mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-22 00:35:37 +00:00
* Add 'Validate Skin Dimension' setting * AddNewSkin - Fix cape box not showing after skin selection * Extended ResourceLocation for better atlas handling * ModelImporter - Add block bench export for models inside models.bin * ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot' * ModelImporter - Fix ANIM2BOX to properly support slim skin models * ModelImporter - Update BedrockModel json class * ModelImporter - Update 'FixTexture' to be more generic * Update ModelContainer API inside OMI-Lib * Update skin vertex shader to not swap yz * Update CubeMesh class * SkinRenderer - Move framebuffer and error checking function to SceneViewport * SceneViewport - Change OnUpdate parameter * SkinRenderer - Fix Highlight part having wrong transform * SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate * AppSettingsForm - Update API to be more flexible * SkinBOXExtensions - Update 'GetUVGraphicsPath' * SkinRenderer - Update 'OnUpdate' function * SkinRenderer - Add 'LockMousePosition' option * CustomSkinEditor - Update HighlightlingColor when selecting a part * CustomSkinEditor - Add render settings * CustomSkinEditor - Small non-technical changes * SkinRenderer - Small non-technical changes * CustomSkinEditor - Load render settings when 'OnLoad' is called * SkinRenderer - Fix centering leg0/1 * SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader * Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers * CubeGroupMesh - Fix overlay parts not showing proerly * SkinRenderer - Fix part highlighting respecting inflate * Split up model and skin importer into seperate classes and improved api * IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields * ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider' * modelTextureLocations.json - Add todo * SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter * CustomSkinEditor - Add SettingsManager for RenderSettings * ModelImporter::Import - Check if file exists * Rename 'modelTextureLocations' to 'modelMetaData' * GameModelImporter - Change blockbench name when exporting * SettingsManager - Add functionality to create internal settings object and add settings to it * GameModelImporter - Fully implemented game-model export to block bench * AppSettingsForm - Fix re-adding settings description to default settings * AppSettingsForm - Add settings description to 'ValidateImageDimension' * GameModelImporter - Add copyright notice and remove unnecessary using statements * ModelImporter - Add copyright notice and remove unnecessary using statements * BlockBenchModel - Fix Texture class json deserialization * SkinModelImporter - Add 'TryConvertToSkinBoxType' function * modelMetaData - Remove comments * SkinModelImporter - Fix 'GetSkinBoxPivot' function * SkinModelImporter - Add null check in 'FixTexture' function * SkinModelImporter - Add offset detection when importing skin model * CustomSkinEditor - Add 'export template' button * GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData' * ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property * GameModelImporter - Change function signature of 'CreateElement' * GameModelImporter - Add options to create root outline * GameModelImporter - Update Debug message in 'TraverseChildren' * MainForm - Small code refactor * Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature * MainForm - Update 'GetModelTextures' local function * GameModelImporter - Check model metadata before conversion * GameModelInfo - Mark class as sealed * SkinModelImporter - Check if blockbench model uses box uv * BlockBenchModel - Add export property to class 'Element' * CustomSkinEditor - Remove unused 'PreviewImage' property * CustomSkinEditor - Change highlight color on texture * SkinModelImporter - Fix Block Bench Model import * modelMetaData - Add meta data for 1.14 models * SkinModelImporter - Update 'TryConvertToSkinBoxType' function * SkinModelExporter - Fix model export for bbmodel and bedrock model * SkinRenderer - Fix order of applying anim animations to match the game * SkinModelImporter - Fix exception thrown in 'FixTexture' * CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting * SkinModelImporter - Fix offset detection when importing * SkinModelImporter - Swap box bottom texture when texture is available * GameModelImporter - Sort using statements * SkinModelImporter - Small code clean up inside 'ImportBedrockJson' * SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson' * SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported * SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot' * SceneViewport - Rename 'Init' to 'Initialize' * SkinModelImporter - Add texture import in 'ImportBedrockJson' * SkinModelImporter - Fix becrock model import * Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath' * Add ModelEditor * modelMetaData - Add cavespider texture location * GameModelImporter - Update 'ExportBlockBenchModel' function * GameModelImporter - Mark 'ModelExportSettings' as sealed * ModelEditor -Add Save tool menu item & add TrySetTexture Delegate * ModelEditor - Add model node icons * Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection * ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren' * Update GenericMesh & mesh rendering * Move Cube conversion into SkinBOXExtensions * GenericMesh - Made 'Transform' property abstract * SceneViewport - Add shaderLibrary and api to it * Rename 'skin...' shaders to 'texturedCube...' * Update modelMetaData part hierarchy structure * ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size * ModelEditor - Create factory methods for custom model treenodes * modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b' * Move Debug & Camera control into SceneViewport * Update BoundingBox * Add ModelRenderer * ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program * ModelEditor - Add option to show bounding box of the model * SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing * Update OMI submodule * Update Texture base class to accept slot when calling Bind * Plain color fragment shader - Update uniform names to be PascalCase * SceneViewport - Add 'ResetCamera' virtual function * CustomSkinEditor - Add missing render setting 'Show Armor' * ModelRenderer - Fix centering model after selecting * Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox' * CubeMeshCollection - Implemented 'GetBounds' * SkinRenderer - Add option to show skins bounding box * ModelEditor - Update 'GetModelImageIndex' * SceneViewport - Disable blend when rendering debug graphics * ModelEditor - Remove 'Model' property in favor to 'LoadModel' function * JsonModelMetaData - Initialize 'RootParts' to empty array * BoundingBox - Fix exception when empty enumerable was passed * CubeMesh - Remove 'SetName' and add constructor with 'name' parameter * SkinBOX - Change class to record & make member properties getter only * BoundingBox - Move 'Abs' function into extension class * SceneViewport - Change 'Transform' to 'GetTransform' * BoundingBox - Make 'GetVertices' static & add GetTransform * SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting * CubeMesh - Move translation & scaling into 'GetTransform' * CubeMeshCollection - Update 'Contains' overload function & 'SetVisible' * ModelRenderer - Fix pivot point rendering * ModelRenderer - Add part highlighting * modelMetaData - Add missing part to dolphin * modelMetaData - Add missing parts to dragon * CubeMesh - Fix 'GetTransform' function * ModelRenderer - Fix model rotation, pivot & translation issues * ModelRenderer - Add offset to render transform & camera * ModelRenderer - Tried fixing alpha rendering issues * modelMetaData - Add missing part to dragon & add comment * Add 'ITryGetSet.cs' and useful wrappers for it * ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation' * ITryGetSet - mark classes and interfaces public * ModelEditor - Add material render support * ModelRenderer - Add 'TryGetModelMetaData' method * Fix rendering invisible vertecies * ModelRenderer - Simplefied populating 'metaData.RootParts' property * ModelRenderer - Add 'modelOffset' field * ModelRenderer - Update 'SetModelMaterial' * ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now) * ModelRenderer - Fix pivot points not working on horse model properly * ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath' * ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures' * Add default model handling (defaults unfinished) * Add Default Bed model * Add default chicken model * Add default cow model * AddSkinPrompt - Fix Custom skin editor not having anim flag properly set * SceneViewport - Fix Designer crashing when trying to call 'OnPaint' * Update OMI submodule * SceneViewport - Call 'base.OnMouseUp' before our own code * BlockBenchModel - Fix 'Texture.Name' being null * ItemSelectionPopUp - Fix 'okBtn_Click' condition * MainForm - Add export function for default models * MainForm - Fix model selector ignoring cancel button * MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue' * ModelEditor - Add remove model to context menu * ModelEditor - Add 'GetModelContainer' function * GameModelImporter - Add import functionality * MainForm - Add texture when exporting default models * Add default model for: redcow, pig, snowgolem & dragon head * Add SkinModel & SkinIdentifier class * Refactor Skin.cs - Move texture from 'SkinModel' to Skin.cs - Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs) - Create SkinModelInfo class for keeping skin conversion simple * Skin.cs - Rename 'ANIM' property to 'Anim' * Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries' * Add ISaveContext * PckAssetExt - Rename parameter names for 'GetSkin' * Add Editor.cs * Update most editors to use new Editor class and save context * CustomSkinEditor - Use Editor as base class * SkinMetaData - Change to Immutable data type * PckAssetExtension - [SetSkin] Change adding loc key to setting loc key * ImageDeserializer - Add format check when deserializing * MainForm - [HandleSkinFile] Rename some varibale names * ModelEditor - Use Editor as base class * Move static variables from 'ModelPartSpecifics' to 'GameConstants' * Texture.cs - Add IDisposable interface * PckAssetExtensions - [SetSkin] Add null check for loc file * AnimationEditor - Fix auto save check * TextureAtlasEditor - Refactor animation access control * TextureAtlasEditor - Sort using directives * MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save * AddSkinPrompt - Update save context for custom skin editor * Editor - Move autosave check in 'OnFormClosing' * ModelRenderer - Update designer specifics * Merge 'multi-pck-files-feature' into '3dSkinRenderer' * [WIP] Sub-pck in new tab with savecontext etc. * SceneViewport - Change base refresh rate to 60 fps * CustomSkinEditor - Move max offset value into a constant * ModelEditor - Add highlighting of sinfgle model boxes * MainForm - Add constant for max pck id value * CustomSkinEditor - Remove fps slider and re-ordered ui * EditorForm - Remove abstract from class declaration * EditorControl - Made virtual funtion throw `NotImplementedException` * CustomSkinEditor - Fix naming violations * CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting * Move Common functionality to Core project & rendering and Model support as well * Change namespace of EditorForm & EditorControl * Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project * PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json` - files were moved to PckStuido.ModelSupport * PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs` * PckStudio.Core - Add NamedData.cs * PckStudio - Move some Resources to Core * Add Altas class & refactored Atlas editor * Update OMI Submodule * TextureAtlasEditor - Fix clear button not reseting color * Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder * TextureAtlas - Impl extraction&import of large tiles * PckStudio.Core - Remove duplicated resources * LOCEditor - Added menu item for copying loc id * Core - Move 'MAX_PACK_ID' into GameConstants * TextureAtlasEditor - small refactor + TODOs * Update OMI submodule ref
471 lines
19 KiB
C#
471 lines
19 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace PckStudio.Core.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PckStudio.Core.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap additional_map_icons_atlas {
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get {
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object obj = ResourceManager.GetObject("additional_map_icons_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "JSON by MattNL",
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/// "entries": [
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/// {
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/// "internalName": "base",
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/// "displayName": "Base",
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "Banner_White",
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/// "variants": [
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/// "Banner_Black",
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/// "Banner_Blue",
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/// "Banner_Brown",
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/// "Banner_Cyan",
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/// "Banner_Gray",
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/// "Banner_Green",
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/// "Banner_Light_Blue",
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/// "Banner_Lime",
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/// "Banner_Magenta",
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/// "Banner_Orange",
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/// "Banner_Pink",
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/// "Banner_Purple",
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/// "Banner_Red",
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/// "Ban [rest of string was truncated]";.
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/// </summary>
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public static string bannerData {
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get {
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return ResourceManager.GetString("bannerData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap banners_atlas {
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get {
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object obj = ResourceManager.GetObject("banners_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "Tile data research by MattNL",
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/// "COMMENT_2": "JSON by PhoenixARC, MattNL, and NessieHax (Miku-666)",
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/// "entries": [
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/// {
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/// "internalName": "grass_top",
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/// "displayName": "Grass Block (Top)",
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "Grass_Common",
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/// "variants": [
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/// "Grass_Common",
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/// "Grass_Mesa",
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/// "Grass_Swamp1",
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/// "Grass_Swamp2"
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/// ]
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/// }
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/// },
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/// {
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/// "internalName": "stone",
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/// "displayName": "Stone"
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/// },
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/// {
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/// "internalName": [rest of string was truncated]";.
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/// </summary>
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public static string blockData {
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get {
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return ResourceManager.GetString("blockData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Comparison {
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get {
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object obj = ResourceManager.GetObject("Comparison", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap experience_orbs_atlas {
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get {
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object obj = ResourceManager.GetObject("experience_orbs_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "JSON by MattNL",
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/// "entries": [
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/// {
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/// "internalName": "experience_orb_0",
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/// "displayName": "Experience Orb (Size 1)",
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "experience_orb",
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/// "variants": ["experience_orb"]
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/// }
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/// },
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/// {
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/// "internalName": "experience_orb_1",
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/// "displayName": "Experience Orb (Size 2)",
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "experience_orb",
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/// "variants": ["experience_orb"]
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/// }
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/// },
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/// {
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/// " [rest of string was truncated]";.
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/// </summary>
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public static string experienceOrbData {
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get {
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return ResourceManager.GetString("experienceOrbData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "JSON by MattNL",
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/// "entries": [
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/// {
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/// "internalName": "explosion_0",
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/// "displayName": "Explosion (Stage 1)",
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "Particle_Explode",
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/// "variants": [
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/// "Particle_Explode",
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/// "Particle_HugeExplosion"
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/// ]
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/// }
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/// },
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/// {
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/// "internalName": "explosion_1",
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/// "displayName": "Explosion (Stage 2)",
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "Particle_Explode",
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/// "variants": [
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/// [rest of string was truncated]";.
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/// </summary>
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public static string explosionData {
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get {
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return ResourceManager.GetString("explosionData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap explosions_atlas {
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get {
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object obj = ResourceManager.GetObject("explosions_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "Tile data research by MattNL",
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/// "COMMENT_2": "JSON by PhoenixARC, MattNL, and NessieHax (Miku-666)",
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/// "entries": [
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/// {
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/// "internalName": "helmetCloth",
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/// "displayName": "Leather Cap",
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/// "allowCustomColour": true,
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/// "hasColourEntry": true,
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/// "colourEntry": {
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/// "defaultName": "Armour_Default_Leather_Colour",
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/// "variants": [ "Armour_Default_Leather_Colour" ]
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/// }
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/// },
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/// {
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/// "internalName": "helmetChain",
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/// "displayName": "Chain Helmet"
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/// },
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/// {
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/// "internalName": [rest of string was truncated]";.
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/// </summary>
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public static string itemData {
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get {
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return ResourceManager.GetString("itemData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap items_atlas {
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get {
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object obj = ResourceManager.GetObject("items_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap map_icons_atlas {
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get {
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object obj = ResourceManager.GetObject("map_icons_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "JSON by MattNL",
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/// "entries": [
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/// {
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/// "internalName": "player_1",
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/// "displayName": "Player 1"
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/// },
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/// {
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/// "internalName": "player_2",
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/// "displayName": "Player 2"
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/// },
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/// {
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/// "internalName": "player_3",
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/// "displayName": "Player 3"
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/// },
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/// {
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/// "internalName": "player_4",
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/// "displayName": "Player 4"
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/// },
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/// {
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/// "internalName": "target_x",
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/// "displayName": "Unused"
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/// },
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/// {
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/// "internalName": "target_point",
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/// "displayName": "Target Point (Unused)"
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/// },
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/// {
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/// [rest of string was truncated]";.
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/// </summary>
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public static string mapIconData {
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get {
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return ResourceManager.GetString("mapIconData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap moon_phases_atlas {
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get {
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object obj = ResourceManager.GetObject("moon_phases_atlas", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {
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/// "COMMENT_1": "JSON by MattNL",
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/// "entries": [
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/// {
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/// "internalName": "moon_phase_0",
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/// "displayName": "Full Moon"
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/// },
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/// {
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/// "internalName": "moon_phase_1",
|
|
/// "displayName": "Waning Gibbous"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "moon_phase_2",
|
|
/// "displayName": "Last Quarter"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "moon_phase_3",
|
|
/// "displayName": "Waning Crescent"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "moon_phase_4",
|
|
/// "displayName": "New Moon"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "moon_phase_5",
|
|
/// "displayName": [rest of string was truncated]";.
|
|
/// </summary>
|
|
public static string moonPhaseData {
|
|
get {
|
|
return ResourceManager.GetString("moonPhaseData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {
|
|
/// "COMMENT_1": "JSON by MattNL",
|
|
/// "entries": [
|
|
/// {
|
|
/// "internalName": "Kebab",
|
|
/// "displayName": "\"Kebab med tre pepperoni\" by Kristoffer Zetterstrand"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "Aztec",
|
|
/// "displayName": "\"de_aztec\" by Kristoffer Zetterstrand"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "Alban",
|
|
/// "displayName": "\"Albanian\" by Kristoffer Zetterstrand"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "Aztec2",
|
|
/// "displayName": "\"de_aztec\" by Kristoffer Zetterstrand"
|
|
/// },
|
|
/// {
|
|
/// "internalName": "Bomb",
|
|
/// "disp [rest of string was truncated]";.
|
|
/// </summary>
|
|
public static string paintingData {
|
|
get {
|
|
return ResourceManager.GetString("paintingData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap paintings_atlas {
|
|
get {
|
|
object obj = ResourceManager.GetObject("paintings_atlas", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {
|
|
/// "COMMENT_1": "JSON by MattNL",
|
|
/// "entries": [
|
|
/// {
|
|
/// "internalName": "generic_0",
|
|
/// "displayName": "Generic (Stage 1)",
|
|
/// "hasColourEntry": true,
|
|
/// "colourEntry": {
|
|
/// "defaultName": "None",
|
|
/// "variants": [
|
|
/// "None",
|
|
/// "Particle_Smoke",
|
|
/// "Particle_NetherPortal",
|
|
/// "Particle_EnderPortal",
|
|
/// "Particle_Ender",
|
|
/// "Particle_DragonBreathMin",
|
|
/// "Particle_DragonBreathMax"
|
|
/// ]
|
|
/// }
|
|
/// },
|
|
/// {
|
|
/// "internalName": "generic_1",
|
|
/// "displayName": "Generic (Stage 2)",
|
|
/// [rest of string was truncated]";.
|
|
/// </summary>
|
|
public static string particleData {
|
|
get {
|
|
return ResourceManager.GetString("particleData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap particles_atlas {
|
|
get {
|
|
object obj = ResourceManager.GetObject("particles_atlas", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap terrain_atlas {
|
|
get {
|
|
object obj = ResourceManager.GetObject("terrain_atlas", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap TexturePackIcon {
|
|
get {
|
|
object obj = ResourceManager.GetObject("TexturePackIcon", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|