Files
PCK-Studio/PckStudio.Core/Skin/SkinAnimFlag.cs

67 lines
2.4 KiB
C#

/* Copyright (c) 2022-present miku-666, MayNL
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
namespace PckStudio.Core.Skin
{
/// <summary>
/// For usage see <see cref="SkinANIM"/>
/// </summary>
public enum SkinAnimFlag : int
{
STATIC_ARMS = 0, // 0x01
ZOMBIE_ARMS = 1, // 0x02
STATIC_LEGS = 2, // 0x04
SIT_IDLE_ANIMATION = 3, // 0x08
//
CUSTOM_ANIMATION_OVERRIDE = 4, // 0x10
SYNCED_LEGS = 5, // 0x20
SYNCED_ARMS = 6, // 0x40
STATUE_OF_LIBERTY = 7, // 0x80
ALL_ARMOR_DISABLED = 8, // 0x100
NO_BOBBING_OVERRIDE = 9, // 0x200
HEAD_DISABLED = 10, // 0x400
RIGHT_ARM_DISABLED = 11, // 0x800
LEFT_ARM_DISABLED = 12, // 0x1000
TORSO_DISABLED = 13, // 0x2000
RIGHT_LEG_DISABLED = 14, // 0x4000
LEFT_LEG_DISABLED = 15, // 0x8000
HEADWEAR_DISABLED = 16, // 0x10000
DO_BACKWARDS_CROUCH = 17, // 0x20000
MODERN_WIDE_MODEL = 18, // 0x40000
SLIM_MODEL = 19, // 0x80000
LEFT_SLEEVE_DISABLED = 20, // 0x100000
RIGHT_SLEEVE_DISABLED = 21, // 0x200000
LEFT_PANTS_DISABLED = 22, // 0x400000
RIGHT_PANTS_DISABLED = 23, // 0x800000
JACKET_DISABLED = 24, // 0x1000000
SHOW_HEAD_ARMOR = 25, // 0x2000000
SHOW_CHESTPLATE_RIGHT = 26, // 0x4000000
SHOW_CHESTPLATE_LEFT = 27, // 0x8000000
SHOW_CHESTPLATE_CENTER = 28, // 0x10000000
SHOW_RIGHT_LEG_ARMOR = 29, // 0x20000000
SHOW_LEFT_LEG_ARMOR = 30, // 0x40000000
DINNERBONE = 31, // 0x80000000
}
}