Files
PCK-Studio/PCK-Studio/Forms/Editor/GameRuleFileEditor.cs

278 lines
11 KiB
C#

/* Copyright (c) 2023-present miku-666
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1.The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using PckStudio.Forms.Additional_Popups.Grf;
using PckStudio.Internal.Misc;
using OMI.Formats.GameRule;
using OMI.Workers.GameRule;
using System.Diagnostics;
using OMI.Formats.Pck;
using PckStudio.Forms.Additional_Popups;
using PckStudio.Properties;
using PckStudio.ToolboxItems;
using PckStudio.Extensions;
namespace PckStudio.Forms.Editor
{
public partial class GameRuleFileEditor : MetroFramework.Forms.MetroForm
{
private GameRuleFile _file;
public GameRuleFile Result => _file;
private GameRuleFileEditor()
{
InitializeComponent();
saveToolStripMenuItem.Visible = !Settings.Default.AutoSaveChanges;
}
public GameRuleFileEditor(GameRuleFile gameRuleFile) : this()
{
_file = gameRuleFile;
}
private void OnLoad(object sender, EventArgs e)
{
RPC.SetPresence("GRF Editor", "Editing a GRF File");
ReloadGameRuleTree();
}
private void LoadGameRuleTree(TreeNodeCollection root, GameRuleFile.GameRule parentRule)
{
foreach (var rule in parentRule.ChildRules)
{
TreeNode node = new TreeNode(rule.Name);
node.Tag = rule;
root.Add(node);
LoadGameRuleTree(node.Nodes, rule);
}
}
private void ReloadGameRuleTree()
{
GrfTreeView.Nodes.Clear();
if (_file is not null)
{
SetCompressionLevel();
LoadGameRuleTree(GrfTreeView.Nodes, _file.Root);
}
}
private void SetCompressionLevel()
{
switch (_file.Header.CompressionLevel)
{
case GameRuleFile.CompressionLevel.None:
noneToolStripMenuItem.Checked = true;
break;
case GameRuleFile.CompressionLevel.Compressed:
compressedToolStripMenuItem.Checked = true;
break;
case GameRuleFile.CompressionLevel.CompressedRle:
compressedRLEToolStripMenuItem.Checked = true;
break;
case GameRuleFile.CompressionLevel.CompressedRleCrc:
compressedRLECRCToolStripMenuItem.Checked = true;
break;
}
}
private void GrfTreeView_AfterSelect(object sender, TreeViewEventArgs e)
{
if (e.Node is TreeNode t && t.Tag is GameRuleFile.GameRule)
ReloadParameterTreeView();
}
private void ReloadParameterTreeView()
{
GrfParametersTreeView.Nodes.Clear();
if (GrfTreeView.SelectedNode is TreeNode t && t.Tag is GameRuleFile.GameRule rule)
foreach (var param in rule.Parameters)
{
GrfParametersTreeView.Nodes.Add(new TreeNode($"{param.Key}: {param.Value}") { Tag = param});
}
}
private void addDetailContextMenuItem_Click(object sender, EventArgs e)
{
if (GrfTreeView.SelectedNode == null || !(GrfTreeView.SelectedNode.Tag is GameRuleFile.GameRule)) return;
var grfTag = GrfTreeView.SelectedNode.Tag as GameRuleFile.GameRule;
AddParameter prompt = new AddParameter();
if (prompt.ShowDialog(this) == DialogResult.OK)
{
if (grfTag.Parameters.ContainsKey(prompt.ParameterName))
{
MessageBox.Show(this, "Can't add detail that already exists.", "Error");
return;
}
grfTag.Parameters.Add(prompt.ParameterName, prompt.ParameterValue);
ReloadParameterTreeView();
}
}
private void removeToolStripMenuItem_Click(object sender, EventArgs e)
{
if (GrfTreeView.SelectedNode is TreeNode t && t.Tag is GameRuleFile.GameRule rule &&
GrfParametersTreeView.SelectedNode is TreeNode paramNode && paramNode.Tag is KeyValuePair<string, string> pair &&
rule.Parameters.ContainsKey(pair.Key) && rule.Parameters.Remove(pair.Key))
{
ReloadParameterTreeView();
return;
}
MessageBox.Show(this, "No Rule selected");
}
private void GrfDetailsTreeView_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete)
removeToolStripMenuItem_Click(sender, e);
}
private void GrfDetailsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if (GrfTreeView.SelectedNode is TreeNode t && t.Tag is GameRuleFile.GameRule rule &&
GrfParametersTreeView.SelectedNode is TreeNode paramNode && paramNode.Tag is KeyValuePair<string, string> param)
{
AddParameter prompt = new AddParameter(param.Key, param.Value, false);
if (prompt.ShowDialog(this) == DialogResult.OK)
{
rule.Parameters[prompt.ParameterName] = prompt.ParameterValue;
ReloadParameterTreeView();
}
}
}
private void addGameRuleToolStripMenuItem_Click(object sender, EventArgs e)
{
bool isValidNode = GrfTreeView.SelectedNode is TreeNode t && t.Tag is GameRuleFile.GameRule;
var parentRule = isValidNode
? GrfTreeView.SelectedNode.Tag as GameRuleFile.GameRule
: _file.Root;
TreeNodeCollection root = isValidNode
? GrfTreeView.SelectedNode.Nodes
: GrfTreeView.Nodes;
using (TextPrompt prompt = new TextPrompt())
{
prompt.OKButtonText = "Add";
if (MessageBox.Show(this, $"Add Game Rule to {parentRule.Name}", "Attention",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes &&
prompt.ShowDialog(this) == DialogResult.OK &&
!string.IsNullOrWhiteSpace(prompt.NewText))
{
var tag = parentRule.AddRule(prompt.NewText);
TreeNode node = new TreeNode(tag.Name);
node.Tag = tag;
root.Add(node);
}
}
}
private void removeGameRuleToolStripMenuItem_Click(object sender, EventArgs e)
{
if (GrfTreeView.SelectedNode is TreeNode t && t.Tag is GameRuleFile.GameRule tag && removeTag(tag))
t.Remove();
}
private bool removeTag(GameRuleFile.GameRule rule)
{
_ = rule.Parent ?? throw new ArgumentNullException(nameof(rule.Parent));
foreach (var subTag in rule.ChildRules.ToList())
return removeTag(subTag);
return rule.Parent.ChildRules.Remove(rule);
}
private void GrfTreeView_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Delete)
removeGameRuleToolStripMenuItem_Click(sender, e);
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (_file.Header.unknownData[3] != 0)
{
MessageBox.Show(this, "World grf saving is currently unsupported");
return;
}
DialogResult = DialogResult.OK;
MessageBox.Show("Saved!");
}
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
}
private void noneToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionLevel = GameRuleFile.CompressionLevel.None;
}
private void compressedToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionLevel = GameRuleFile.CompressionLevel.Compressed;
}
private void compressedRLEToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionLevel = GameRuleFile.CompressionLevel.CompressedRle;
}
private void compressedRLECRCToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionLevel = GameRuleFile.CompressionLevel.CompressedRleCrc;
}
private void wiiUPSVitaToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionType = GameRuleFile.CompressionType.Zlib;
}
private void pS3ToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionType = GameRuleFile.CompressionType.Deflate;
}
private void xbox360ToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (sender is ToolStripRadioButtonMenuItem radioButton && radioButton.Checked)
_file.Header.CompressionType = GameRuleFile.CompressionType.XMem;
}
private void GameRuleFileEditor_FormClosing(object sender, FormClosingEventArgs e)
{
if (Settings.Default.AutoSaveChanges)
{
saveToolStripMenuItem_Click(sender, EventArgs.Empty);
}
}
}
}