Files
PCK-Studio/PckStudio.Core/Skin/SkinArmorFlags.cs
2026-05-11 18:10:06 -04:00

121 lines
5.0 KiB
C#

/* Copyright (c) 2026-present miku-666, MayNL
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.Collections.Specialized;
using System.Text.RegularExpressions;
namespace PckStudio.Core.Skin
{
/// <summary>
/// Represents a SkinBOX ArmorFlags value where flags can be set
/// </summary>
public class SkinArmorFlags : ICloneable, IEquatable<SkinArmorFlags>, IEquatable<SkinArmorFlagsMask>
{
public static readonly SkinArmorFlags Empty = new SkinArmorFlags(0);
public static readonly SkinArmorFlags HeadArmor = new SkinArmorFlags(1);
public static readonly SkinArmorFlags ChestplateAndArmArmor = new SkinArmorFlags(2);
public static readonly SkinArmorFlags Leggings = new SkinArmorFlags(4);
public static readonly SkinArmorFlags Belt = new SkinArmorFlags(6);
public static readonly SkinArmorFlags Boots = new SkinArmorFlags(8);
public static readonly SkinArmorFlags Socks = new SkinArmorFlags(12);
private BitVector32 _flags;
private static readonly Regex _validator = new Regex(@"^(0|[1-9]|1[0-6])$", RegexOptions.CultureInvariant);
public SkinArmorFlags(SkinArmorFlagsMask mask)
: this((int)mask)
{
}
public SkinArmorFlags(int mask)
{
_flags = new BitVector32(mask);
}
public override string ToString() => _flags.Data.ToString(); // decimal instead of hexadecimal like the other bitfields in the game
public static bool IsValidArmorFlags(string gameFlags)
{
return !string.IsNullOrWhiteSpace(gameFlags) && _validator.IsMatch(gameFlags);
}
public static SkinArmorFlags FromString(string value)
=> IsValidArmorFlags(value)
? new SkinArmorFlags(Convert.ToInt32(value))
: Empty;
public static SkinArmorFlags operator |(SkinArmorFlags @this, SkinArmorFlags other) => new SkinArmorFlags(@this._flags.Data | other._flags.Data);
public static SkinArmorFlags operator |(SkinArmorFlags @this, SkinArmorFlagsMask mask) => new SkinArmorFlags(@this._flags.Data | (int)mask);
public static SkinArmorFlags operator &(SkinArmorFlags @this, SkinArmorFlagsMask mask) => new SkinArmorFlags(@this._flags.Data & (int)mask);
public static SkinArmorFlags FromValue(int value) => new SkinArmorFlags(value);
public int ToValue() => _flags.Data;
public static implicit operator SkinArmorFlags(SkinArmorFlagsMask mask) => new SkinArmorFlags(mask);
public static bool operator ==(SkinArmorFlags @this, SkinArmorFlagsMask mask) => @this.Equals(mask);
public static bool operator !=(SkinArmorFlags @this, SkinArmorFlagsMask mask) => !@this.Equals(mask);
public static bool operator ==(SkinArmorFlags @this, SkinArmorFlags other) => @this.Equals(other);
public static bool operator !=(SkinArmorFlags @this, SkinArmorFlags other) => !@this.Equals(other);
public bool Equals(SkinArmorFlags other)
{
return _flags.Data == other._flags.Data;
}
public bool Equals(SkinArmorFlagsMask other)
{
return _flags.Data == (int)other;
}
public override bool Equals(object obj) => obj is SkinArmorFlags a && Equals(a);
public override int GetHashCode() => _flags.Data;
/// <summary>
/// Sets the desired flag in the bitfield
/// </summary>
/// <param name="flag">SkinArmor Flag to set</param>
/// <param name="state">State of the flag</param>
public SkinArmorFlags SetFlag(SkinArmorFlagsFlag flag, bool state)
{
if (!Enum.IsDefined(typeof(SkinArmorFlagsFlag), flag))
throw new ArgumentOutOfRangeException(nameof(flag));
return new SkinArmorFlags(state ? _flags.Data | 1 << (int)flag : _flags.Data & ~(1 << (int)flag));
}
/// <summary>
/// Gets flag state
/// </summary>
/// <param name="flag">Flag to check</param>
/// <returns>True if flag is set, otherwise false</returns>
public bool GetFlag(SkinArmorFlagsFlag flag)
{
if (!Enum.IsDefined(typeof(SkinArmorFlagsFlag), flag))
throw new ArgumentOutOfRangeException(nameof(flag));
return _flags[1 << (int)flag];
}
public object Clone()
{
return MemberwiseClone();
}
}
}