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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
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194 lines
4.8 KiB
C#
194 lines
4.8 KiB
C#
/* Copyright (c) 2023-present miku-666
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using PckStudio.Core.Extensions;
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using System.Text;
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using System.Collections.ObjectModel;
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using System.Linq;
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namespace PckStudio.Core
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{
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public sealed class Animation
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{
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public const int MINIMUM_FRAME_TIME = 1;
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public int FrameCount => _frames.Count;
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public int TextureCount => _textures.Count;
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public bool Interpolate { get; set; } = false;
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private readonly List<Image> _textures;
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private readonly IList<Frame> _frames = new List<Frame>();
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private object _syncLock = new object();
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public Animation(IEnumerable<Image> textures, bool initFramesFromTextures = false, int frameTime = MINIMUM_FRAME_TIME)
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{
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_textures = new List<Image>(textures);
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if (initFramesFromTextures)
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AddTexturesAsFrames(frameTime);
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}
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public class Frame
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{
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public readonly Image Texture;
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public int Ticks
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{
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get
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{
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return _ticks;
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}
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set
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{
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lock(_syncObject)
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{
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_ticks = value;
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}
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}
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}
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private int _ticks;
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private object _syncObject = new object();
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public Frame(Image texture) : this(texture, MINIMUM_FRAME_TIME)
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{ }
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public Frame(Image texture, int frameTime)
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{
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Texture = texture;
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Ticks = frameTime;
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}
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}
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private void CheckTextureIndex(int index)
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{
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if (!_textures.IndexInRange(index))
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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public Frame AddFrame(int textureIndex, int frameTime)
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{
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CheckTextureIndex(textureIndex);
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Frame frame = new Frame(_textures[textureIndex], frameTime);
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_frames.Add(frame);
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return frame;
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}
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private void AddTexturesAsFrames(int frameTime)
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{
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for (int i = 0; i < TextureCount; i++)
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{
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AddFrame(i, frameTime);
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}
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}
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public bool RemoveFrame(int frameIndex)
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{
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_frames.RemoveAt(frameIndex);
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return true;
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}
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public Frame GetFrame(int index) => _frames[index];
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public IReadOnlyCollection<Frame> GetFrames()
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{
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return new ReadOnlyCollection<Frame>(_frames);
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}
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public IReadOnlyCollection<Frame> GetInterpolatedFrames()
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{
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if (Interpolate)
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{
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return new ReadOnlyCollection<Frame>(InternalGetInterpolatedFrames().ToList());
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}
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return GetFrames();
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}
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private IEnumerable<Frame> InternalGetInterpolatedFrames()
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{
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for (int i = 0; i < FrameCount; i++)
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{
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Frame currentFrame = _frames[i];
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Frame nextFrame = _frames[0];
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if (i + 1 < FrameCount)
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nextFrame = _frames[i + 1];
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for (int tick = 0; tick < currentFrame.Ticks; tick++)
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{
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double delta = 1.0f - tick / (double)currentFrame.Ticks;
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yield return new Frame(currentFrame.Texture.Interpolate(nextFrame.Texture, delta));
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}
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}
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yield break;
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}
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public IReadOnlyCollection<Image> GetTextures()
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{
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return _textures;
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}
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public int GetTextureIndex(Image frameTexture)
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{
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_ = frameTexture ?? throw new ArgumentNullException(nameof(frameTexture));
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return _textures.IndexOf(frameTexture);
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}
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public void SetFrame(int frameIndex, Frame frame)
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{
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lock(_syncLock)
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{
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_frames[frameIndex] = frame;
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}
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}
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public void SetFrame(int frameIndex, int textureIndex, int frameTime = MINIMUM_FRAME_TIME)
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{
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CheckTextureIndex(textureIndex);
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SetFrame(frameIndex, new Frame(_textures[textureIndex], frameTime));
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}
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public void SetFrameTicks(int ticks)
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{
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lock(_syncLock)
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{
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foreach (Frame frame in _frames)
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{
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frame.Ticks = ticks;
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}
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}
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}
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public void SwapFrames(int sourceIndex, int destinationIndex)
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{
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lock(_syncLock)
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{
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_frames.Swap(sourceIndex, destinationIndex);
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}
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}
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public static Animation CreateEmpty()
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{
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return new Animation(Array.Empty<Image>());
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}
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}
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}
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