Files
PCK-Studio/PckStudio.Core/DLC/DLCTexturePackage.cs
2025-11-15 14:21:05 +01:00

142 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using OMI.Formats.Color;
using OMI.Formats.Material;
using OMI.Formats.Model;
using OMI.Formats.Pck;
using OMI.Workers.Color;
using PckStudio.Core.Interfaces;
using PckStudio.Core.Properties;
namespace PckStudio.Core.DLC
{
public sealed class DLCTexturePackage : DLCPackage
{
public enum TextureResolution
{
x8,
x16,
x32,
x48,
x64,
x80,
x96,
x112,
x128
}
public override string Description { get; }
internal const string TEXTUREPACK_DESCRIPTION_ID = "IDS_TP_DESCRIPTION";
private TextureResolution _resolution;
//! Data for x{_resolution}Info.pck
public sealed class MetaData
{
public Image ComparisonImg { get; }
public Image IconImg { get; }
public MetaData(Image comparisonImg, Image iconImg)
{
ComparisonImg = comparisonImg;
IconImg = iconImg;
}
}
public MetaData Info { get; }
//! Data for x{16}Data.pck
//! => colours.col
private IDictionary<string, Color> _colors;
private IDictionary<string, (Color surface, Color underwater, Color fog)> _waterColors;
private ModelContainer _customModels; //! => models.bin
private MaterialContainer _materials;
//! terrain mipmaps will be generated automatically. Add mipmap option to settings menu ? -null
private Atlas _terrainAtlas;
private Atlas _itemsAtlas;
private Atlas _particlesAtlas;
private Atlas _paintingAtlas;
private Image[] _blockEntityBreakImages; //! max = 10!
private IDictionary<string, Animation> _itemAnimations;
private IDictionary<string, Animation> _blockAnimations;
internal DLCTexturePackage(
string name,
string description,
int identifier,
MetaData metaData,
TextureResolution resolution,
Atlas terrainAtlas,
Atlas itemsAtlas,
Atlas particlesAtlas,
Atlas paintingAtlas,
IDictionary<string, Color> colors,
IDictionary<string, (Color surface, Color underwater, Color fog)> waterColors,
ModelContainer customModels,
MaterialContainer materials,
Image[] blockEntityBreakImages,
IDictionary<string, Animation> itemAnimations,
IDictionary<string, Animation> blockAnimations,
IDLCPackageSerialization packageInfo,
IDLCPackage parentPackage
)
: base(name, identifier, packageInfo, parentPackage)
{
Description = description;
Info = metaData;
_resolution = resolution;
_terrainAtlas = terrainAtlas;
_itemsAtlas = itemsAtlas;
_particlesAtlas = particlesAtlas;
_paintingAtlas = paintingAtlas;
_colors = colors;
_waterColors = waterColors;
_customModels = customModels;
_materials = materials;
_blockEntityBreakImages = blockEntityBreakImages;
_itemAnimations = itemAnimations;
_blockAnimations = blockAnimations;
}
public TextureResolution GetResolution() => _resolution;
public override DLCPackageType GetDLCPackageType() => DLCPackageType.TexturePack;
internal static IDLCPackage CreateDefaultPackage(IDLCPackage parentPackage)
=> CreateDefaultPackage(parentPackage.Name, parentPackage.Description, parentPackage.Identifier, parentPackage);
internal static IDLCPackage CreateDefaultPackage(string name, string description, int identifier, IDLCPackage parentPackage = null)
{
TextureResolution resolution = TextureResolution.x16;
MetaData metadata = new MetaData(Resources.Comparison, Resources.TexturePackIcon);
Atlas terrain = Atlas.FromResourceLocation(Resources.terrain_atlas , ResourceLocation.GetFromCategory(ResourceCategory.BlockAtlas));
Atlas items = Atlas.FromResourceLocation(Resources.items_atlas , ResourceLocation.GetFromCategory(ResourceCategory.ItemAtlas));
Atlas particles = Atlas.FromResourceLocation(Resources.particles_atlas, ResourceLocation.GetFromCategory(ResourceCategory.ParticleAtlas));
Atlas painting = Atlas.FromResourceLocation(Resources.paintings_atlas, ResourceLocation.GetFromCategory(ResourceCategory.PaintingAtlas));
//ColorContainer colors = new COLFileReader().FromStream(new MemoryStream());
IDictionary<string, Color> colors = null;
IDictionary<string, (Color, Color, Color)> waterColors = null;
Image[] blockEntityBreakImages = terrain.GetRange(0, 15, 10, ImageLayoutDirection.Horizontal).Select(t => t.Texture).ToArray();
return new DLCTexturePackage(
name, description, identifier, metadata, resolution,
terrain, items, particles, painting,
colors, waterColors,
new ModelContainer(),
new MaterialContainer(),
blockEntityBreakImages,
null, null,
null, parentPackage
);
}
}
}