Files
PCK-Studio/PckStudio.Core/DLC/DLCMashUpPackage.cs
2025-12-14 04:02:14 +01:00

70 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using OMI.Formats.GameRule;
using PckStudio.Core.FileFormats;
using PckStudio.Core.GameRule;
using PckStudio.Core.Interfaces;
namespace PckStudio.Core.DLC
{
public sealed class DLCMashUpPackage : DLCPackage
{
public override string Description { get; }
private AbstractGameRule _gameRule;
public bool HasAudioData => _pckAudio is not null && _audioData.Count > 0;
private IDLCPackage _skinPackage;
private IDLCPackage _texturePackage;
private MapData _mapData;
private IDictionary<string, byte[]> _audioData;
private PckAudioFile _pckAudio;
internal DLCMashUpPackage(string name, string description, int identifier, AbstractGameRule gameRule, MapData mapData, PckAudioFile pckAudio, IDictionary<string, byte[]> audioData, IDLCPackage parentPackage, IDLCPackage skinPackage = null, IDLCPackage texturePackage = null)
: base(name, identifier, parentPackage)
{
Description = description;
_gameRule = gameRule;
_skinPackage = skinPackage;
_texturePackage = texturePackage;
_mapData = mapData;
_audioData = new Dictionary<string, byte[]>();
_pckAudio = pckAudio;
_audioData = audioData;
}
internal DLCMashUpPackage(string name, string description, int identifier)
: this(name, description, identifier, new RootGameRule(), null, new PckAudioFile(), null, null)
{
_skinPackage = DLCSkinPackage.CreateEmpty(this);
_texturePackage = DLCTexturePackage.CreateDefaultPackage(this);
}
public override DLCPackageType GetDLCPackageType() => DLCPackageType.MashUpPack;
public IDLCPackage GetSkinPackage() => _skinPackage;
public IDLCPackage GetTexturePackage() => _texturePackage;
public bool AddAudio(string name, byte[] audioData, PckAudioFile.Category category)
{
if (_audioData.ContainsKey(name) || !_pckAudio.HasCategory(category))
return false;
if (_pckAudio.TryGetCategory(category, out PckAudioFile.AudioCategory audioCategory))
{
audioCategory.SongNames.Add(name);
return true;
}
return false;
}
public AbstractGameRule GetGameRule() => _gameRule;
internal PckAudioFile GetAudioPack() => _pckAudio;
internal NamedData<byte[]>[] GetAudioFiles() => _audioData.Select(kv => new NamedData<byte[]>(kv.Key, kv.Value)).ToArray();
}
}