Files
PCK-Studio/PckStudio.Core/Properties/Resources.Designer.cs
Miku-666 8dfe9cf5b0 3d skin renderer (#50)
* Add 'Validate Skin Dimension' setting

* AddNewSkin - Fix cape box not showing after skin selection

* Extended ResourceLocation for better atlas handling

* ModelImporter - Add block bench export for models inside models.bin

* ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot'

* ModelImporter - Fix ANIM2BOX to properly support slim skin models

* ModelImporter - Update BedrockModel json class

* ModelImporter - Update 'FixTexture' to be more generic

* Update ModelContainer API inside OMI-Lib

* Update skin vertex shader to not swap yz

* Update CubeMesh class

* SkinRenderer - Move framebuffer and error checking function to SceneViewport

* SceneViewport - Change OnUpdate parameter

* SkinRenderer - Fix Highlight part having wrong transform

* SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate

* AppSettingsForm - Update API to be more flexible

* SkinBOXExtensions - Update 'GetUVGraphicsPath'

* SkinRenderer - Update 'OnUpdate' function

* SkinRenderer - Add 'LockMousePosition' option

* CustomSkinEditor - Update HighlightlingColor when selecting a part

* CustomSkinEditor - Add render settings

* CustomSkinEditor - Small non-technical changes

* SkinRenderer - Small non-technical changes

* CustomSkinEditor - Load render settings when 'OnLoad' is called

* SkinRenderer - Fix centering leg0/1

* SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader

* Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers

* CubeGroupMesh - Fix overlay parts not showing proerly

* SkinRenderer - Fix part highlighting respecting inflate

* Split up model and skin importer into seperate classes and improved api

* IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields

* ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider'

* modelTextureLocations.json - Add todo

* SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter

* CustomSkinEditor - Add SettingsManager for RenderSettings

* ModelImporter::Import - Check if file exists

* Rename 'modelTextureLocations' to 'modelMetaData'

* GameModelImporter - Change blockbench name when exporting

* SettingsManager - Add functionality to create internal settings object and add settings to it

* GameModelImporter - Fully implemented game-model export to block bench

* AppSettingsForm - Fix re-adding settings description to default settings

* AppSettingsForm - Add settings description to 'ValidateImageDimension'

* GameModelImporter - Add copyright notice and remove unnecessary using statements

* ModelImporter - Add copyright notice and remove unnecessary using statements

* BlockBenchModel - Fix Texture class json deserialization

* SkinModelImporter - Add 'TryConvertToSkinBoxType' function

* modelMetaData - Remove comments

* SkinModelImporter - Fix 'GetSkinBoxPivot' function

* SkinModelImporter - Add null check in 'FixTexture' function

* SkinModelImporter - Add offset detection when importing skin model

* CustomSkinEditor - Add 'export template' button

* GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData'

* ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property

* GameModelImporter - Change function signature of 'CreateElement'

* GameModelImporter - Add options to create root outline

* GameModelImporter - Update Debug message in 'TraverseChildren'

* MainForm - Small code refactor

* Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature

* MainForm - Update 'GetModelTextures' local function

* GameModelImporter - Check model metadata before conversion

* GameModelInfo - Mark class as sealed

* SkinModelImporter - Check if blockbench model uses box uv

* BlockBenchModel - Add export property to class 'Element'

* CustomSkinEditor - Remove unused 'PreviewImage' property

* CustomSkinEditor - Change highlight color on texture

* SkinModelImporter - Fix Block Bench Model import

* modelMetaData - Add meta data for 1.14 models

* SkinModelImporter - Update 'TryConvertToSkinBoxType' function

* SkinModelExporter - Fix model export for bbmodel and bedrock model

* SkinRenderer - Fix order of applying anim animations to match the game

* SkinModelImporter - Fix exception thrown in 'FixTexture'

* CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting

* SkinModelImporter - Fix offset detection when importing

* SkinModelImporter - Swap box bottom texture when texture is available

* GameModelImporter - Sort using statements

* SkinModelImporter - Small code clean up inside 'ImportBedrockJson'

* SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson'

* SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported

* SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot'

* SceneViewport - Rename 'Init' to 'Initialize'

* SkinModelImporter - Add texture import in 'ImportBedrockJson'

* SkinModelImporter - Fix becrock model import

* Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath'

* Add ModelEditor

* modelMetaData - Add cavespider texture location

* GameModelImporter - Update 'ExportBlockBenchModel' function

* GameModelImporter - Mark 'ModelExportSettings' as sealed

* ModelEditor -Add Save tool menu item & add TrySetTexture Delegate

* ModelEditor - Add model node icons

* Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection

* ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren'

* Update GenericMesh & mesh rendering

* Move Cube conversion into SkinBOXExtensions

* GenericMesh - Made 'Transform' property abstract

* SceneViewport - Add shaderLibrary and api to it

* Rename 'skin...' shaders to 'texturedCube...'

* Update modelMetaData part hierarchy structure

* ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size

* ModelEditor - Create factory methods for custom model treenodes

* modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b'

* Move Debug & Camera control into SceneViewport

* Update BoundingBox

* Add ModelRenderer

* ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program

* ModelEditor - Add option to show bounding box of the model

* SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing

* Update OMI submodule

* Update  Texture base class to accept slot when calling Bind

* Plain color fragment shader - Update uniform names to be PascalCase

* SceneViewport - Add 'ResetCamera' virtual function

* CustomSkinEditor - Add missing render setting 'Show Armor'

* ModelRenderer - Fix centering model after selecting

* Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox'

* CubeMeshCollection - Implemented 'GetBounds'

* SkinRenderer - Add option to show skins bounding box

* ModelEditor - Update 'GetModelImageIndex'

* SceneViewport - Disable blend when rendering debug graphics

* ModelEditor - Remove 'Model' property in favor to 'LoadModel' function

* JsonModelMetaData - Initialize 'RootParts' to empty array

* BoundingBox - Fix exception when empty enumerable was passed

* CubeMesh - Remove 'SetName' and add constructor with 'name' parameter

* SkinBOX - Change class to record & make member properties getter only

* BoundingBox - Move 'Abs' function into extension class

* SceneViewport - Change 'Transform' to 'GetTransform'

* BoundingBox - Make 'GetVertices' static & add GetTransform

* SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting

* CubeMesh - Move translation & scaling into 'GetTransform'

* CubeMeshCollection - Update 'Contains' overload function & 'SetVisible'

* ModelRenderer - Fix pivot point rendering

* ModelRenderer - Add part highlighting

* modelMetaData - Add missing part to dolphin

* modelMetaData - Add missing parts to dragon

* CubeMesh - Fix 'GetTransform' function

* ModelRenderer - Fix model rotation, pivot & translation issues

* ModelRenderer - Add offset to render transform & camera

* ModelRenderer - Tried fixing alpha rendering issues

* modelMetaData - Add missing part to dragon & add comment

* Add 'ITryGetSet.cs' and useful wrappers for it

* ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation'

* ITryGetSet - mark classes and interfaces public

* ModelEditor - Add material render support

* ModelRenderer - Add 'TryGetModelMetaData' method

* Fix rendering invisible vertecies

* ModelRenderer - Simplefied populating 'metaData.RootParts' property

* ModelRenderer - Add 'modelOffset' field

* ModelRenderer - Update 'SetModelMaterial'

* ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now)

* ModelRenderer - Fix pivot points not working on horse model properly

* ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath'

* ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures'

* Add default model handling (defaults unfinished)

* Add Default Bed model

* Add default chicken model

* Add default cow model

* AddSkinPrompt - Fix Custom skin editor not having anim flag properly set

* SceneViewport - Fix Designer crashing when trying to call 'OnPaint'

* Update OMI submodule

* SceneViewport - Call 'base.OnMouseUp' before our own code

* BlockBenchModel - Fix 'Texture.Name' being null

* ItemSelectionPopUp - Fix 'okBtn_Click' condition

* MainForm - Add export function for default models

* MainForm - Fix model selector ignoring cancel button

* MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue'

* ModelEditor - Add remove model to context menu

* ModelEditor - Add 'GetModelContainer' function

* GameModelImporter - Add import functionality

* MainForm - Add texture when exporting default models

* Add default model for: redcow, pig, snowgolem & dragon head

* Add SkinModel & SkinIdentifier class

* Refactor Skin.cs
- Move texture from 'SkinModel' to Skin.cs
- Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs)
- Create SkinModelInfo class for keeping skin conversion simple

* Skin.cs - Rename 'ANIM' property to 'Anim'

* Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries'

* Add ISaveContext

* PckAssetExt - Rename parameter names for 'GetSkin'

* Add Editor.cs

* Update most editors to use new Editor class and save context

* CustomSkinEditor - Use Editor as base class

* SkinMetaData - Change to Immutable data type

* PckAssetExtension - [SetSkin] Change adding loc key to setting loc key

* ImageDeserializer - Add format check when deserializing

* MainForm - [HandleSkinFile] Rename some varibale names

* ModelEditor - Use Editor as base class

* Move static variables from 'ModelPartSpecifics' to 'GameConstants'

* Texture.cs - Add IDisposable interface

* PckAssetExtensions - [SetSkin] Add null check for loc file

* AnimationEditor - Fix auto save check

* TextureAtlasEditor - Refactor animation access control

* TextureAtlasEditor - Sort using directives

* MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save

* AddSkinPrompt - Update save context for custom skin editor

* Editor - Move autosave check in 'OnFormClosing'

* ModelRenderer - Update designer specifics

* Merge 'multi-pck-files-feature' into '3dSkinRenderer'

* [WIP] Sub-pck in new tab with savecontext etc.

* SceneViewport - Change base refresh rate to 60 fps

* CustomSkinEditor - Move max offset value into a constant

* ModelEditor - Add highlighting of sinfgle model boxes

* MainForm - Add constant for max pck id value

* CustomSkinEditor - Remove fps slider and re-ordered ui

* EditorForm - Remove abstract from class declaration

* EditorControl - Made virtual funtion throw `NotImplementedException`

* CustomSkinEditor - Fix naming violations

* CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting

* Move Common functionality to Core project & rendering and Model support as well

* Change namespace of EditorForm & EditorControl

* Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project

* PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json`
- files were moved to PckStuido.ModelSupport

* PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs`

* PckStudio.Core - Add NamedData.cs

* PckStudio - Move some Resources to Core

* Add Altas class & refactored Atlas editor

* Update OMI Submodule

* TextureAtlasEditor - Fix clear button not reseting color

* Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder

* TextureAtlas - Impl extraction&import of large tiles

* PckStudio.Core - Remove duplicated resources

* LOCEditor - Added menu item for copying loc id

* Core - Move 'MAX_PACK_ID' into GameConstants

* TextureAtlasEditor - small refactor + TODOs

* Update OMI submodule ref
2025-11-11 21:53:32 +01:00

471 lines
19 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace PckStudio.Core.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PckStudio.Core.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap additional_map_icons_atlas {
get {
object obj = ResourceManager.GetObject("additional_map_icons_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;base&quot;,
/// &quot;displayName&quot;: &quot;Base&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;Banner_White&quot;,
/// &quot;variants&quot;: [
/// &quot;Banner_Black&quot;,
/// &quot;Banner_Blue&quot;,
/// &quot;Banner_Brown&quot;,
/// &quot;Banner_Cyan&quot;,
/// &quot;Banner_Gray&quot;,
/// &quot;Banner_Green&quot;,
/// &quot;Banner_Light_Blue&quot;,
/// &quot;Banner_Lime&quot;,
/// &quot;Banner_Magenta&quot;,
/// &quot;Banner_Orange&quot;,
/// &quot;Banner_Pink&quot;,
/// &quot;Banner_Purple&quot;,
/// &quot;Banner_Red&quot;,
/// &quot;Ban [rest of string was truncated]&quot;;.
/// </summary>
public static string bannerData {
get {
return ResourceManager.GetString("bannerData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap banners_atlas {
get {
object obj = ResourceManager.GetObject("banners_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;Tile data research by MattNL&quot;,
/// &quot;COMMENT_2&quot;: &quot;JSON by PhoenixARC, MattNL, and NessieHax (Miku-666)&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;grass_top&quot;,
/// &quot;displayName&quot;: &quot;Grass Block (Top)&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;Grass_Common&quot;,
/// &quot;variants&quot;: [
/// &quot;Grass_Common&quot;,
/// &quot;Grass_Mesa&quot;,
/// &quot;Grass_Swamp1&quot;,
/// &quot;Grass_Swamp2&quot;
/// ]
/// }
/// },
/// {
/// &quot;internalName&quot;: &quot;stone&quot;,
/// &quot;displayName&quot;: &quot;Stone&quot;
/// },
/// {
/// &quot;internalName&quot;: [rest of string was truncated]&quot;;.
/// </summary>
public static string blockData {
get {
return ResourceManager.GetString("blockData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap Comparison {
get {
object obj = ResourceManager.GetObject("Comparison", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap experience_orbs_atlas {
get {
object obj = ResourceManager.GetObject("experience_orbs_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;experience_orb_0&quot;,
/// &quot;displayName&quot;: &quot;Experience Orb (Size 1)&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;experience_orb&quot;,
/// &quot;variants&quot;: [&quot;experience_orb&quot;]
/// }
/// },
/// {
/// &quot;internalName&quot;: &quot;experience_orb_1&quot;,
/// &quot;displayName&quot;: &quot;Experience Orb (Size 2)&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;experience_orb&quot;,
/// &quot;variants&quot;: [&quot;experience_orb&quot;]
/// }
/// },
/// {
/// &quot; [rest of string was truncated]&quot;;.
/// </summary>
public static string experienceOrbData {
get {
return ResourceManager.GetString("experienceOrbData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;explosion_0&quot;,
/// &quot;displayName&quot;: &quot;Explosion (Stage 1)&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;Particle_Explode&quot;,
/// &quot;variants&quot;: [
/// &quot;Particle_Explode&quot;,
/// &quot;Particle_HugeExplosion&quot;
/// ]
/// }
/// },
/// {
/// &quot;internalName&quot;: &quot;explosion_1&quot;,
/// &quot;displayName&quot;: &quot;Explosion (Stage 2)&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;Particle_Explode&quot;,
/// &quot;variants&quot;: [
/// [rest of string was truncated]&quot;;.
/// </summary>
public static string explosionData {
get {
return ResourceManager.GetString("explosionData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap explosions_atlas {
get {
object obj = ResourceManager.GetObject("explosions_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;Tile data research by MattNL&quot;,
/// &quot;COMMENT_2&quot;: &quot;JSON by PhoenixARC, MattNL, and NessieHax (Miku-666)&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;helmetCloth&quot;,
/// &quot;displayName&quot;: &quot;Leather Cap&quot;,
/// &quot;allowCustomColour&quot;: true,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;Armour_Default_Leather_Colour&quot;,
/// &quot;variants&quot;: [ &quot;Armour_Default_Leather_Colour&quot; ]
/// }
/// },
/// {
/// &quot;internalName&quot;: &quot;helmetChain&quot;,
/// &quot;displayName&quot;: &quot;Chain Helmet&quot;
/// },
/// {
/// &quot;internalName&quot;: [rest of string was truncated]&quot;;.
/// </summary>
public static string itemData {
get {
return ResourceManager.GetString("itemData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap items_atlas {
get {
object obj = ResourceManager.GetObject("items_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap map_icons_atlas {
get {
object obj = ResourceManager.GetObject("map_icons_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;player_1&quot;,
/// &quot;displayName&quot;: &quot;Player 1&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;player_2&quot;,
/// &quot;displayName&quot;: &quot;Player 2&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;player_3&quot;,
/// &quot;displayName&quot;: &quot;Player 3&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;player_4&quot;,
/// &quot;displayName&quot;: &quot;Player 4&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;target_x&quot;,
/// &quot;displayName&quot;: &quot;Unused&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;target_point&quot;,
/// &quot;displayName&quot;: &quot;Target Point (Unused)&quot;
/// },
/// {
/// [rest of string was truncated]&quot;;.
/// </summary>
public static string mapIconData {
get {
return ResourceManager.GetString("mapIconData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap moon_phases_atlas {
get {
object obj = ResourceManager.GetObject("moon_phases_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;moon_phase_0&quot;,
/// &quot;displayName&quot;: &quot;Full Moon&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;moon_phase_1&quot;,
/// &quot;displayName&quot;: &quot;Waning Gibbous&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;moon_phase_2&quot;,
/// &quot;displayName&quot;: &quot;Last Quarter&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;moon_phase_3&quot;,
/// &quot;displayName&quot;: &quot;Waning Crescent&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;moon_phase_4&quot;,
/// &quot;displayName&quot;: &quot;New Moon&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;moon_phase_5&quot;,
/// &quot;displayName&quot;: [rest of string was truncated]&quot;;.
/// </summary>
public static string moonPhaseData {
get {
return ResourceManager.GetString("moonPhaseData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;Kebab&quot;,
/// &quot;displayName&quot;: &quot;\&quot;Kebab med tre pepperoni\&quot; by Kristoffer Zetterstrand&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;Aztec&quot;,
/// &quot;displayName&quot;: &quot;\&quot;de_aztec\&quot; by Kristoffer Zetterstrand&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;Alban&quot;,
/// &quot;displayName&quot;: &quot;\&quot;Albanian\&quot; by Kristoffer Zetterstrand&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;Aztec2&quot;,
/// &quot;displayName&quot;: &quot;\&quot;de_aztec\&quot; by Kristoffer Zetterstrand&quot;
/// },
/// {
/// &quot;internalName&quot;: &quot;Bomb&quot;,
/// &quot;disp [rest of string was truncated]&quot;;.
/// </summary>
public static string paintingData {
get {
return ResourceManager.GetString("paintingData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap paintings_atlas {
get {
object obj = ResourceManager.GetObject("paintings_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;COMMENT_1&quot;: &quot;JSON by MattNL&quot;,
/// &quot;entries&quot;: [
/// {
/// &quot;internalName&quot;: &quot;generic_0&quot;,
/// &quot;displayName&quot;: &quot;Generic (Stage 1)&quot;,
/// &quot;hasColourEntry&quot;: true,
/// &quot;colourEntry&quot;: {
/// &quot;defaultName&quot;: &quot;None&quot;,
/// &quot;variants&quot;: [
/// &quot;None&quot;,
/// &quot;Particle_Smoke&quot;,
/// &quot;Particle_NetherPortal&quot;,
/// &quot;Particle_EnderPortal&quot;,
/// &quot;Particle_Ender&quot;,
/// &quot;Particle_DragonBreathMin&quot;,
/// &quot;Particle_DragonBreathMax&quot;
/// ]
/// }
/// },
/// {
/// &quot;internalName&quot;: &quot;generic_1&quot;,
/// &quot;displayName&quot;: &quot;Generic (Stage 2)&quot;,
/// [rest of string was truncated]&quot;;.
/// </summary>
public static string particleData {
get {
return ResourceManager.GetString("particleData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap particles_atlas {
get {
object obj = ResourceManager.GetObject("particles_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap terrain_atlas {
get {
object obj = ResourceManager.GetObject("terrain_atlas", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap TexturePackIcon {
get {
object obj = ResourceManager.GetObject("TexturePackIcon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}