Files
PCK-Studio/PCK-Studio/Rendering/Texture2D.cs

67 lines
2.1 KiB
C#

using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace PckStudio.Rendering
{
internal class Texture2D : IDisposable
{
private int _id;
public Texture2D(string filepath)
: this(Image.FromFile(filepath))
{
}
public Texture2D(Image image)
: this(new Bitmap(image))
{
}
private Texture2D(Bitmap bitmap)
{
_id = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, _id);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToBorder);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToBorder);
var data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, bitmap.Width, bitmap.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
bitmap.UnlockBits(data);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
public void Bind(int slot)
{
Debug.Assert(slot >= 0 || slot < 32, "Slot is out of range");
slot = MathHelper.Clamp(slot, 0, 31);
GL.ActiveTexture(TextureUnit.Texture0 + slot);
GL.BindTexture(TextureTarget.Texture2D, _id);
}
[Conditional("DEBUG")]
public void Unbind()
{
GL.BindTexture(TextureTarget.Texture2D, 0);
}
public void Dispose()
{
Unbind();
GL.DeleteTexture(_id);
}
}
}