Files
PCK-Studio/MinecraftUSkinEditor/Classes/Models/Object3DGroup.cs
2021-08-30 14:28:40 -04:00

70 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
namespace PckStudio.Models
{
public class Object3DGroup : global::PckStudio.Models.Object3D
{
internal override global::PckStudio.Models.MinecraftModelView Viewport
{
set
{
base.Viewport = value;
foreach (global::PckStudio.Models.Object3D object3D in this.object3DList)
{
object3D.Viewport = value;
}
}
}
public override global::System.Drawing.Image Image
{
set
{
foreach (global::PckStudio.Models.Object3D object3D in this.object3DList)
{
object3D.Image = value;
}
}
}
internal override void Update()
{
global::PckStudio.Models.Matrix3D globalTransformation = this.globalTransformation * this.localTransformation;
for (int i = 0; i < this.object3DList.Count; i++)
{
this.object3DList[i].GlobalTransformation = globalTransformation;
}
}
public override float HitTest(global::System.Drawing.PointF location)
{
float num = -1000f;
foreach (global::PckStudio.Models.Object3D object3D in this.object3DList)
{
float num2 = object3D.HitTest(location);
if (num2 > num)
{
num = num2;
}
}
return num;
}
public void Add(global::PckStudio.Models.Object3D object3D)
{
if (object3D == this)
{
throw new global::System.ArgumentException("Cannot add Object3D into itself.");
}
this.object3DList.Add(object3D);
}
public Object3DGroup()
{
}
private global::System.Collections.Generic.List<global::PckStudio.Models.Object3D> object3DList = new global::System.Collections.Generic.List<global::PckStudio.Models.Object3D>();
}
}