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48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using OMI.Formats.GameRule;
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using PckStudio.Core.FileFormats;
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using PckStudio.Core.GameRule;
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using PckStudio.Core.Interfaces;
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namespace PckStudio.Core.DLC
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{
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public sealed class DLCMashUpPackage : DLCPackage
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{
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public override string Description { get; }
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private IDLCPackage _skinPackage;
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private IDLCPackage _texturePackage;
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private MapData _mapData;
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private IDictionary<string, byte[]> _audioData;
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private PckAudioFile _pckAudio;
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internal DLCMashUpPackage(string name, string description, int identifier, IDLCPackageSerialization packageInfo, AbstractGameRule gameRule, IDLCPackage parentPackage, IDLCPackage skinPackage = null, IDLCPackage texturePackage = null)
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: base(name, identifier, packageInfo, parentPackage)
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{
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Description = description;
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_skinPackage = skinPackage;
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_texturePackage = texturePackage;
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}
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internal DLCMashUpPackage(string name, string description, int identifier)
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: this(name, description, identifier, null, new RootGameRule(), null)
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{
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_skinPackage = DLCSkinPackage.CreateEmpty(this);
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_texturePackage = DLCTexturePackage.CreateDefaultPackage(this);
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_audioData = new Dictionary<string, byte[]>();
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_pckAudio = new PckAudioFile();
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}
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public IDLCPackage GetSkinPackage() => _skinPackage;
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public IDLCPackage GetTexturePackage() => _texturePackage;
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public override DLCPackageType GetDLCPackageType() => DLCPackageType.MashUpPack;
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}
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}
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