mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-22 14:35:48 +00:00
* Add 'Validate Skin Dimension' setting * AddNewSkin - Fix cape box not showing after skin selection * Extended ResourceLocation for better atlas handling * ModelImporter - Add block bench export for models inside models.bin * ModelIporter - Rename 'GetPivot' to 'GetSkinBoxPivot' * ModelImporter - Fix ANIM2BOX to properly support slim skin models * ModelImporter - Update BedrockModel json class * ModelImporter - Update 'FixTexture' to be more generic * Update ModelContainer API inside OMI-Lib * Update skin vertex shader to not swap yz * Update CubeMesh class * SkinRenderer - Move framebuffer and error checking function to SceneViewport * SceneViewport - Change OnUpdate parameter * SkinRenderer - Fix Highlight part having wrong transform * SkinRenderer - Move call to 'SwapBuffers' into SceneViewport.OnUpdate * AppSettingsForm - Update API to be more flexible * SkinBOXExtensions - Update 'GetUVGraphicsPath' * SkinRenderer - Update 'OnUpdate' function * SkinRenderer - Add 'LockMousePosition' option * CustomSkinEditor - Update HighlightlingColor when selecting a part * CustomSkinEditor - Add render settings * CustomSkinEditor - Small non-technical changes * SkinRenderer - Small non-technical changes * CustomSkinEditor - Load render settings when 'OnLoad' is called * SkinRenderer - Fix centering leg0/1 * SkinRenderer - Update 'ReInitialzeSkinData' to upload new data to shader * Rename 'ModelImporter' -> 'SkinModelImporter' and add api interface to add custom import/export providers * CubeGroupMesh - Fix overlay parts not showing proerly * SkinRenderer - Fix part highlighting respecting inflate * Split up model and skin importer into seperate classes and improved api * IModelImportProvider - Add 'SupportImport' and 'SupportExport' property fields * ModelImporter - Rename 'SimpleSkinImportProvider' to 'InternalImportProvider' * modelTextureLocations.json - Add todo * SkinModelImporter - Move 'ModelTextureLocations' to GameModelImporter * CustomSkinEditor - Add SettingsManager for RenderSettings * ModelImporter::Import - Check if file exists * Rename 'modelTextureLocations' to 'modelMetaData' * GameModelImporter - Change blockbench name when exporting * SettingsManager - Add functionality to create internal settings object and add settings to it * GameModelImporter - Fully implemented game-model export to block bench * AppSettingsForm - Fix re-adding settings description to default settings * AppSettingsForm - Add settings description to 'ValidateImageDimension' * GameModelImporter - Add copyright notice and remove unnecessary using statements * ModelImporter - Add copyright notice and remove unnecessary using statements * BlockBenchModel - Fix Texture class json deserialization * SkinModelImporter - Add 'TryConvertToSkinBoxType' function * modelMetaData - Remove comments * SkinModelImporter - Fix 'GetSkinBoxPivot' function * SkinModelImporter - Add null check in 'FixTexture' function * SkinModelImporter - Add offset detection when importing skin model * CustomSkinEditor - Add 'export template' button * GameModelImporter - Rename 'ModelTextureLocations' -> 'ModelMetaData' * ModelImporter - Add summary to 'SupportedModelFileFormatsFilter' property * GameModelImporter - Change function signature of 'CreateElement' * GameModelImporter - Add options to create root outline * GameModelImporter - Update Debug message in 'TraverseChildren' * MainForm - Small code refactor * Rename class 'Meta' ->'BlockBenchFormatInfo' and update BlockBenchModel.Create function signature * MainForm - Update 'GetModelTextures' local function * GameModelImporter - Check model metadata before conversion * GameModelInfo - Mark class as sealed * SkinModelImporter - Check if blockbench model uses box uv * BlockBenchModel - Add export property to class 'Element' * CustomSkinEditor - Remove unused 'PreviewImage' property * CustomSkinEditor - Change highlight color on texture * SkinModelImporter - Fix Block Bench Model import * modelMetaData - Add meta data for 1.14 models * SkinModelImporter - Update 'TryConvertToSkinBoxType' function * SkinModelExporter - Fix model export for bbmodel and bedrock model * SkinRenderer - Fix order of applying anim animations to match the game * SkinModelImporter - Fix exception thrown in 'FixTexture' * CustomSkinEditor - Add Anim editor button and fix anim not being updated when exporting * SkinModelImporter - Fix offset detection when importing * SkinModelImporter - Swap box bottom texture when texture is available * GameModelImporter - Sort using statements * SkinModelImporter - Small code clean up inside 'ImportBedrockJson' * SkinModelImporter - Update 'AddBone' function inside 'ExportBedrockJson' * SkinModelImporter - Fix bottom texture swaping being done bofre parts where imported * SkinMoelImporter - Rename 'GetSkinBoxPivot' to 'GetSkinPartPivot' * SceneViewport - Rename 'Init' to 'Initialize' * SkinModelImporter - Add texture import in 'ImportBedrockJson' * SkinModelImporter - Fix becrock model import * Skin-/GameModelImporter - Rename 'fileName' parameter to 'filepath' * Add ModelEditor * modelMetaData - Add cavespider texture location * GameModelImporter - Update 'ExportBlockBenchModel' function * GameModelImporter - Mark 'ModelExportSettings' as sealed * ModelEditor -Add Save tool menu item & add TrySetTexture Delegate * ModelEditor - Add model node icons * Update CubeMesh & rename CubeGroupMesh to CubeMeshCollection * ModelEditor - Rename 'GetModelNodes' & 'GetModelPartNodeChildren' * Update GenericMesh & mesh rendering * Move Cube conversion into SkinBOXExtensions * GenericMesh - Made 'Transform' property abstract * SceneViewport - Add shaderLibrary and api to it * Rename 'skin...' shaders to 'texturedCube...' * Update modelMetaData part hierarchy structure * ShaderProgram - Add 'SetUniform2' overload for System.Drawing.Size * ModelEditor - Create factory methods for custom model treenodes * modelMetaData - Add 'slime.armor' texture location & pattern texture locations for 'tropicalfish_-a/-b' * Move Debug & Camera control into SceneViewport * Update BoundingBox * Add ModelRenderer * ShaderProgram - Update GetUniformLocation to retrive all active uniforms when linking program * ModelEditor - Add option to show bounding box of the model * SceneViewport - Add OnPaint override to clear color and depth buffer and enable depth testing * Update OMI submodule * Update Texture base class to accept slot when calling Bind * Plain color fragment shader - Update uniform names to be PascalCase * SceneViewport - Add 'ResetCamera' virtual function * CustomSkinEditor - Add missing render setting 'Show Armor' * ModelRenderer - Fix centering model after selecting * Move 'SceneViewport.GetBounds' to 'BoundingBox.GetEnclosingBoundingBox' * CubeMeshCollection - Implemented 'GetBounds' * SkinRenderer - Add option to show skins bounding box * ModelEditor - Update 'GetModelImageIndex' * SceneViewport - Disable blend when rendering debug graphics * ModelEditor - Remove 'Model' property in favor to 'LoadModel' function * JsonModelMetaData - Initialize 'RootParts' to empty array * BoundingBox - Fix exception when empty enumerable was passed * CubeMesh - Remove 'SetName' and add constructor with 'name' parameter * SkinBOX - Change class to record & make member properties getter only * BoundingBox - Move 'Abs' function into extension class * SceneViewport - Change 'Transform' to 'GetTransform' * BoundingBox - Make 'GetVertices' static & add GetTransform * SkinRenderer - Fix bounds calculation when offset is set & fix part highlighting * CubeMesh - Move translation & scaling into 'GetTransform' * CubeMeshCollection - Update 'Contains' overload function & 'SetVisible' * ModelRenderer - Fix pivot point rendering * ModelRenderer - Add part highlighting * modelMetaData - Add missing part to dolphin * modelMetaData - Add missing parts to dragon * CubeMesh - Fix 'GetTransform' function * ModelRenderer - Fix model rotation, pivot & translation issues * ModelRenderer - Add offset to render transform & camera * ModelRenderer - Tried fixing alpha rendering issues * modelMetaData - Add missing part to dragon & add comment * Add 'ITryGetSet.cs' and useful wrappers for it * ModelRenderer - Rename 'HighlightInfo.Pivot' to 'HighlightInfo.Translation' * ITryGetSet - mark classes and interfaces public * ModelEditor - Add material render support * ModelRenderer - Add 'TryGetModelMetaData' method * Fix rendering invisible vertecies * ModelRenderer - Simplefied populating 'metaData.RootParts' property * ModelRenderer - Add 'modelOffset' field * ModelRenderer - Update 'SetModelMaterial' * ModelRenderer - Add simple way of rendering a 2nd layer of a model(the bed model only for now) * ModelRenderer - Fix pivot points not working on horse model properly * ResourceLocation - Add 'Unknown' ResourceLocation instance & improved 'ResourceLocation.GetFromPath' * ResourceCategory - Add 'MobEntityTextures' & 'ItemEntityTextures' * Add default model handling (defaults unfinished) * Add Default Bed model * Add default chicken model * Add default cow model * AddSkinPrompt - Fix Custom skin editor not having anim flag properly set * SceneViewport - Fix Designer crashing when trying to call 'OnPaint' * Update OMI submodule * SceneViewport - Call 'base.OnMouseUp' before our own code * BlockBenchModel - Fix 'Texture.Name' being null * ItemSelectionPopUp - Fix 'okBtn_Click' condition * MainForm - Add export function for default models * MainForm - Fix model selector ignoring cancel button * MainForm - Remove unnecessary wrapper for 'entityMaterials.TryGetValue' * ModelEditor - Add remove model to context menu * ModelEditor - Add 'GetModelContainer' function * GameModelImporter - Add import functionality * MainForm - Add texture when exporting default models * Add default model for: redcow, pig, snowgolem & dragon head * Add SkinModel & SkinIdentifier class * Refactor Skin.cs - Move texture from 'SkinModel' to Skin.cs - Move 'Id' from SkinMetaData into it's own class(SkinIdentifier.cs) - Create SkinModelInfo class for keeping skin conversion simple * Skin.cs - Rename 'ANIM' property to 'Anim' * Move 'hasInvalidEntries' into 'MaterialExtensions.HasInvalidEntries' * Add ISaveContext * PckAssetExt - Rename parameter names for 'GetSkin' * Add Editor.cs * Update most editors to use new Editor class and save context * CustomSkinEditor - Use Editor as base class * SkinMetaData - Change to Immutable data type * PckAssetExtension - [SetSkin] Change adding loc key to setting loc key * ImageDeserializer - Add format check when deserializing * MainForm - [HandleSkinFile] Rename some varibale names * ModelEditor - Use Editor as base class * Move static variables from 'ModelPartSpecifics' to 'GameConstants' * Texture.cs - Add IDisposable interface * PckAssetExtensions - [SetSkin] Add null check for loc file * AnimationEditor - Fix auto save check * TextureAtlasEditor - Refactor animation access control * TextureAtlasEditor - Sort using directives * MainForm - [HandleTextureFile] Add Debug message when animation has no frames to save * AddSkinPrompt - Update save context for custom skin editor * Editor - Move autosave check in 'OnFormClosing' * ModelRenderer - Update designer specifics * Merge 'multi-pck-files-feature' into '3dSkinRenderer' * [WIP] Sub-pck in new tab with savecontext etc. * SceneViewport - Change base refresh rate to 60 fps * CustomSkinEditor - Move max offset value into a constant * ModelEditor - Add highlighting of sinfgle model boxes * MainForm - Add constant for max pck id value * CustomSkinEditor - Remove fps slider and re-ordered ui * EditorForm - Remove abstract from class declaration * EditorControl - Made virtual funtion throw `NotImplementedException` * CustomSkinEditor - Fix naming violations * CustomSkinEditor - Move initialization of render settings into a seperate funtion & remove `show armor` setting * Move Common functionality to Core project & rendering and Model support as well * Change namespace of EditorForm & EditorControl * Add Constant 'NDEBUG' to Core, Rendering & ModelSupport project * PckStudio.csproj - Remove `defaultModels.json` & `modelMetaData.json` - files were moved to PckStuido.ModelSupport * PckStudio.csproj - Remove unused `ApplicationBuildInfo.cs` * PckStudio.Core - Add NamedData.cs * PckStudio - Move some Resources to Core * Add Altas class & refactored Atlas editor * Update OMI Submodule * TextureAtlasEditor - Fix clear button not reseting color * Fix PackInfo.cs - OMI.Endianess -> OMI.ByteOrder * TextureAtlas - Impl extraction&import of large tiles * PckStudio.Core - Remove duplicated resources * LOCEditor - Added menu item for copying loc id * Core - Move 'MAX_PACK_ID' into GameConstants * TextureAtlasEditor - small refactor + TODOs * Update OMI submodule ref
203 lines
7.9 KiB
C#
203 lines
7.9 KiB
C#
/*
|
|
* Source by: Simon Mourier(https://stackoverflow.com/users/403671/simon-mourier)
|
|
*/
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Runtime.InteropServices;
|
|
using System.Runtime.InteropServices.ComTypes;
|
|
|
|
namespace PckStudio.Core.Misc
|
|
{
|
|
public class OpenFolderDialog
|
|
{
|
|
public virtual string ResultPath { get; protected set; }
|
|
public virtual string ResultName { get; protected set; }
|
|
public virtual string InputPath { get; set; }
|
|
public virtual bool ForceFileSystem { get; set; }
|
|
public virtual string Title { get; set; }
|
|
public virtual string OkButtonLabel { get; set; }
|
|
public virtual string FileNameLabel { get; set; }
|
|
|
|
protected virtual int SetOptions(int options)
|
|
{
|
|
if (ForceFileSystem)
|
|
{
|
|
options |= (int)FOS.FOS_FORCEFILESYSTEM;
|
|
}
|
|
return options;
|
|
}
|
|
|
|
// for all .NET
|
|
public virtual bool? ShowDialog(IntPtr owner, bool throwOnError = false)
|
|
{
|
|
var dialog = (IFileOpenDialog)new FileOpenDialog();
|
|
if (!string.IsNullOrEmpty(InputPath))
|
|
{
|
|
if (CheckHr(SHCreateItemFromParsingName(InputPath, null, typeof(IShellItem).GUID, out IShellItem item), throwOnError) != 0)
|
|
return null;
|
|
|
|
dialog.SetFolder(item);
|
|
}
|
|
|
|
FOS options = FOS.FOS_PICKFOLDERS;
|
|
options = (FOS)SetOptions((int)options);
|
|
dialog.SetOptions(options);
|
|
|
|
if (Title != null)
|
|
{
|
|
dialog.SetTitle(Title);
|
|
}
|
|
|
|
if (OkButtonLabel != null)
|
|
{
|
|
dialog.SetOkButtonLabel(OkButtonLabel);
|
|
}
|
|
|
|
if (FileNameLabel != null)
|
|
{
|
|
dialog.SetFileName(FileNameLabel);
|
|
}
|
|
|
|
if (owner == IntPtr.Zero)
|
|
{
|
|
owner = Process.GetCurrentProcess().MainWindowHandle;
|
|
if (owner == IntPtr.Zero)
|
|
{
|
|
owner = GetDesktopWindow();
|
|
}
|
|
}
|
|
|
|
var hr = dialog.Show(owner);
|
|
if (hr == ERROR_CANCELLED)
|
|
return null;
|
|
|
|
if (CheckHr(hr, throwOnError) != 0)
|
|
return null;
|
|
|
|
if (CheckHr(dialog.GetResult(out IShellItem result), throwOnError) != 0)
|
|
return null;
|
|
|
|
if (CheckHr(result.GetDisplayName(SIGDN.SIGDN_DESKTOPABSOLUTEPARSING, out var path), throwOnError) != 0)
|
|
return null;
|
|
|
|
ResultPath = path;
|
|
|
|
if (CheckHr(result.GetDisplayName(SIGDN.SIGDN_DESKTOPABSOLUTEEDITING, out path), false) == 0)
|
|
{
|
|
ResultName = path;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static int CheckHr(int hr, bool throwOnError)
|
|
{
|
|
if (hr != 0)
|
|
{
|
|
if (throwOnError)
|
|
Marshal.ThrowExceptionForHR(hr);
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
[DllImport("shell32")]
|
|
private static extern int SHCreateItemFromParsingName([MarshalAs(UnmanagedType.LPWStr)] string pszPath, IBindCtx pbc, [MarshalAs(UnmanagedType.LPStruct)] Guid riid, out IShellItem ppv);
|
|
|
|
[DllImport("user32")]
|
|
private static extern IntPtr GetDesktopWindow();
|
|
|
|
#pragma warning disable IDE1006 // Naming Styles
|
|
private const int ERROR_CANCELLED = unchecked((int)0x800704C7);
|
|
#pragma warning restore IDE1006 // Naming Styles
|
|
|
|
[ComImport, Guid("DC1C5A9C-E88A-4dde-A5A1-60F82A20AEF7")] // CLSID_FileOpenDialog
|
|
private class FileOpenDialog
|
|
{
|
|
}
|
|
|
|
[ComImport, Guid("42f85136-db7e-439c-85f1-e4075d135fc8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
|
private interface IFileOpenDialog
|
|
{
|
|
[PreserveSig] int Show(IntPtr parent); // IModalWindow
|
|
[PreserveSig] int SetFileTypes(); // not fully defined
|
|
[PreserveSig] int SetFileTypeIndex(int iFileType);
|
|
[PreserveSig] int GetFileTypeIndex(out int piFileType);
|
|
[PreserveSig] int Advise(); // not fully defined
|
|
[PreserveSig] int Unadvise();
|
|
[PreserveSig] int SetOptions(FOS fos);
|
|
[PreserveSig] int GetOptions(out FOS pfos);
|
|
[PreserveSig] int SetDefaultFolder(IShellItem psi);
|
|
[PreserveSig] int SetFolder(IShellItem psi);
|
|
[PreserveSig] int GetFolder(out IShellItem ppsi);
|
|
[PreserveSig] int GetCurrentSelection(out IShellItem ppsi);
|
|
[PreserveSig] int SetFileName([MarshalAs(UnmanagedType.LPWStr)] string pszName);
|
|
[PreserveSig] int GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
|
|
[PreserveSig] int SetTitle([MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
|
|
[PreserveSig] int SetOkButtonLabel([MarshalAs(UnmanagedType.LPWStr)] string pszText);
|
|
[PreserveSig] int SetFileNameLabel([MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
|
|
[PreserveSig] int GetResult(out IShellItem ppsi);
|
|
[PreserveSig] int AddPlace(IShellItem psi, int alignment);
|
|
[PreserveSig] int SetDefaultExtension([MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
|
|
[PreserveSig] int Close(int hr);
|
|
[PreserveSig] int SetClientGuid(); // not fully defined
|
|
[PreserveSig] int ClearClientData();
|
|
[PreserveSig] int SetFilter([MarshalAs(UnmanagedType.IUnknown)] object pFilter);
|
|
[PreserveSig] int GetResults([MarshalAs(UnmanagedType.IUnknown)] out object ppenum);
|
|
[PreserveSig] int GetSelectedItems([MarshalAs(UnmanagedType.IUnknown)] out object ppsai);
|
|
}
|
|
|
|
[ComImport, Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
|
private interface IShellItem
|
|
{
|
|
[PreserveSig] int BindToHandler(); // not fully defined
|
|
[PreserveSig] int GetParent(); // not fully defined
|
|
[PreserveSig] int GetDisplayName(SIGDN sigdnName, [MarshalAs(UnmanagedType.LPWStr)] out string ppszName);
|
|
[PreserveSig] int GetAttributes(); // not fully defined
|
|
[PreserveSig] int Compare(); // not fully defined
|
|
}
|
|
|
|
#pragma warning disable CA1712 // Do not prefix enum values with type name
|
|
private enum SIGDN : uint
|
|
{
|
|
SIGDN_DESKTOPABSOLUTEEDITING = 0x8004c000,
|
|
SIGDN_DESKTOPABSOLUTEPARSING = 0x80028000,
|
|
SIGDN_FILESYSPATH = 0x80058000,
|
|
SIGDN_NORMALDISPLAY = 0,
|
|
SIGDN_PARENTRELATIVE = 0x80080001,
|
|
SIGDN_PARENTRELATIVEEDITING = 0x80031001,
|
|
SIGDN_PARENTRELATIVEFORADDRESSBAR = 0x8007c001,
|
|
SIGDN_PARENTRELATIVEPARSING = 0x80018001,
|
|
SIGDN_URL = 0x80068000
|
|
}
|
|
|
|
[Flags]
|
|
private enum FOS
|
|
{
|
|
FOS_OVERWRITEPROMPT = 0x2,
|
|
FOS_STRICTFILETYPES = 0x4,
|
|
FOS_NOCHANGEDIR = 0x8,
|
|
FOS_PICKFOLDERS = 0x20,
|
|
FOS_FORCEFILESYSTEM = 0x40,
|
|
FOS_ALLNONSTORAGEITEMS = 0x80,
|
|
FOS_NOVALIDATE = 0x100,
|
|
FOS_ALLOWMULTISELECT = 0x200,
|
|
FOS_PATHMUSTEXIST = 0x800,
|
|
FOS_FILEMUSTEXIST = 0x1000,
|
|
FOS_CREATEPROMPT = 0x2000,
|
|
FOS_SHAREAWARE = 0x4000,
|
|
FOS_NOREADONLYRETURN = 0x8000,
|
|
FOS_NOTESTFILECREATE = 0x10000,
|
|
FOS_HIDEMRUPLACES = 0x20000,
|
|
FOS_HIDEPINNEDPLACES = 0x40000,
|
|
FOS_NODEREFERENCELINKS = 0x100000,
|
|
FOS_OKBUTTONNEEDSINTERACTION = 0x200000,
|
|
FOS_DONTADDTORECENT = 0x2000000,
|
|
FOS_FORCESHOWHIDDEN = 0x10000000,
|
|
FOS_DEFAULTNOMINIMODE = 0x20000000,
|
|
FOS_FORCEPREVIEWPANEON = 0x40000000,
|
|
FOS_SUPPORTSTREAMABLEITEMS = unchecked((int)0x80000000)
|
|
}
|
|
#pragma warning restore CA1712 // Do not prefix enum values with type name
|
|
}
|
|
}
|