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67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
/* Copyright (c) 2022-present miku-666, MayNL
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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namespace PckStudio.Core.Skin
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{
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/// <summary>
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/// For usage see <see cref="SkinANIM"/>
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/// </summary>
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public enum SkinAnimFlag : int
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{
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STATIC_ARMS = 0, // 0x01
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ZOMBIE_ARMS = 1, // 0x02
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STATIC_LEGS = 2, // 0x04
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SIT_IDLE_ANIMATION = 3, // 0x08
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//
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CUSTOM_ANIMATION_OVERRIDE = 4, // 0x10
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SYNCED_LEGS = 5, // 0x20
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SYNCED_ARMS = 6, // 0x40
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STATUE_OF_LIBERTY = 7, // 0x80
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ALL_ARMOR_DISABLED = 8, // 0x100
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NO_BOBBING_OVERRIDE = 9, // 0x200
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HEAD_DISABLED = 10, // 0x400
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RIGHT_ARM_DISABLED = 11, // 0x800
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LEFT_ARM_DISABLED = 12, // 0x1000
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TORSO_DISABLED = 13, // 0x2000
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RIGHT_LEG_DISABLED = 14, // 0x4000
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LEFT_LEG_DISABLED = 15, // 0x8000
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HEADWEAR_DISABLED = 16, // 0x10000
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DO_BACKWARDS_CROUCH = 17, // 0x20000
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MODERN_WIDE_MODEL = 18, // 0x40000
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SLIM_MODEL = 19, // 0x80000
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LEFT_SLEEVE_DISABLED = 20, // 0x100000
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RIGHT_SLEEVE_DISABLED = 21, // 0x200000
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LEFT_PANTS_DISABLED = 22, // 0x400000
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RIGHT_PANTS_DISABLED = 23, // 0x800000
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JACKET_DISABLED = 24, // 0x1000000
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SHOW_HEAD_ARMOR = 25, // 0x2000000
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SHOW_CHESTPLATE_RIGHT = 26, // 0x4000000
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SHOW_CHESTPLATE_LEFT = 27, // 0x8000000
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SHOW_CHESTPLATE_CENTER = 28, // 0x10000000
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SHOW_RIGHT_LEG_ARMOR = 29, // 0x20000000
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SHOW_LEFT_LEG_ARMOR = 30, // 0x40000000
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DINNERBONE = 31, // 0x80000000
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}
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}
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