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31 lines
690 B
C#
31 lines
690 B
C#
using System;
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namespace PckStudio.Core.GameRule
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{
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public sealed class DistributeItems : AbstractGameRule
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{
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public override string Name => "DistributeItems";
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public void AddPosition(int x, int y, int z) => AddRule(new WorldPosition(x, y, z));
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private static string[] _idStrings =
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{
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"StartItems",
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"OuterItems",
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"HVItems"
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};
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internal enum DistributeItemsId
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{
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StartItems,
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OuterItems,
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HighValueItems
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}
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internal DistributeItems(DistributeItemsId id)
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{
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AddParameter("id", _idStrings[(int)id]);
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}
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}
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}
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