"parts": [
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{ "name": "body" },
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// only needs to be inside when neck 1-5 aren't present
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{ "name": "neck" },
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// neck 1-5 & tail 1-12 are not required to be inside the model
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{ "name": "neck1" },
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{ "name": "neck2" },
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{ "name": "neck3" },
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{ "name": "neck4" },
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{ "name": "neck5" },
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{ "name": "tail1" },
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{ "name": "tail2" },
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{ "name": "tail3" },
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{ "name": "tail4" },
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{ "name": "tail5" },
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{ "name": "tail6" },
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{ "name": "tail7" },
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{ "name": "tail8" },
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{ "name": "tail9" },
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{ "name": "tail10" },
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{ "name": "tail11" },
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{ "name": "tail12" },
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{
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"name": "head",
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"children": [ { "name": "jaw" } ]
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},
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{
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"name": "wing",
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"children": [ { "name": "wingtip" } ]
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},
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{
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"name": "wing1",
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"children": [ { "name": "wingtip1" } ]
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},
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{
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"name": "rearleg",
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"children": [
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{
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"name": "rearlegtip",
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"children": [ { "name": "rearfoot" } ]
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}
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]
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},
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{
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"name": "rearleg1",
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"children": [
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{
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"name": "rearlegtip1",
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"children": [ { "name": "rearfoot1" } ]
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}
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]
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},
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{
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"name": "frontleg",
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"children": [
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{
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"name": "frontlegtip",
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"children": [ { "name": "frontfoot" } ]
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}
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]
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},
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{
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"name": "frontleg1",
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"children": [
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{
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"name": "frontlegtip1",
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"children": [ { "name": "frontfoot1" } ]
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}
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]
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}
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]
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},
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"dragon_head": {
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"textureLocations": [
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"res/mob/enderdragon/ender"
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],
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"parts": [
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{
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"name": "head",
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"children": [ { "name": "jaw" } ]
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}
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]
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},
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"enderman": {
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"textureLocations": [
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"res/mob/enderman"
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],
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"materialName": "enderman" // "enderman_invisible" also valid
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},
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"ghast": {
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"textureLocations": [
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"res/mob/ghast",
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"res/mob/ghast_fire"
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],
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"materialName": "ghast"
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},
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"guardian": {
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"textureLocations": [
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"res/mob/guardian",
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"res/mob/guardian_elder"
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],
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"materialName": "guardian",
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"parts": [
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{
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"name": "head",
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"children": [
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{ "name": "eye" },
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{
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"name": "tailpart0",
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"children": [
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{
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"name": "tailpart1",
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"children": [ { "name": "tailpart2" } ]
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}
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]
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}
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]
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}
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]
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},
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"irongolem": {
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"textureLocations": [
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"res/mob/villager_golem"
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],
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"materialName": "iron_golem"
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},
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"lavaslime": {
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"textureLocations": [
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"res/mob/lava"
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],
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"materialName": "magma_cube"
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},
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"llama": {
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"textureLocations": [
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"res/mob/llama/llama",
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"res/mob/llama/llama_brown",
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"res/mob/llama/llama_creamy",
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"res/mob/llama/llama_gray",
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"res/mob/llama/llama_white"
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]
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},
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"llamaspit": {
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"textureLocations": [
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"res/mob/llama/spit"
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]
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},
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"minecart": {
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"textureLocations": [
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"res/item/cart"
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]
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},
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// the ocelot model is weird.. -miku
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"ocelot": {
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"textureLocations": [
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"res/mob/ozelot"
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]
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},
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"parrot": {
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"textureLocations": [
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"res/mob/parrot/parrot_blue",
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"res/mob/parrot/parrot_green",
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"res/mob/parrot/parrot_grey",
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"res/mob/parrot/parrot_red_blue",
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"res/mob/parrot/parrot_yellow_blue"
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],
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"parts": [
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{
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"name": "head",
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"children": [
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{ "name": "head2" },
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{ "name": "beak1" },
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{ "name": "beak2" },
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{ "name": "feather" }
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]
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},
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{ "name": "body" },
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{ "name": "tail" },
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{ "name": "wing0" },
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{ "name": "wing1" },
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{ "name": "leg0" },
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{ "name": "leg1" }
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]
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},
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"phantom": {
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"textureLocations": [
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"res/mob/phantom"
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],
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"materialName": "phantom", // phantom_invisible is also valid
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"parts": [
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{
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"name": "body",
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"children": [
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{ "name": "head" },
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{
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"name": "wing0",
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"children": [ { "name": "wingtip0" } ]
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},
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{
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"name": "wing1",
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"children": [ { "name": "wingtip1" } ]
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},
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{
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"name": "tail",
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"children": [ { "name": "tailtip" } ]
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}
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]
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}
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]
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},
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"pig": {
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"textureLocations": [
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"res/mob/pig",
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"res/mob/saddle"
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]
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},
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"pigzombie": {
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"textureLocations": [
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"res/mob/pigzombie"
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],
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"materialName": "zombie_pigman"
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},
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"polarbear": {
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"textureLocations": [
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"res/mob/bear/polarbear"
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]
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},
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"rabbit": {
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"textureLocations": [
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"res/mob/rabbit/black",
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"res/mob/rabbit/brown",
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"res/mob/rabbit/caerbannog",
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"res/mob/rabbit/gold",
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"res/mob/rabbit/salt",
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"res/mob/rabbit/toast",
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"res/mob/rabbit/white",
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"res/mob/rabbit/white_splotched"
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]
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},
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"sheep": {
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"textureLocations": [
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"res/mob/sheep",
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"res/mob/sheep_fur"
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],
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"materialName": "sheep"
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},
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"sheep.sheared": {
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"textureLocations": [
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"res/mob/sheep"
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],
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"materialName": "sheep"
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},
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"shulker": {
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"textureLocations": [
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"res/mob/shulker/endergolem",
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"res/mob/shulker/spark"
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],
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"materialName": "shulker"
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},
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"silverfish": {
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"textureLocations": [
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"res/mob/silverfish"
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]
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},
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"skeleton": {
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"textureLocations": [
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"res/mob/skeleton"
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],
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"materialName": "skeleton"
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},
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"skeleton.stray": {
|
|
"textureLocations": [
|
|
"res/mob/skeleton/stray"
|
|
],
|
|
"materialName": "stray"
|
|
},
|
|
"skeleton.wither": {
|
|
"textureLocations": [
|
|
"res/mob/skeleton_wither"
|
|
],
|
|
"materialName": "wither_skeleton"
|
|
},
|
|
"slime": {
|
|
"textureLocations": [
|
|
"res/mob/slime"
|
|
]
|
|
},
|
|
"slime.armor": {
|
|
"textureLocations": [
|
|
"res/mob/slime"
|
|
]
|
|
},
|
|
"snowgolem": {
|
|
"textureLocations": [
|
|
"res/mob/snowman"
|
|
]
|
|
},
|
|
"spider": {
|
|
"textureLocations": [
|
|
"res/mob/spider",
|
|
"res/mob/cavespider"
|
|
],
|
|
"materialName": "spider" // "spider_invisible" also valid
|
|
},
|
|
"squid": {
|
|
"textureLocations": [
|
|
"res/mob/squid"
|
|
]
|
|
},
|
|
"trident": {
|
|
"textureLocations": [
|
|
"res/item/trident"
|
|
]
|
|
},
|
|
"turtle": {
|
|
"textureLocations": [
|
|
"res/mob/sea_turtle"
|
|
]
|
|
},
|
|
"villager": {
|
|
"textureLocations": [
|
|
"res/mob/villager/villager",
|
|
"res/mob/villager/butcher",
|
|
"res/mob/villager/farmer",
|
|
"res/mob/villager/librarian",
|
|
"res/mob/villager/priest",
|
|
"res/mob/villager/smith"
|
|
]
|
|
},
|
|
"villager.witch": {
|
|
"textureLocations": [
|
|
"res/mob/witch"
|
|
]
|
|
},
|
|
"vex": {
|
|
"textureLocations": [
|
|
"res/mob/illager/vex",
|
|
"res/mob/illager/vex_charging"
|
|
]
|
|
},
|
|
"evoker": {
|
|
"textureLocations": [
|
|
"res/mob/illager/evoker"
|
|
]
|
|
},
|
|
"vindicator": {
|
|
"textureLocations": [
|
|
"res/mob/illager/vindicator"
|
|
]
|
|
},
|
|
"witherBoss": {
|
|
"textureLocations": [
|
|
"res/mob/wither/wither",
|
|
"res/mob/wither/wither_invulnerable"
|
|
],
|
|
"materialName": "wither_boss"
|
|
},
|
|
"wolf": {
|
|
"textureLocations": [
|
|
"res/mob/wolf",
|
|
"res/mob/wolf_angry",
|
|
"res/mob/wolf_tame"
|
|
],
|
|
"materialName": "wolf"
|
|
},
|
|
"zombie": {
|
|
"textureLocations": [
|
|
"res/mob/zombie"
|
|
]
|
|
},
|
|
"zombie.husk": {
|
|
"textureLocations": [
|
|
"res/mob/zombie/husk"
|
|
]
|
|
},
|
|
"zombie.villager": {
|
|
"textureLocations": [
|
|
"res/mob/zombie_villager/zombie_villager",
|
|
"res/mob/zombie_villager/zombie_butcher",
|
|
"res/mob/zombie_villager/zombie_farmer",
|
|
"res/mob/zombie_villager/zombie_librarian",
|
|
"res/mob/zombie_villager/zombie_priest",
|
|
"res/mob/zombie_villager/zombie_smith"
|
|
]
|
|
},
|
|
"horse.v2": {
|
|
// markings and armor not included
|
|
"textureLocations": [
|
|
"res/mob/horse/donkey",
|
|
"res/mob/horse/horse_black",
|
|
"res/mob/horse/horse_brown",
|
|
"res/mob/horse/horse_chestnut",
|
|
"res/mob/horse/horse_creamy",
|
|
"res/mob/horse/horse_darkbrown",
|
|
"res/mob/horse/horse_gray",
|
|
"res/mob/horse/horse_skeleton",
|
|
"res/mob/horse/horse_white",
|
|
"res/mob/horse/horse_zombie",
|
|
"res/mob/horse/mule"
|
|
],
|
|
"parts": [
|
|
{
|
|
"name": "Neck",
|
|
"children": [
|
|
{
|
|
"name": "Head",
|
|
"children": [
|
|
{ "name": "HeadSaddle" },
|
|
{ "name": "UMouth" },
|
|
{ "name": "Ear1" },
|
|
{ "name": "Ear2" },
|
|
{ "name": "MuleEarL" },
|
|
{ "name": "MuleEarR" },
|
|
{ "name": "SaddleMouthL" },
|
|
{ "name": "SaddleMouthR" }
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Body",
|
|
"children": [
|
|
{ "name": "TailA" },
|
|
{ "name": "Saddle" }
|
|
]
|
|
},
|
|
{ "name": "Mane" },
|
|
{ "name": "Leg1A" },
|
|
{ "name": "Leg2A" },
|
|
{ "name": "Leg3A" },
|
|
{ "name": "Leg4A" },
|
|
{ "name": "Bag1" },
|
|
{ "name": "Bag2" },
|
|
{ "name": "SaddleMouthLine" },
|
|
{ "name": "SaddleMouthLineR" }
|
|
]
|
|
},
|
|
"cat": {
|
|
"textureLocations": [
|
|
"res/mob/cat_black",
|
|
"res/mob/cat_red",
|
|
"res/mob/cat_siamese"
|
|
]
|
|
},
|
|
"zombie.drowned": {
|
|
"textureLocations": [
|
|
"res/mob/zombie/drowned"
|
|
],
|
|
"materialName": "drowned"
|
|
},
|
|
"endermite": {
|
|
"textureLocations": [
|
|
"res/mob/endermite"
|
|
]
|
|
},
|
|
"cod": {
|
|
"textureLocations": [
|
|
"res/mob/fish/cod"
|
|
]
|
|
},
|
|
"pufferfish.small": {
|
|
"textureLocations": [
|
|
"res/mob/fish/pufferfish"
|
|
]
|
|
},
|
|
"pufferfish.mid": {
|
|
"textureLocations": [
|
|
"res/mob/fish/pufferfish"
|
|
]
|
|
},
|
|
"pufferfish.large": {
|
|
"textureLocations": [
|
|
"res/mob/fish/pufferfish"
|
|
]
|
|
},
|
|
"salmon": {
|
|
"textureLocations": [
|
|
"res/mob/fish/salmon"
|
|
]
|
|
},
|
|
"skeleton_head": {
|
|
"textureLocations": [
|
|
"res/mob/skeleton"
|
|
]
|
|
},
|
|
"skeleton_wither_head": {
|
|
"textureLocations": [
|
|
"res/mob/skeleton_wither"
|
|
]
|
|
},
|
|
"stray.armor": {
|
|
"textureLocations": [
|
|
"res/mob/skeleton/stray_overlay"
|
|
]
|
|
},
|
|
"stray_armor": {
|
|
"textureLocations": [
|
|
"res/mob/skeleton/stray_overlay"
|
|
]
|
|
},
|
|
"tropicalfish_a": {
|
|
"textureLocations": [
|
|
"res/mob/fish/tropical_a",
|
|
"res/mob/fish/tropical_a_pattern_1",
|
|
"res/mob/fish/tropical_a_pattern_2",
|
|
"res/mob/fish/tropical_a_pattern_3",
|
|
"res/mob/fish/tropical_a_pattern_4",
|
|
"res/mob/fish/tropical_a_pattern_5",
|
|
"res/mob/fish/tropical_a_pattern_6"
|
|
]
|
|
},
|
|
"tropicalfish_b": {
|
|
"textureLocations": [
|
|
"res/mob/fish/tropical_b",
|
|
"res/mob/fish/tropical_b_pattern_1",
|
|
"res/mob/fish/tropical_b_pattern_2",
|
|
"res/mob/fish/tropical_b_pattern_3",
|
|
"res/mob/fish/tropical_b_pattern_4",
|
|
"res/mob/fish/tropical_b_pattern_5",
|
|
"res/mob/fish/tropical_b_pattern_6"
|
|
]
|
|
},
|
|
"zombie_head": {
|
|
"textureLocations": [
|
|
"res/mob/zombie"
|
|
]
|
|
},
|
|
"mooshroom": {
|
|
"textureLocations": [
|
|
"res/mob/redcow"
|
|
]
|
|
},
|
|
"witherBoss.armor": {
|
|
"textureLocations": [
|
|
"res/mob/wither/wither_armor"
|
|
]
|
|
},
|
|
|
|
"villager_v2": {
|
|
"textureLocations": [
|
|
"res/mob/villager/villagerBase1",
|
|
"res/mob/villager/villagerBase2",
|
|
"res/mob/villager/villagerBase3",
|
|
"res/mob/villager/villagerBase4",
|
|
"res/mob/villager/villagerBase5",
|
|
"res/mob/villager/villagerBase6",
|
|
|
|
"res/mob/wandering_trader",
|
|
|
|
"res/mob/villager/professions/armorer",
|
|
"res/mob/villager/professions/butcher",
|
|
"res/mob/villager/professions/cartographer",
|
|
"res/mob/villager/professions/cleric",
|
|
"res/mob/villager/professions/farmer",
|
|
"res/mob/villager/professions/fisherman",
|
|
"res/mob/villager/professions/fletcher",
|
|
"res/mob/villager/professions/leatherworker",
|
|
"res/mob/villager/professions/librarian",
|
|
"res/mob/villager/professions/nitwit",
|
|
"res/mob/villager/professions/shepherd",
|
|
"res/mob/villager/professions/stonemason",
|
|
"res/mob/villager/professions/toolsmith",
|
|
"res/mob/villager/professions/unskilled",
|
|
"res/mob/villager/professions/weaponsmith",
|
|
|
|
"res/mob/villager/biomes/biome_desert",
|
|
"res/mob/villager/biomes/biome_jungle",
|
|
"res/mob/villager/biomes/biome_plains",
|
|
"res/mob/villager/biomes/biome_savanna",
|
|
"res/mob/villager/biomes/biome_snow",
|
|
"res/mob/villager/biomes/biome_swamp",
|
|
"res/mob/villager/biomes/biome_taiga",
|
|
|
|
"res/mob/villager/levels/level_diamond",
|
|
"res/mob/villager/levels/level_gold",
|
|
"res/mob/villager/levels/level_iron"
|
|
]
|
|
},
|
|
"zombie.villager_v2": {
|
|
"textureLocations": [
|
|
"res/mob/zombie_villager/zombie_villager",
|
|
"res/mob/zombie_villager/zombie_butcher",
|
|
"res/mob/zombie_villager/zombie_farmer",
|
|
"res/mob/zombie_villager/zombie_librarian",
|
|
"res/mob/zombie_villager/zombie_priest",
|
|
"res/mob/zombie_villager/zombie_smith",
|
|
|
|
"res/mob/zombie_villager/biomes/biome-desert-zombie",
|
|
"res/mob/zombie_villager/biomes/biome-jungle-zombie",
|
|
"res/mob/zombie_villager/biomes/biome-plains-zombie",
|
|
"res/mob/zombie_villager/biomes/biome-savanna-zombie",
|
|
"res/mob/zombie_villager/biomes/biome-snow-zombie",
|
|
"res/mob/zombie_villager/biomes/biome-swamp-zombie",
|
|
"res/mob/zombie_villager/biomes/biome-taiga-zombie",
|
|
|
|
"res/mob/zombie_villager/professions/armorer",
|
|
"res/mob/zombie_villager/professions/butcher",
|
|
"res/mob/zombie_villager/professions/cartographer",
|
|
"res/mob/zombie_villager/professions/cleric",
|
|
"res/mob/zombie_villager/professions/farmer",
|
|
"res/mob/zombie_villager/professions/fisherman",
|
|
"res/mob/zombie_villager/professions/fletcher",
|
|
"res/mob/zombie_villager/professions/leatherworker",
|
|
"res/mob/zombie_villager/professions/librarian",
|
|
"res/mob/zombie_villager/professions/nitwit",
|
|
"res/mob/zombie_villager/professions/shepherd",
|
|
"res/mob/zombie_villager/professions/stonemason",
|
|
"res/mob/zombie_villager/professions/toolsmith",
|
|
"res/mob/zombie_villager/professions/weaponsmith"
|
|
]
|
|
},
|
|
"pillager": {
|
|
"textureLocations": [
|
|
"res/mob/pillager"
|
|
]
|
|
},
|
|
"ravager": {
|
|
"textureLocations": [
|
|
"res/mob/illager/ravager"
|
|
]
|
|
},
|
|
|
|
"panda": {
|
|
"textureLocations": [
|
|
"res/mob/panda/panda",
|
|
"res/mob/panda/panda_aggressive",
|
|
"res/mob/panda/panda_brown",
|
|
"res/mob/panda/panda_lazy",
|
|
"res/mob/panda/panda_playful",
|
|
"res/mob/panda/panda_sneezy",
|
|
"res/mob/panda/panda_worried"
|
|
]
|
|
}
|
|
}
|