Files
PCK-Studio/PckStudio.Core/Skin/SkinAnimMask.cs

54 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PckStudio.Core.Skin
{
[Flags]
public enum SkinAnimMask : int
{
NONE = 0, // 0x00
STATIC_ARMS = 1 << 0, // 0x01
ZOMBIE_ARMS = 1 << 1, // 0x02
STATIC_LEGS = 1 << 2, // 0x04
BAD_SANTA = 1 << 3, // 0x08
__BIT_4 = 1 << 4, // 0x10 - Unused??
SYNCED_LEGS = 1 << 5, // 0x20
SYNCED_ARMS = 1 << 6, // 0x40
STATUE_OF_LIBERTY = 1 << 7, // 0x80
ALL_ARMOR_DISABLED = 1 << 8, // 0x100
HEAD_BOBBING_DISABLED = 1 << 9, // 0x200
HEAD_DISABLED = 1 << 10, // 0x400
RIGHT_ARM_DISABLED = 1 << 11, // 0x800
LEFT_ARM_DISABLED = 1 << 12, // 0x1000
BODY_DISABLED = 1 << 13, // 0x2000
RIGHT_LEG_DISABLED = 1 << 14, // 0x4000
LEFT_LEG_DISABLED = 1 << 15, // 0x8000
HEAD_OVERLAY_DISABLED = 1 << 16, // 0x10000
DO_BACKWARDS_CROUCH = 1 << 17, // 0x20000
RESOLUTION_64x64 = 1 << 18, // 0x40000
SLIM_MODEL = 1 << 19, // 0x80000
LEFT_ARM_OVERLAY_DISABLED = 1 << 20, // 0x100000
RIGHT_ARM_OVERLAY_DISABLED = 1 << 21, // 0x200000
LEFT_LEG_OVERLAY_DISABLED = 1 << 22, // 0x400000
RIGHT_LEG_OVERLAY_DISABLED = 1 << 23, // 0x800000
BODY_OVERLAY_DISABLED = 1 << 24, // 0x1000000
FORCE_HEAD_ARMOR = 1 << 25, // 0x2000000
FORCE_RIGHT_ARM_ARMOR = 1 << 26, // 0x4000000
FORCE_LEFT_ARM_ARMOR = 1 << 27, // 0x8000000
FORCE_BODY_ARMOR = 1 << 28, // 0x10000000
FORCE_RIGHT_LEG_ARMOR = 1 << 29, // 0x20000000
FORCE_LEFT_LEG_ARMOR = 1 << 30, // 0x40000000
DINNERBONE = 1 << 31, // 0x80000000
}
}