Files
PCK-Studio/PckStuido.ModelSupport/Resources/modelMetaData.json
Miku-666 8dfe9cf5b0 3d skin renderer (#50)
* Add 'Validate Skin Dimension' setting

* AddNewSkin - Fix cape box not showing after skin selection

* Extended ResourceLocation for better atlas handling

* ModelImporter - Add block bench export for models inside models.bin

* ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot'

* ModelImporter - Fix ANIM2BOX to properly support slim skin models

* ModelImporter - Update BedrockModel json class

* ModelImporter - Update 'FixTexture' to be more generic

* Update ModelContainer API inside OMI-Lib

* Update skin vertex shader to not swap yz

* Update CubeMesh class

* SkinRenderer - Move framebuffer and error checking function to SceneViewport

* SceneViewport - Change OnUpdate parameter

* SkinRenderer - Fix Highlight part having wrong transform

* SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate

* AppSettingsForm - Update API to be more flexible

* SkinBOXExtensions - Update 'GetUVGraphicsPath'

* SkinRenderer - Update 'OnUpdate' function

* SkinRenderer - Add 'LockMousePosition' option

* CustomSkinEditor - Update HighlightlingColor when selecting a part

* CustomSkinEditor - Add render settings

* CustomSkinEditor - Small non-technical changes

* SkinRenderer - Small non-technical changes

* CustomSkinEditor - Load render settings when 'OnLoad' is called

* SkinRenderer - Fix centering leg0/1

* SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader

* Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers

* CubeGroupMesh - Fix overlay parts not showing proerly

* SkinRenderer - Fix part highlighting respecting inflate

* Split up model and skin importer into seperate classes and improved api

* IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields

* ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider'

* modelTextureLocations.json - Add todo

* SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter

* CustomSkinEditor - Add SettingsManager for RenderSettings

* ModelImporter::Import - Check if file exists

* Rename 'modelTextureLocations' to 'modelMetaData'

* GameModelImporter - Change blockbench name when exporting

* SettingsManager - Add functionality to create internal settings object and add settings to it

* GameModelImporter - Fully implemented game-model export to block bench

* AppSettingsForm - Fix re-adding settings description to default settings

* AppSettingsForm - Add settings description to 'ValidateImageDimension'

* GameModelImporter - Add copyright notice and remove unnecessary using statements

* ModelImporter - Add copyright notice and remove unnecessary using statements

* BlockBenchModel - Fix Texture class json deserialization

* SkinModelImporter - Add 'TryConvertToSkinBoxType' function

* modelMetaData - Remove comments

* SkinModelImporter - Fix 'GetSkinBoxPivot' function

* SkinModelImporter - Add null check in 'FixTexture' function

* SkinModelImporter - Add offset detection when importing skin model

* CustomSkinEditor - Add 'export template' button

* GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData'

* ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property

* GameModelImporter - Change function signature of 'CreateElement'

* GameModelImporter - Add options to create root outline

* GameModelImporter - Update Debug message in 'TraverseChildren'

* MainForm - Small code refactor

* Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature

* MainForm - Update 'GetModelTextures' local function

* GameModelImporter - Check model metadata before conversion

* GameModelInfo - Mark class as sealed

* SkinModelImporter - Check if blockbench model uses box uv

* BlockBenchModel - Add export property to class 'Element'

* CustomSkinEditor - Remove unused 'PreviewImage' property

* CustomSkinEditor - Change highlight color on texture

* SkinModelImporter - Fix Block Bench Model import

* modelMetaData - Add meta data for 1.14 models

* SkinModelImporter - Update 'TryConvertToSkinBoxType' function

* SkinModelExporter - Fix model export for bbmodel and bedrock model

* SkinRenderer - Fix order of applying anim animations to match the game

* SkinModelImporter - Fix exception thrown in 'FixTexture'

* CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting

* SkinModelImporter - Fix offset detection when importing

* SkinModelImporter - Swap box bottom texture when texture is available

* GameModelImporter - Sort using statements

* SkinModelImporter - Small code clean up inside 'ImportBedrockJson'

* SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson'

* SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported

* SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot'

* SceneViewport - Rename 'Init' to 'Initialize'

* SkinModelImporter - Add texture import in 'ImportBedrockJson'

* SkinModelImporter - Fix becrock model import

* Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath'

* Add ModelEditor

* modelMetaData - Add cavespider texture location

* GameModelImporter - Update 'ExportBlockBenchModel' function

* GameModelImporter - Mark 'ModelExportSettings' as sealed

* ModelEditor -Add Save tool menu item & add TrySetTexture Delegate

* ModelEditor - Add model node icons

* Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection

* ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren'

* Update GenericMesh & mesh rendering

* Move Cube conversion into SkinBOXExtensions

* GenericMesh - Made 'Transform' property abstract

* SceneViewport - Add shaderLibrary and api to it

* Rename 'skin...' shaders to 'texturedCube...'

* Update modelMetaData part hierarchy structure

* ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size

* ModelEditor - Create factory methods for custom model treenodes

* modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b'

* Move Debug & Camera control into SceneViewport

* Update BoundingBox

* Add ModelRenderer

* ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program

* ModelEditor - Add option to show bounding box of the model

* SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing

* Update OMI submodule

* Update  Texture base class to accept slot when calling Bind

* Plain color fragment shader - Update uniform names to be PascalCase

* SceneViewport - Add 'ResetCamera' virtual function

* CustomSkinEditor - Add missing render setting 'Show Armor'

* ModelRenderer - Fix centering model after selecting

* Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox'

* CubeMeshCollection - Implemented 'GetBounds'

* SkinRenderer - Add option to show skins bounding box

* ModelEditor - Update 'GetModelImageIndex'

* SceneViewport - Disable blend when rendering debug graphics

* ModelEditor - Remove 'Model' property in favor to 'LoadModel' function

* JsonModelMetaData - Initialize 'RootParts' to empty array

* BoundingBox - Fix exception when empty enumerable was passed

* CubeMesh - Remove 'SetName' and add constructor with 'name' parameter

* SkinBOX - Change class to record & make member properties getter only

* BoundingBox - Move 'Abs' function into extension class

* SceneViewport - Change 'Transform' to 'GetTransform'

* BoundingBox - Make 'GetVertices' static & add GetTransform

* SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting

* CubeMesh - Move translation & scaling into 'GetTransform'

* CubeMeshCollection - Update 'Contains' overload function & 'SetVisible'

* ModelRenderer - Fix pivot point rendering

* ModelRenderer - Add part highlighting

* modelMetaData - Add missing part to dolphin

* modelMetaData - Add missing parts to dragon

* CubeMesh - Fix 'GetTransform' function

* ModelRenderer - Fix model rotation, pivot & translation issues

* ModelRenderer - Add offset to render transform & camera

* ModelRenderer - Tried fixing alpha rendering issues

* modelMetaData - Add missing part to dragon & add comment

* Add 'ITryGetSet.cs' and useful wrappers for it

* ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation'

* ITryGetSet - mark classes and interfaces public

* ModelEditor - Add material render support

* ModelRenderer - Add 'TryGetModelMetaData' method

* Fix rendering invisible vertecies

* ModelRenderer - Simplefied populating 'metaData.RootParts' property

* ModelRenderer - Add 'modelOffset' field

* ModelRenderer - Update 'SetModelMaterial'

* ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now)

* ModelRenderer - Fix pivot points not working on horse model properly

* ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath'

* ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures'

* Add default model handling (defaults unfinished)

* Add Default Bed model

* Add default chicken model

* Add default cow model

* AddSkinPrompt - Fix Custom skin editor not having anim flag properly set

* SceneViewport - Fix Designer crashing when trying to call 'OnPaint'

* Update OMI submodule

* SceneViewport - Call 'base.OnMouseUp' before our own code

* BlockBenchModel - Fix 'Texture.Name' being null

* ItemSelectionPopUp - Fix 'okBtn_Click' condition

* MainForm - Add export function for default models

* MainForm - Fix model selector ignoring cancel button

* MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue'

* ModelEditor - Add remove model to context menu

* ModelEditor - Add 'GetModelContainer' function

* GameModelImporter - Add import functionality

* MainForm - Add texture when exporting default models

* Add default model for: redcow, pig, snowgolem & dragon head

* Add SkinModel & SkinIdentifier class

* Refactor Skin.cs
- Move texture from 'SkinModel' to Skin.cs
- Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs)
- Create SkinModelInfo class for keeping skin conversion simple

* Skin.cs - Rename 'ANIM' property to 'Anim'

* Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries'

* Add ISaveContext

* PckAssetExt - Rename parameter names for 'GetSkin'

* Add Editor.cs

* Update most editors to use new Editor class and save context

* CustomSkinEditor - Use Editor as base class

* SkinMetaData - Change to Immutable data type

* PckAssetExtension - [SetSkin] Change adding loc key to setting loc key

* ImageDeserializer - Add format check when deserializing

* MainForm - [HandleSkinFile] Rename some varibale names

* ModelEditor - Use Editor as base class

* Move static variables from 'ModelPartSpecifics' to 'GameConstants'

* Texture.cs - Add IDisposable interface

* PckAssetExtensions - [SetSkin] Add null check for loc file

* AnimationEditor - Fix auto save check

* TextureAtlasEditor - Refactor animation access control

* TextureAtlasEditor - Sort using directives

* MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save

* AddSkinPrompt - Update save context for custom skin editor

* Editor - Move autosave check in 'OnFormClosing'

* ModelRenderer - Update designer specifics

* Merge 'multi-pck-files-feature' into '3dSkinRenderer'

* [WIP] Sub-pck in new tab with savecontext etc.

* SceneViewport - Change base refresh rate to 60 fps

* CustomSkinEditor - Move max offset value into a constant

* ModelEditor - Add highlighting of sinfgle model boxes

* MainForm - Add constant for max pck id value

* CustomSkinEditor - Remove fps slider and re-ordered ui

* EditorForm - Remove abstract from class declaration

* EditorControl - Made virtual funtion throw `NotImplementedException`

* CustomSkinEditor - Fix naming violations

* CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting

* Move Common functionality to Core project & rendering and Model support as well

* Change namespace of EditorForm & EditorControl

* Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project

* PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json`
- files were moved to PckStuido.ModelSupport

* PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs`

* PckStudio.Core - Add NamedData.cs

* PckStudio - Move some Resources to Core

* Add Altas class & refactored Atlas editor

* Update OMI Submodule

* TextureAtlasEditor - Fix clear button not reseting color

* Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder

* TextureAtlas - Impl extraction&import of large tiles

* PckStudio.Core - Remove duplicated resources

* LOCEditor - Added menu item for copying loc id

* Core - Move 'MAX_PACK_ID' into GameConstants

* TextureAtlasEditor - small refactor + TODOs

* Update OMI submodule ref
2025-11-11 21:53:32 +01:00

740 lines
16 KiB
JSON

{
"bat": {
"textureLocations": [
"res/mob/bat"
],
"materialName": "bat",
"parts": [
{
"name": "head",
"children": [
{ "name": "rightEar" },
{ "name": "leftEar" }
]
},
{
"name": "body",
"children": [
{
"name": "rightWing",
"children": [
{ "name": "rightWingTip" }
]
},
{
"name": "leftWing",
"children": [
{ "name": "leftWingTip" }
]
}
]
}
]
},
"bed": {
"textureLocations": [
"res/item/bed"
],
"uv_offsets": [ {"X": 0, "Y": 64} ]
},
"blaze": {
"textureLocations": [
"res/mob/fire"
],
"materialName": "blaze_head"
},
"boat": {
"textureLocations": [
"res/item/boat/boat_acacia",
"res/item/boat/boat_birch",
"res/item/boat/boat_darkoak",
"res/item/boat/boat_jungle",
"res/item/boat/boat_oak",
"res/item/boat/boat_spruce"
]
},
"chicken": {
"textureLocations": [
"res/mob/chicken"
]
},
"cow": {
"textureLocations": [
"res/mob/cow"
]
},
"creeper": {
"textureLocations": [
"res/mob/creeper"
]
},
"creeper_head": {
"textureLocations": [
"res/mob/creeper"
]
},
"dolphin": {
"textureLocations": [
"res/mob/dolphin"
],
"parts": [
{
"name": "body",
"children": [
{
"name": "head",
"children": [ { "name": "nose" } ]
},
{
"name": "tail",
"children": [ { "name": "tail_fin" } ]
},
{ "name": "right_fin" },
{ "name": "left_fin" },
{ "name": "back_fin" }
]
}
]
},
"dragon": {
"textureLocations": [
"res/mob/enderdragon/ender"
],
"materialName": "ender_dragon",
"parts": [
{ "name": "body" },
// only needs to be inside when neck 1-5 aren't present
{ "name": "neck" },
// neck 1-5 & tail 1-12 are not required to be inside the model
{ "name": "neck1" },
{ "name": "neck2" },
{ "name": "neck3" },
{ "name": "neck4" },
{ "name": "neck5" },
{ "name": "tail1" },
{ "name": "tail2" },
{ "name": "tail3" },
{ "name": "tail4" },
{ "name": "tail5" },
{ "name": "tail6" },
{ "name": "tail7" },
{ "name": "tail8" },
{ "name": "tail9" },
{ "name": "tail10" },
{ "name": "tail11" },
{ "name": "tail12" },
{
"name": "head",
"children": [ { "name": "jaw" } ]
},
{
"name": "wing",
"children": [ { "name": "wingtip" } ]
},
{
"name": "wing1",
"children": [ { "name": "wingtip1" } ]
},
{
"name": "rearleg",
"children": [
{
"name": "rearlegtip",
"children": [ { "name": "rearfoot" } ]
}
]
},
{
"name": "rearleg1",
"children": [
{
"name": "rearlegtip1",
"children": [ { "name": "rearfoot1" } ]
}
]
},
{
"name": "frontleg",
"children": [
{
"name": "frontlegtip",
"children": [ { "name": "frontfoot" } ]
}
]
},
{
"name": "frontleg1",
"children": [
{
"name": "frontlegtip1",
"children": [ { "name": "frontfoot1" } ]
}
]
}
]
},
"dragon_head": {
"textureLocations": [
"res/mob/enderdragon/ender"
],
"parts": [
{
"name": "head",
"children": [ { "name": "jaw" } ]
}
]
},
"enderman": {
"textureLocations": [
"res/mob/enderman"
],
"materialName": "enderman" // "enderman_invisible" also valid
},
"ghast": {
"textureLocations": [
"res/mob/ghast",
"res/mob/ghast_fire"
],
"materialName": "ghast"
},
"guardian": {
"textureLocations": [
"res/mob/guardian",
"res/mob/guardian_elder"
],
"materialName": "guardian",
"parts": [
{
"name": "head",
"children": [
{ "name": "eye" },
{
"name": "tailpart0",
"children": [
{
"name": "tailpart1",
"children": [ { "name": "tailpart2" } ]
}
]
}
]
}
]
},
"irongolem": {
"textureLocations": [
"res/mob/villager_golem"
],
"materialName": "iron_golem"
},
"lavaslime": {
"textureLocations": [
"res/mob/lava"
],
"materialName": "magma_cube"
},
"llama": {
"textureLocations": [
"res/mob/llama/llama",
"res/mob/llama/llama_brown",
"res/mob/llama/llama_creamy",
"res/mob/llama/llama_gray",
"res/mob/llama/llama_white"
]
},
"llamaspit": {
"textureLocations": [
"res/mob/llama/spit"
]
},
"minecart": {
"textureLocations": [
"res/item/cart"
]
},
// the ocelot model is weird.. -miku
"ocelot": {
"textureLocations": [
"res/mob/ozelot"
]
},
"parrot": {
"textureLocations": [
"res/mob/parrot/parrot_blue",
"res/mob/parrot/parrot_green",
"res/mob/parrot/parrot_grey",
"res/mob/parrot/parrot_red_blue",
"res/mob/parrot/parrot_yellow_blue"
],
"parts": [
{
"name": "head",
"children": [
{ "name": "head2" },
{ "name": "beak1" },
{ "name": "beak2" },
{ "name": "feather" }
]
},
{ "name": "body" },
{ "name": "tail" },
{ "name": "wing0" },
{ "name": "wing1" },
{ "name": "leg0" },
{ "name": "leg1" }
]
},
"phantom": {
"textureLocations": [
"res/mob/phantom"
],
"materialName": "phantom", // phantom_invisible is also valid
"parts": [
{
"name": "body",
"children": [
{ "name": "head" },
{
"name": "wing0",
"children": [ { "name": "wingtip0" } ]
},
{
"name": "wing1",
"children": [ { "name": "wingtip1" } ]
},
{
"name": "tail",
"children": [ { "name": "tailtip" } ]
}
]
}
]
},
"pig": {
"textureLocations": [
"res/mob/pig",
"res/mob/saddle"
]
},
"pigzombie": {
"textureLocations": [
"res/mob/pigzombie"
],
"materialName": "zombie_pigman"
},
"polarbear": {
"textureLocations": [
"res/mob/bear/polarbear"
]
},
"rabbit": {
"textureLocations": [
"res/mob/rabbit/black",
"res/mob/rabbit/brown",
"res/mob/rabbit/caerbannog",
"res/mob/rabbit/gold",
"res/mob/rabbit/salt",
"res/mob/rabbit/toast",
"res/mob/rabbit/white",
"res/mob/rabbit/white_splotched"
]
},
"sheep": {
"textureLocations": [
"res/mob/sheep",
"res/mob/sheep_fur"
],
"materialName": "sheep"
},
"sheep.sheared": {
"textureLocations": [
"res/mob/sheep"
],
"materialName": "sheep"
},
"shulker": {
"textureLocations": [
"res/mob/shulker/endergolem",
"res/mob/shulker/spark"
],
"materialName": "shulker"
},
"silverfish": {
"textureLocations": [
"res/mob/silverfish"
]
},
"skeleton": {
"textureLocations": [
"res/mob/skeleton"
],
"materialName": "skeleton"
},
"skeleton.stray": {
"textureLocations": [
"res/mob/skeleton/stray"
],
"materialName": "stray"
},
"skeleton.wither": {
"textureLocations": [
"res/mob/skeleton_wither"
],
"materialName": "wither_skeleton"
},
"slime": {
"textureLocations": [
"res/mob/slime"
]
},
"slime.armor": {
"textureLocations": [
"res/mob/slime"
]
},
"snowgolem": {
"textureLocations": [
"res/mob/snowman"
]
},
"spider": {
"textureLocations": [
"res/mob/spider",
"res/mob/cavespider"
],
"materialName": "spider" // "spider_invisible" also valid
},
"squid": {
"textureLocations": [
"res/mob/squid"
]
},
"trident": {
"textureLocations": [
"res/item/trident"
]
},
"turtle": {
"textureLocations": [
"res/mob/sea_turtle"
]
},
"villager": {
"textureLocations": [
"res/mob/villager/villager",
"res/mob/villager/butcher",
"res/mob/villager/farmer",
"res/mob/villager/librarian",
"res/mob/villager/priest",
"res/mob/villager/smith"
]
},
"villager.witch": {
"textureLocations": [
"res/mob/witch"
]
},
"vex": {
"textureLocations": [
"res/mob/illager/vex",
"res/mob/illager/vex_charging"
]
},
"evoker": {
"textureLocations": [
"res/mob/illager/evoker"
]
},
"vindicator": {
"textureLocations": [
"res/mob/illager/vindicator"
]
},
"witherBoss": {
"textureLocations": [
"res/mob/wither/wither",
"res/mob/wither/wither_invulnerable"
],
"materialName": "wither_boss"
},
"wolf": {
"textureLocations": [
"res/mob/wolf",
"res/mob/wolf_angry",
"res/mob/wolf_tame"
],
"materialName": "wolf"
},
"zombie": {
"textureLocations": [
"res/mob/zombie"
]
},
"zombie.husk": {
"textureLocations": [
"res/mob/zombie/husk"
]
},
"zombie.villager": {
"textureLocations": [
"res/mob/zombie_villager/zombie_villager",
"res/mob/zombie_villager/zombie_butcher",
"res/mob/zombie_villager/zombie_farmer",
"res/mob/zombie_villager/zombie_librarian",
"res/mob/zombie_villager/zombie_priest",
"res/mob/zombie_villager/zombie_smith"
]
},
"horse.v2": {
// markings and armor not included
"textureLocations": [
"res/mob/horse/donkey",
"res/mob/horse/horse_black",
"res/mob/horse/horse_brown",
"res/mob/horse/horse_chestnut",
"res/mob/horse/horse_creamy",
"res/mob/horse/horse_darkbrown",
"res/mob/horse/horse_gray",
"res/mob/horse/horse_skeleton",
"res/mob/horse/horse_white",
"res/mob/horse/horse_zombie",
"res/mob/horse/mule"
],
"parts": [
{
"name": "Neck",
"children": [
{
"name": "Head",
"children": [
{ "name": "HeadSaddle" },
{ "name": "UMouth" },
{ "name": "Ear1" },
{ "name": "Ear2" },
{ "name": "MuleEarL" },
{ "name": "MuleEarR" },
{ "name": "SaddleMouthL" },
{ "name": "SaddleMouthR" }
]
}
]
},
{
"name": "Body",
"children": [
{ "name": "TailA" },
{ "name": "Saddle" }
]
},
{ "name": "Mane" },
{ "name": "Leg1A" },
{ "name": "Leg2A" },
{ "name": "Leg3A" },
{ "name": "Leg4A" },
{ "name": "Bag1" },
{ "name": "Bag2" },
{ "name": "SaddleMouthLine" },
{ "name": "SaddleMouthLineR" }
]
},
"cat": {
"textureLocations": [
"res/mob/cat_black",
"res/mob/cat_red",
"res/mob/cat_siamese"
]
},
"zombie.drowned": {
"textureLocations": [
"res/mob/zombie/drowned"
],
"materialName": "drowned"
},
"endermite": {
"textureLocations": [
"res/mob/endermite"
]
},
"cod": {
"textureLocations": [
"res/mob/fish/cod"
]
},
"pufferfish.small": {
"textureLocations": [
"res/mob/fish/pufferfish"
]
},
"pufferfish.mid": {
"textureLocations": [
"res/mob/fish/pufferfish"
]
},
"pufferfish.large": {
"textureLocations": [
"res/mob/fish/pufferfish"
]
},
"salmon": {
"textureLocations": [
"res/mob/fish/salmon"
]
},
"skeleton_head": {
"textureLocations": [
"res/mob/skeleton"
]
},
"skeleton_wither_head": {
"textureLocations": [
"res/mob/skeleton_wither"
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